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A cursor is an image, with an optional x,y hotspot. We know that a CursorStyleValue's bitmap never needs to change size, so we create the ShareableBitmap once and then cache it, so that we don't have to repeatedly create an FD for it or do the work of painting. To avoid repainting that bitmap, we cache the values that were used to create it - what currentColor is and its length resolution context - and only repaint when those change.
127 lines
5.5 KiB
C++
127 lines
5.5 KiB
C++
/*
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* Copyright (c) 2025, Sam Atkins <sam@ladybird.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include "CursorStyleValue.h"
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#include <LibGfx/Painter.h>
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#include <LibWeb/CSS/Sizing.h>
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#include <LibWeb/CSS/StyleValues/AbstractImageStyleValue.h>
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#include <LibWeb/Layout/Node.h>
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#include <LibWeb/Page/Page.h>
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#include <LibWeb/Painting/DisplayListPlayerSkia.h>
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namespace Web::CSS {
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String CursorStyleValue::to_string(SerializationMode mode) const
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{
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StringBuilder builder;
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builder.append(m_properties.image->to_string(mode));
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if (m_properties.x.has_value()) {
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VERIFY(m_properties.y.has_value());
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builder.appendff(" {} {}", m_properties.x->to_string(), m_properties.y->to_string());
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}
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return builder.to_string_without_validation();
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}
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Optional<Gfx::ImageCursor> CursorStyleValue::make_image_cursor(Layout::NodeWithStyle const& layout_node) const
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{
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auto const& image = *this->image();
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if (!image.is_paintable()) {
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const_cast<AbstractImageStyleValue&>(image).load_any_resources(const_cast<DOM::Document&>(layout_node.document()));
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return {};
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}
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auto const& document = layout_node.document();
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CacheKey cache_key {
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.length_resolution_context = Length::ResolutionContext::for_layout_node(layout_node),
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.current_color = layout_node.computed_values().color(),
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};
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// Create a bitmap if needed.
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// The cursor size for a given image never changes. It's based either on the image itself, or our default size,
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// neither of which is affected by what layout node it's for.
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if (!m_cached_bitmap.has_value()) {
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// Determine the size of the cursor.
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// "The default object size for cursor images is a UA-defined size that should be based on the size of a
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// typical cursor on the UA’s operating system.
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// The concrete object size is determined using the default sizing algorithm. If an operating system is
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// incapable of rendering a cursor above a given size, cursors larger than that size must be shrunk to
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// within the OS-supported size bounds, while maintaining the cursor image’s natural aspect ratio, if any."
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// https://drafts.csswg.org/css-ui-3/#cursor
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// 32x32 is selected arbitrarily.
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// FIXME: Ask the OS for the default size?
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CSSPixelSize const default_cursor_size { 32, 32 };
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auto cursor_css_size = run_default_sizing_algorithm({}, {}, image.natural_width(), image.natural_height(), image.natural_aspect_ratio(), default_cursor_size);
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// FIXME: How do we determine what cursor sizes the OS allows?
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// We don't multiply by the pixel ratio, because we want to use the image's actual pixel size.
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DevicePixelSize cursor_device_size { cursor_css_size.to_type<double>().to_rounded<int>() };
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auto maybe_bitmap = Gfx::Bitmap::create_shareable(Gfx::BitmapFormat::BGRA8888, Gfx::AlphaType::Premultiplied, cursor_device_size.to_type<int>());
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if (maybe_bitmap.is_error()) {
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dbgln("Failed to create cursor bitmap: {}", maybe_bitmap.error());
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return {};
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}
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auto bitmap = maybe_bitmap.release_value();
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m_cached_bitmap = bitmap->to_shareable_bitmap();
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}
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// Repaint the bitmap if necessary
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if (m_cache_key != cache_key) {
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m_cache_key = move(cache_key);
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// Clear whatever was in the bitmap before.
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auto& bitmap = *m_cached_bitmap->bitmap();
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auto painter = Gfx::Painter::create(bitmap);
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painter->clear_rect(bitmap.rect().to_type<float>(), Color::Transparent);
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// Paint the cursor into a bitmap.
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auto display_list = Painting::DisplayList::create();
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Painting::DisplayListRecorder display_list_recorder(display_list);
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PaintContext paint_context { display_list_recorder, document.page().palette(), document.page().client().device_pixels_per_css_pixel() };
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image.resolve_for_size(layout_node, CSSPixelSize { bitmap.size() });
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image.paint(paint_context, DevicePixelRect { bitmap.rect() }, ImageRendering::Auto);
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switch (document.page().client().display_list_player_type()) {
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case DisplayListPlayerType::SkiaGPUIfAvailable:
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case DisplayListPlayerType::SkiaCPU: {
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auto painting_surface = Gfx::PaintingSurface::wrap_bitmap(bitmap);
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Painting::DisplayListPlayerSkia display_list_player;
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display_list_player.set_surface(painting_surface);
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display_list_player.execute(*display_list);
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break;
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}
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}
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}
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// "If the values are unspecified, then the natural hotspot defined inside the image resource itself is used.
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// If both the values are unspecific and the referenced cursor has no defined hotspot, the effect is as if a
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// value of "0 0" were specified."
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// FIXME: Make use of embedded hotspots.
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Gfx::IntPoint hotspot = { 0, 0 };
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if (x().has_value() && y().has_value()) {
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VERIFY(document.window());
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CalculationResolutionContext const calculation_resolution_context {
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.length_resolution_context = m_cache_key->length_resolution_context
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};
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auto resolved_x = x()->resolved(calculation_resolution_context);
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auto resolved_y = y()->resolved(calculation_resolution_context);
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if (resolved_x.has_value() && resolved_y.has_value()) {
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hotspot = { resolved_x.release_value(), resolved_y.release_value() };
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}
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}
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return Gfx::ImageCursor {
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.bitmap = *m_cached_bitmap,
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.hotspot = hotspot
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};
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}
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}
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