ladybird/Userland/Libraries/LibSoftGPU
Jelle Raaijmakers 403d3bbdaf LibSoftGPU: Optimize GPU::Vertex lists
On my machine, benchmarking 3DFileViewer revealed ~2.5% of CPU time
spent in `Vector<GPU::Vertex>::try_append`. By carefully managing list
capacities, we can remove this method from profiles altogether.
2023-10-15 12:14:07 +02:00
..
Buffer LibGfx+Everywhere: Change Gfx::Rect to be endpoint exclusive 2023-05-23 12:35:42 +02:00
Clipper.cpp LibSoftGPU: Optimize GPU::Vertex lists 2023-10-15 12:14:07 +02:00
Clipper.h
CMakeLists.txt
Config.h
Device.cpp LibSoftGPU: Optimize GPU::Vertex lists 2023-10-15 12:14:07 +02:00
Device.h LibGL+Lib*GPU: Set model view and projection matrices separately 2023-10-15 12:14:07 +02:00
Image.cpp LibGfx: Remove try_ prefix from bitmap creation functions 2023-01-26 20:24:37 +00:00
Image.h
ISA.h
PixelConverter.cpp
PixelConverter.h
PixelQuad.h
Sampler.cpp
Sampler.h
Shader.cpp
Shader.h
ShaderCompiler.cpp
ShaderCompiler.h
ShaderProcessor.cpp
ShaderProcessor.h
SIMD.h LibSoftGPU: Make blending simpler and more efficient 2023-02-02 14:38:26 +01:00
Triangle.h