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65 lines
2 KiB
C++
65 lines
2 KiB
C++
#include <LibGUI/GProgressBar.h>
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#include <SharedGraphics/Painter.h>
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GProgressBar::GProgressBar(GWidget* parent)
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: GWidget(parent)
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{
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start_timer(10);
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}
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GProgressBar::~GProgressBar()
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{
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}
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void GProgressBar::set_value(int value)
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{
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if (m_value == value)
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return;
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m_value = value;
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update();
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}
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void GProgressBar::set_range(int min, int max)
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{
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ASSERT(min < max);
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m_min = min;
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m_max = max;
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if (m_value > m_max)
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m_value = m_max;
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if (m_value < m_min)
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m_value = m_min;
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}
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void GProgressBar::paint_event(GPaintEvent& event)
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{
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Painter painter(*this);
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painter.set_clip_rect(event.rect());
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// First we fill the entire widget with the gradient. This incurs a bit of
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// overdraw but ensures a consistent look throughout the progression.
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Color start_color(110, 34, 9);
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Color end_color(244, 202, 158);
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painter.fill_rect_with_gradient(rect(), start_color, end_color);
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float range_size = m_max - m_min;
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float progress = (m_value - m_min) / range_size;
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// Then we draw the progress text over the gradient.
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// We draw it twice, once offset (1, 1) for a drop shadow look.
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auto progress_text = String::format("%d%%", (int)(progress * 100));
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painter.draw_text(rect().translated(1, 1), progress_text, TextAlignment::Center, Color::Black);
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painter.draw_text(rect(), progress_text, TextAlignment::Center, Color::White);
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// Then we carve out a hole in the remaining part of the widget.
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// We draw the text a third time, clipped and inverse, for sharp contrast.
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painter.save();
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float progress_width = progress * width();
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Rect hole_rect { (int)progress_width, 0, (int)(width() - progress_width), height() };
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painter.set_clip_rect(hole_rect);
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painter.fill_rect(hole_rect, Color::White);
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painter.draw_text(rect().translated(0, 0), progress_text, TextAlignment::Center, Color::Black);
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painter.restore();
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// Finally, draw a frame around the widget.
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painter.draw_rect(rect(), Color::Black);
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}
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