mirror of
https://github.com/LadybirdBrowser/ladybird.git
synced 2025-04-26 06:18:59 +00:00
This program has never lived up to its original idea, and has been broken for years (property editing, etc). It's also unmaintained and off-by-default since forever. At this point, Inspector is more of a maintenance burden than a feature, so this commit removes it from the system, along with the mechanism in Core::EventLoop that enables it. If we decide we want the feature again in the future, it can be reimplemented better. :^)
663 lines
20 KiB
C++
663 lines
20 KiB
C++
/*
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* Copyright (c) 2018-2023, Andreas Kling <kling@serenityos.org>
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* Copyright (c) 2022, kleines Filmröllchen <malu.bertsch@gmail.com>
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* Copyright (c) 2022, the SerenityOS developers.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <AK/Assertions.h>
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#include <AK/Badge.h>
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#include <AK/Debug.h>
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#include <AK/Format.h>
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#include <AK/IDAllocator.h>
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#include <AK/JsonObject.h>
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#include <AK/JsonValue.h>
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#include <AK/NeverDestroyed.h>
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#include <AK/Singleton.h>
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#include <AK/TemporaryChange.h>
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#include <AK/Time.h>
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#include <LibCore/Event.h>
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#include <LibCore/EventLoop.h>
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#include <LibCore/LocalServer.h>
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#include <LibCore/Notifier.h>
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#include <LibCore/Object.h>
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#include <LibCore/Promise.h>
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#include <LibCore/SessionManagement.h>
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#include <LibCore/Socket.h>
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#include <LibCore/ThreadEventQueue.h>
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#include <LibThreading/Mutex.h>
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#include <LibThreading/MutexProtected.h>
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#include <errno.h>
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#include <fcntl.h>
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#include <signal.h>
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#include <stdio.h>
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#include <string.h>
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#include <sys/select.h>
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#include <sys/socket.h>
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#include <sys/time.h>
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#include <sys/types.h>
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#include <time.h>
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#include <unistd.h>
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#ifdef AK_OS_SERENITY
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# include <LibCore/Account.h>
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extern bool s_global_initializers_ran;
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#endif
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namespace Core {
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struct EventLoopTimer {
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int timer_id { 0 };
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Time interval;
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Time fire_time;
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bool should_reload { false };
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TimerShouldFireWhenNotVisible fire_when_not_visible { TimerShouldFireWhenNotVisible::No };
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WeakPtr<Object> owner;
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void reload(Time const& now);
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bool has_expired(Time const& now) const;
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};
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struct EventLoop::Private {
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ThreadEventQueue& thread_event_queue;
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Private()
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: thread_event_queue(ThreadEventQueue::current())
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{
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}
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};
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static Threading::MutexProtected<NeverDestroyed<IDAllocator>> s_id_allocator;
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// Each thread has its own event loop stack, its own timers, notifiers and a wake pipe.
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static thread_local Vector<EventLoop&>* s_event_loop_stack;
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static thread_local HashMap<int, NonnullOwnPtr<EventLoopTimer>>* s_timers;
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static thread_local HashTable<Notifier*>* s_notifiers;
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// The wake pipe is both responsible for notifying us when someone calls wake(), as well as POSIX signals.
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// While wake() pushes zero into the pipe, signal numbers (by defintion nonzero, see signal_numbers.h) are pushed into the pipe verbatim.
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thread_local int EventLoop::s_wake_pipe_fds[2];
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thread_local bool EventLoop::s_wake_pipe_initialized { false };
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void EventLoop::initialize_wake_pipes()
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{
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if (!s_wake_pipe_initialized) {
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#if defined(SOCK_NONBLOCK)
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int rc = pipe2(s_wake_pipe_fds, O_CLOEXEC);
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#else
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int rc = pipe(s_wake_pipe_fds);
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fcntl(s_wake_pipe_fds[0], F_SETFD, FD_CLOEXEC);
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fcntl(s_wake_pipe_fds[1], F_SETFD, FD_CLOEXEC);
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#endif
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VERIFY(rc == 0);
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s_wake_pipe_initialized = true;
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}
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}
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bool EventLoop::has_been_instantiated()
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{
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return s_event_loop_stack != nullptr && !s_event_loop_stack->is_empty();
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}
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class SignalHandlers : public RefCounted<SignalHandlers> {
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AK_MAKE_NONCOPYABLE(SignalHandlers);
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AK_MAKE_NONMOVABLE(SignalHandlers);
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public:
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SignalHandlers(int signo, void (*handle_signal)(int));
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~SignalHandlers();
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void dispatch();
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int add(Function<void(int)>&& handler);
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bool remove(int handler_id);
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bool is_empty() const
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{
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if (m_calling_handlers) {
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for (auto& handler : m_handlers_pending) {
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if (handler.value)
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return false; // an add is pending
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}
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}
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return m_handlers.is_empty();
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}
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bool have(int handler_id) const
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{
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if (m_calling_handlers) {
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auto it = m_handlers_pending.find(handler_id);
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if (it != m_handlers_pending.end()) {
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if (!it->value)
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return false; // a deletion is pending
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}
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}
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return m_handlers.contains(handler_id);
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}
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int m_signo;
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void (*m_original_handler)(int); // TODO: can't use sighandler_t?
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HashMap<int, Function<void(int)>> m_handlers;
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HashMap<int, Function<void(int)>> m_handlers_pending;
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bool m_calling_handlers { false };
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};
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struct SignalHandlersInfo {
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HashMap<int, NonnullRefPtr<SignalHandlers>> signal_handlers;
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int next_signal_id { 0 };
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};
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static Singleton<SignalHandlersInfo> s_signals;
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template<bool create_if_null = true>
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inline SignalHandlersInfo* signals_info()
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{
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return s_signals.ptr();
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}
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pid_t EventLoop::s_pid;
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EventLoop::EventLoop()
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: m_wake_pipe_fds(&s_wake_pipe_fds)
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, m_private(make<Private>())
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{
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#ifdef AK_OS_SERENITY
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if (!s_global_initializers_ran) {
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// NOTE: Trying to have an event loop as a global variable will lead to initialization-order fiascos,
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// as the event loop constructor accesses and/or sets other global variables.
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// Therefore, we crash the program before ASAN catches us.
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// If you came here because of the assertion failure, please redesign your program to not have global event loops.
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// The common practice is to initialize the main event loop in the main function, and if necessary,
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// pass event loop references around or access them with EventLoop::with_main_locked() and EventLoop::current().
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VERIFY_NOT_REACHED();
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}
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#endif
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if (!s_event_loop_stack) {
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s_event_loop_stack = new Vector<EventLoop&>;
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s_timers = new HashMap<int, NonnullOwnPtr<EventLoopTimer>>;
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s_notifiers = new HashTable<Notifier*>;
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}
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if (s_event_loop_stack->is_empty()) {
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s_pid = getpid();
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s_event_loop_stack->append(*this);
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}
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initialize_wake_pipes();
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dbgln_if(EVENTLOOP_DEBUG, "{} Core::EventLoop constructed :)", getpid());
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}
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EventLoop::~EventLoop()
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{
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if (!s_event_loop_stack->is_empty() && &s_event_loop_stack->last() == this)
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s_event_loop_stack->take_last();
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}
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#define VERIFY_EVENT_LOOP_INITIALIZED() \
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do { \
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if (!s_event_loop_stack) { \
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warnln("EventLoop static API was called without prior EventLoop init!"); \
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VERIFY_NOT_REACHED(); \
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} \
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} while (0)
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EventLoop& EventLoop::current()
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{
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VERIFY_EVENT_LOOP_INITIALIZED();
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return s_event_loop_stack->last();
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}
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void EventLoop::quit(int code)
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{
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dbgln_if(EVENTLOOP_DEBUG, "Core::EventLoop::quit({})", code);
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m_exit_requested = true;
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m_exit_code = code;
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}
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void EventLoop::unquit()
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{
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dbgln_if(EVENTLOOP_DEBUG, "Core::EventLoop::unquit()");
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m_exit_requested = false;
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m_exit_code = 0;
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}
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struct EventLoopPusher {
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public:
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EventLoopPusher(EventLoop& event_loop)
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: m_event_loop(event_loop)
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{
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if (EventLoop::has_been_instantiated()) {
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s_event_loop_stack->append(event_loop);
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}
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}
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~EventLoopPusher()
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{
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if (EventLoop::has_been_instantiated()) {
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s_event_loop_stack->take_last();
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}
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}
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private:
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EventLoop& m_event_loop;
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};
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int EventLoop::exec()
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{
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EventLoopPusher pusher(*this);
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for (;;) {
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if (m_exit_requested)
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return m_exit_code;
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pump();
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}
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VERIFY_NOT_REACHED();
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}
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void EventLoop::spin_until(Function<bool()> goal_condition)
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{
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EventLoopPusher pusher(*this);
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while (!goal_condition())
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pump();
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}
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size_t EventLoop::pump(WaitMode mode)
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{
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// Pumping the event loop from another thread is not allowed.
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VERIFY(&m_private->thread_event_queue == &ThreadEventQueue::current());
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wait_for_event(mode);
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return m_private->thread_event_queue.process();
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}
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void EventLoop::post_event(Object& receiver, NonnullOwnPtr<Event>&& event)
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{
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m_private->thread_event_queue.post_event(receiver, move(event));
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}
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void EventLoop::add_job(NonnullRefPtr<Promise<NonnullRefPtr<Object>>> job_promise)
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{
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ThreadEventQueue::current().add_job(move(job_promise));
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}
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SignalHandlers::SignalHandlers(int signo, void (*handle_signal)(int))
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: m_signo(signo)
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, m_original_handler(signal(signo, handle_signal))
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{
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dbgln_if(EVENTLOOP_DEBUG, "Core::EventLoop: Registered handler for signal {}", m_signo);
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}
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SignalHandlers::~SignalHandlers()
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{
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dbgln_if(EVENTLOOP_DEBUG, "Core::EventLoop: Unregistering handler for signal {}", m_signo);
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signal(m_signo, m_original_handler);
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}
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void SignalHandlers::dispatch()
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{
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TemporaryChange change(m_calling_handlers, true);
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for (auto& handler : m_handlers)
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handler.value(m_signo);
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if (!m_handlers_pending.is_empty()) {
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// Apply pending adds/removes
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for (auto& handler : m_handlers_pending) {
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if (handler.value) {
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auto result = m_handlers.set(handler.key, move(handler.value));
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VERIFY(result == AK::HashSetResult::InsertedNewEntry);
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} else {
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m_handlers.remove(handler.key);
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}
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}
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m_handlers_pending.clear();
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}
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}
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int SignalHandlers::add(Function<void(int)>&& handler)
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{
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int id = ++signals_info()->next_signal_id; // TODO: worry about wrapping and duplicates?
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if (m_calling_handlers)
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m_handlers_pending.set(id, move(handler));
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else
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m_handlers.set(id, move(handler));
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return id;
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}
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bool SignalHandlers::remove(int handler_id)
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{
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VERIFY(handler_id != 0);
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if (m_calling_handlers) {
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auto it = m_handlers.find(handler_id);
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if (it != m_handlers.end()) {
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// Mark pending remove
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m_handlers_pending.set(handler_id, {});
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return true;
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}
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it = m_handlers_pending.find(handler_id);
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if (it != m_handlers_pending.end()) {
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if (!it->value)
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return false; // already was marked as deleted
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it->value = nullptr;
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return true;
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}
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return false;
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}
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return m_handlers.remove(handler_id);
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}
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void EventLoop::dispatch_signal(int signo)
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{
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auto& info = *signals_info();
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auto handlers = info.signal_handlers.find(signo);
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if (handlers != info.signal_handlers.end()) {
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// Make sure we bump the ref count while dispatching the handlers!
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// This allows a handler to unregister/register while the handlers
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// are being called!
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auto handler = handlers->value;
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dbgln_if(EVENTLOOP_DEBUG, "Core::EventLoop: dispatching signal {}", signo);
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handler->dispatch();
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}
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}
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void EventLoop::handle_signal(int signo)
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{
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VERIFY(signo != 0);
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// We MUST check if the current pid still matches, because there
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// is a window between fork() and exec() where a signal delivered
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// to our fork could be inadvertently routed to the parent process!
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if (getpid() == s_pid) {
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int nwritten = write(s_wake_pipe_fds[1], &signo, sizeof(signo));
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if (nwritten < 0) {
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perror("EventLoop::register_signal: write");
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VERIFY_NOT_REACHED();
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}
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} else {
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// We're a fork who received a signal, reset s_pid
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s_pid = 0;
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}
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}
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int EventLoop::register_signal(int signo, Function<void(int)> handler)
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{
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VERIFY(signo != 0);
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auto& info = *signals_info();
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auto handlers = info.signal_handlers.find(signo);
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if (handlers == info.signal_handlers.end()) {
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auto signal_handlers = adopt_ref(*new SignalHandlers(signo, EventLoop::handle_signal));
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auto handler_id = signal_handlers->add(move(handler));
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info.signal_handlers.set(signo, move(signal_handlers));
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return handler_id;
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} else {
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return handlers->value->add(move(handler));
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}
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}
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void EventLoop::unregister_signal(int handler_id)
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{
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VERIFY(handler_id != 0);
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int remove_signo = 0;
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auto& info = *signals_info();
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for (auto& h : info.signal_handlers) {
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auto& handlers = *h.value;
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if (handlers.remove(handler_id)) {
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if (handlers.is_empty())
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remove_signo = handlers.m_signo;
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break;
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}
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}
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if (remove_signo != 0)
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info.signal_handlers.remove(remove_signo);
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}
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void EventLoop::notify_forked(ForkEvent event)
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{
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VERIFY_EVENT_LOOP_INITIALIZED();
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switch (event) {
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case ForkEvent::Child:
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s_event_loop_stack->clear();
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s_timers->clear();
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s_notifiers->clear();
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s_wake_pipe_initialized = false;
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initialize_wake_pipes();
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if (auto* info = signals_info<false>()) {
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info->signal_handlers.clear();
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info->next_signal_id = 0;
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}
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s_pid = 0;
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return;
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}
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VERIFY_NOT_REACHED();
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}
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void EventLoop::wait_for_event(WaitMode mode)
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{
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fd_set rfds;
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fd_set wfds;
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retry:
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// Set up the file descriptors for select().
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// Basically, we translate high-level event information into low-level selectable file descriptors.
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FD_ZERO(&rfds);
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FD_ZERO(&wfds);
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int max_fd = 0;
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auto add_fd_to_set = [&max_fd](int fd, fd_set& set) {
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FD_SET(fd, &set);
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if (fd > max_fd)
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max_fd = fd;
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};
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int max_fd_added = -1;
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// The wake pipe informs us of POSIX signals as well as manual calls to wake()
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add_fd_to_set(s_wake_pipe_fds[0], rfds);
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max_fd = max(max_fd, max_fd_added);
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for (auto& notifier : *s_notifiers) {
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if (notifier->type() == Notifier::Type::Read)
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add_fd_to_set(notifier->fd(), rfds);
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if (notifier->type() == Notifier::Type::Write)
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add_fd_to_set(notifier->fd(), wfds);
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if (notifier->type() == Notifier::Type::Exceptional)
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VERIFY_NOT_REACHED();
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}
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bool has_pending_events = m_private->thread_event_queue.has_pending_events();
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// Figure out how long to wait at maximum.
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// This mainly depends on the WaitMode and whether we have pending events, but also the next expiring timer.
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Time now;
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struct timeval timeout = { 0, 0 };
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bool should_wait_forever = false;
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if (mode == WaitMode::WaitForEvents && !has_pending_events) {
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auto next_timer_expiration = get_next_timer_expiration();
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if (next_timer_expiration.has_value()) {
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now = Time::now_monotonic_coarse();
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auto computed_timeout = next_timer_expiration.value() - now;
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if (computed_timeout.is_negative())
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computed_timeout = Time::zero();
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timeout = computed_timeout.to_timeval();
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} else {
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should_wait_forever = true;
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}
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}
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try_select_again:
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// select() and wait for file system events, calls to wake(), POSIX signals, or timer expirations.
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int marked_fd_count = select(max_fd + 1, &rfds, &wfds, nullptr, should_wait_forever ? nullptr : &timeout);
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// Because POSIX, we might spuriously return from select() with EINTR; just select again.
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if (marked_fd_count < 0) {
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int saved_errno = errno;
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if (saved_errno == EINTR) {
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if (m_exit_requested)
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return;
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goto try_select_again;
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}
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dbgln("Core::EventLoop::wait_for_event: {} ({}: {})", marked_fd_count, saved_errno, strerror(saved_errno));
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VERIFY_NOT_REACHED();
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}
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// We woke up due to a call to wake() or a POSIX signal.
|
|
// Handle signals and see whether we need to handle events as well.
|
|
if (FD_ISSET(s_wake_pipe_fds[0], &rfds)) {
|
|
int wake_events[8];
|
|
ssize_t nread;
|
|
// We might receive another signal while read()ing here. The signal will go to the handle_signal properly,
|
|
// but we get interrupted. Therefore, just retry while we were interrupted.
|
|
do {
|
|
errno = 0;
|
|
nread = read(s_wake_pipe_fds[0], wake_events, sizeof(wake_events));
|
|
if (nread == 0)
|
|
break;
|
|
} while (nread < 0 && errno == EINTR);
|
|
if (nread < 0) {
|
|
perror("Core::EventLoop::wait_for_event: read from wake pipe");
|
|
VERIFY_NOT_REACHED();
|
|
}
|
|
VERIFY(nread > 0);
|
|
bool wake_requested = false;
|
|
int event_count = nread / sizeof(wake_events[0]);
|
|
for (int i = 0; i < event_count; i++) {
|
|
if (wake_events[i] != 0)
|
|
dispatch_signal(wake_events[i]);
|
|
else
|
|
wake_requested = true;
|
|
}
|
|
|
|
if (!wake_requested && nread == sizeof(wake_events))
|
|
goto retry;
|
|
}
|
|
|
|
if (!s_timers->is_empty()) {
|
|
now = Time::now_monotonic_coarse();
|
|
}
|
|
|
|
// Handle expired timers.
|
|
for (auto& it : *s_timers) {
|
|
auto& timer = *it.value;
|
|
if (!timer.has_expired(now))
|
|
continue;
|
|
auto owner = timer.owner.strong_ref();
|
|
if (timer.fire_when_not_visible == TimerShouldFireWhenNotVisible::No
|
|
&& owner && !owner->is_visible_for_timer_purposes()) {
|
|
continue;
|
|
}
|
|
|
|
dbgln_if(EVENTLOOP_DEBUG, "Core::EventLoop: Timer {} has expired, sending Core::TimerEvent to {}", timer.timer_id, *owner);
|
|
|
|
if (owner)
|
|
post_event(*owner, make<TimerEvent>(timer.timer_id));
|
|
if (timer.should_reload) {
|
|
timer.reload(now);
|
|
} else {
|
|
// FIXME: Support removing expired timers that don't want to reload.
|
|
VERIFY_NOT_REACHED();
|
|
}
|
|
}
|
|
|
|
if (!marked_fd_count)
|
|
return;
|
|
|
|
// Handle file system notifiers by making them normal events.
|
|
for (auto& notifier : *s_notifiers) {
|
|
if (notifier->type() == Notifier::Type::Read && FD_ISSET(notifier->fd(), &rfds)) {
|
|
post_event(*notifier, make<NotifierActivationEvent>(notifier->fd()));
|
|
}
|
|
if (notifier->type() == Notifier::Type::Write && FD_ISSET(notifier->fd(), &wfds)) {
|
|
post_event(*notifier, make<NotifierActivationEvent>(notifier->fd()));
|
|
}
|
|
}
|
|
}
|
|
|
|
bool EventLoopTimer::has_expired(Time const& now) const
|
|
{
|
|
return now > fire_time;
|
|
}
|
|
|
|
void EventLoopTimer::reload(Time const& now)
|
|
{
|
|
fire_time = now + interval;
|
|
}
|
|
|
|
Optional<Time> EventLoop::get_next_timer_expiration()
|
|
{
|
|
auto now = Time::now_monotonic_coarse();
|
|
Optional<Time> soonest {};
|
|
for (auto& it : *s_timers) {
|
|
auto& fire_time = it.value->fire_time;
|
|
auto owner = it.value->owner.strong_ref();
|
|
if (it.value->fire_when_not_visible == TimerShouldFireWhenNotVisible::No
|
|
&& owner && !owner->is_visible_for_timer_purposes()) {
|
|
continue;
|
|
}
|
|
// OPTIMIZATION: If we have a timer that needs to fire right away, we can stop looking here.
|
|
// FIXME: This whole operation could be O(1) with a better data structure.
|
|
if (fire_time < now)
|
|
return now;
|
|
if (!soonest.has_value() || fire_time < soonest.value())
|
|
soonest = fire_time;
|
|
}
|
|
return soonest;
|
|
}
|
|
|
|
int EventLoop::register_timer(Object& object, int milliseconds, bool should_reload, TimerShouldFireWhenNotVisible fire_when_not_visible)
|
|
{
|
|
VERIFY_EVENT_LOOP_INITIALIZED();
|
|
VERIFY(milliseconds >= 0);
|
|
auto timer = make<EventLoopTimer>();
|
|
timer->owner = object;
|
|
timer->interval = Time::from_milliseconds(milliseconds);
|
|
timer->reload(Time::now_monotonic_coarse());
|
|
timer->should_reload = should_reload;
|
|
timer->fire_when_not_visible = fire_when_not_visible;
|
|
int timer_id = s_id_allocator.with_locked([](auto& allocator) { return allocator->allocate(); });
|
|
timer->timer_id = timer_id;
|
|
s_timers->set(timer_id, move(timer));
|
|
return timer_id;
|
|
}
|
|
|
|
bool EventLoop::unregister_timer(int timer_id)
|
|
{
|
|
VERIFY_EVENT_LOOP_INITIALIZED();
|
|
s_id_allocator.with_locked([&](auto& allocator) { allocator->deallocate(timer_id); });
|
|
auto it = s_timers->find(timer_id);
|
|
if (it == s_timers->end())
|
|
return false;
|
|
s_timers->remove(it);
|
|
return true;
|
|
}
|
|
|
|
void EventLoop::register_notifier(Badge<Notifier>, Notifier& notifier)
|
|
{
|
|
VERIFY_EVENT_LOOP_INITIALIZED();
|
|
s_notifiers->set(¬ifier);
|
|
}
|
|
|
|
void EventLoop::unregister_notifier(Badge<Notifier>, Notifier& notifier)
|
|
{
|
|
VERIFY_EVENT_LOOP_INITIALIZED();
|
|
s_notifiers->remove(¬ifier);
|
|
}
|
|
|
|
void EventLoop::wake()
|
|
{
|
|
dbgln_if(EVENTLOOP_DEBUG, "Core::EventLoop::wake()");
|
|
int wake_event = 0;
|
|
int nwritten = write((*m_wake_pipe_fds)[1], &wake_event, sizeof(wake_event));
|
|
if (nwritten < 0) {
|
|
perror("EventLoop::wake: write");
|
|
VERIFY_NOT_REACHED();
|
|
}
|
|
}
|
|
|
|
void EventLoop::deferred_invoke(Function<void()> invokee)
|
|
{
|
|
auto context = DeferredInvocationContext::construct();
|
|
post_event(context, make<Core::DeferredInvocationEvent>(context, move(invokee)));
|
|
}
|
|
|
|
void deferred_invoke(Function<void()> invokee)
|
|
{
|
|
EventLoop::current().deferred_invoke(move(invokee));
|
|
}
|
|
|
|
}
|