ladybird/Userland/Applications/SoundPlayer/PlaybackManager.h
Itamar 3a71748e5d Userland: Rename IPC ClientConnection => ConnectionFromClient
This was done with CLion's automatic rename feature and with:
find . -name ClientConnection.h
    | rename 's/ClientConnection\.h/ConnectionFromClient.h/'

find . -name ClientConnection.cpp
    | rename 's/ClientConnection\.cpp/ConnectionFromClient.cpp/'
2022-02-25 22:35:12 +01:00

68 lines
2.2 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* Copyright (c) 2022, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Queue.h>
#include <AK/Vector.h>
#include <LibAudio/Buffer.h>
#include <LibAudio/ConnectionFromClient.h>
#include <LibAudio/Loader.h>
#include <LibCore/Timer.h>
class PlaybackManager final {
public:
PlaybackManager(NonnullRefPtr<Audio::ConnectionFromClient>);
~PlaybackManager() = default;
void play();
void stop();
void pause();
void seek(const int position);
void loop(bool);
bool toggle_pause();
void set_loader(NonnullRefPtr<Audio::Loader>&&);
RefPtr<Audio::Loader> loader() const { return m_loader; }
size_t device_sample_rate() const { return m_device_sample_rate; }
int last_seek() const { return m_last_seek; }
bool is_paused() const { return m_paused; }
float total_length() const { return m_total_length; }
RefPtr<Audio::Buffer> current_buffer() const { return m_current_buffer; }
NonnullRefPtr<Audio::ConnectionFromClient> connection() const { return m_connection; }
Function<void()> on_update;
Function<void(Audio::Buffer&)> on_load_sample_buffer;
Function<void()> on_finished_playing;
private:
// Number of buffers we want to always keep enqueued.
static constexpr size_t always_enqueued_buffer_count = 2;
void next_buffer();
void set_paused(bool);
bool m_paused { true };
bool m_loop = { false };
size_t m_last_seek { 0 };
float m_total_length { 0 };
size_t m_device_sample_rate { 44100 };
size_t m_device_samples_per_buffer { 0 };
size_t m_source_buffer_size_bytes { 0 };
RefPtr<Audio::Loader> m_loader { nullptr };
NonnullRefPtr<Audio::ConnectionFromClient> m_connection;
RefPtr<Audio::Buffer> m_current_buffer;
Queue<i32, always_enqueued_buffer_count + 1> m_enqueued_buffers;
Optional<Audio::ResampleHelper<double>> m_resampler;
RefPtr<Core::Timer> m_timer;
// Controls the GUI update rate. A smaller value makes the visualizations nicer.
static constexpr u32 update_rate_ms = 50;
// Number of milliseconds of audio data contained in each audio buffer
static constexpr u32 buffer_size_ms = 100;
};