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https://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines#cother-other-default-operation-rules "The compiler is more likely to get the default semantics right and you cannot implement these functions better than the compiler."
37 lines
1.1 KiB
C++
37 lines
1.1 KiB
C++
/*
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* Copyright (c) 2021, Matthew Olsson <matthewcolsson@gmail.com>
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* Copyright (c) 2021, Hunter Salyer <thefalsehonesty@gmail.com>
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* Copyright (c) 2022, the SerenityOS developers.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include "DebuggerGlobalJSObject.h"
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#include <LibDebug/DebugInfo.h>
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#include <LibJS/Runtime/Completion.h>
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#include <LibJS/Runtime/Object.h>
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namespace HackStudio {
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class DebuggerVariableJSObject final : public JS::Object {
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using Base = JS::Object;
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public:
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static DebuggerVariableJSObject* create(DebuggerGlobalJSObject&, const Debug::DebugInfo::VariableInfo& variable_info);
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DebuggerVariableJSObject(const Debug::DebugInfo::VariableInfo& variable_info, JS::Object& prototype);
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virtual ~DebuggerVariableJSObject() override = default;
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virtual const char* class_name() const override { return m_variable_info.type_name.characters(); }
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JS::ThrowCompletionOr<bool> internal_set(JS::PropertyKey const&, JS::Value value, JS::Value receiver) override;
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private:
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DebuggerGlobalJSObject& debugger_object() const;
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const Debug::DebugInfo::VariableInfo& m_variable_info;
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};
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}
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