ladybird/Userland/Libraries/LibAudio/ClientConnection.cpp
kleines Filmröllchen c8ced9f11d LibAudio: Improve latency on audio queue failures
We don't know what is a good time to wait after an audio buffer fails to
be processed by AudioServer. However, it seems like decreasing the wait
time to 10ms after such a failure should improve latency and has not
caused issues in my testing. After all, 10ms is quite some time in audio
sample magnitudes.
2021-07-05 19:33:55 +02:00

52 lines
1.3 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibAudio/Buffer.h>
#include <LibAudio/ClientConnection.h>
namespace Audio {
ClientConnection::ClientConnection()
: IPC::ServerConnection<AudioClientEndpoint, AudioServerEndpoint>(*this, "/tmp/portal/audio")
{
}
void ClientConnection::enqueue(const Buffer& buffer)
{
for (;;) {
auto success = enqueue_buffer(buffer.anonymous_buffer(), buffer.id(), buffer.sample_count());
if (success)
break;
// FIXME: We don't know what is a good value for this.
// For now, decrease it to enable better real-time audio.
usleep(10000);
}
}
bool ClientConnection::try_enqueue(const Buffer& buffer)
{
return enqueue_buffer(buffer.anonymous_buffer(), buffer.id(), buffer.sample_count());
}
void ClientConnection::finished_playing_buffer(i32 buffer_id)
{
if (on_finish_playing_buffer)
on_finish_playing_buffer(buffer_id);
}
void ClientConnection::muted_state_changed(bool muted)
{
if (on_muted_state_change)
on_muted_state_change(muted);
}
void ClientConnection::main_mix_volume_changed(i32 volume)
{
if (on_main_mix_volume_change)
on_main_mix_volume_change(volume);
}
}