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When a mallocation is shrunk/grown without moving, UE needs to update its precise metadata about the mallocation, since it tracks *exactly* how many bytes were allocated, not just the malloc chunk size. |
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.. | ||
CMakeLists.txt | ||
Emulator.cpp | ||
Emulator.h | ||
main.cpp | ||
MallocTracer.cpp | ||
MallocTracer.h | ||
MmapRegion.cpp | ||
MmapRegion.h | ||
Report.h | ||
SharedBufferRegion.cpp | ||
SharedBufferRegion.h | ||
SimpleRegion.cpp | ||
SimpleRegion.h | ||
SoftCPU.cpp | ||
SoftCPU.h | ||
SoftMMU.cpp | ||
SoftMMU.h | ||
ValueWithShadow.h |