ladybird/Userland/Services/AudioServer/ConnectionFromClient.cpp
kleines Filmröllchen cb0e95c928 LibAudio+Everywhere: Rename Audio::Buffer -> Audio::LegacyBuffer
With the following change in how we send audio, the old Buffer type is
not really needed anymore. However, moving WavLoader to the new system
is a bit more involved and out of the scope of this PR. Therefore, we
need to keep Buffer around, but to make it clear that it's the old
buffer type which will be removed soon, we rename it to LegacyBuffer.
Most of the users will be gone after the next commit anyways.
2022-04-21 13:55:00 +02:00

162 lines
4 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "ConnectionFromClient.h"
#include "Mixer.h"
#include <AudioServer/AudioClientEndpoint.h>
#include <LibAudio/Buffer.h>
namespace AudioServer {
static HashMap<int, RefPtr<ConnectionFromClient>> s_connections;
void ConnectionFromClient::for_each(Function<void(ConnectionFromClient&)> callback)
{
NonnullRefPtrVector<ConnectionFromClient> connections;
for (auto& it : s_connections)
connections.append(*it.value);
for (auto& connection : connections)
callback(connection);
}
ConnectionFromClient::ConnectionFromClient(NonnullOwnPtr<Core::Stream::LocalSocket> client_socket, int client_id, Mixer& mixer)
: IPC::ConnectionFromClient<AudioClientEndpoint, AudioServerEndpoint>(*this, move(client_socket), client_id)
, m_mixer(mixer)
{
s_connections.set(client_id, *this);
}
void ConnectionFromClient::die()
{
s_connections.remove(client_id());
}
void ConnectionFromClient::did_finish_playing_buffer(Badge<ClientAudioStream>, int buffer_id)
{
async_finished_playing_buffer(buffer_id);
}
void ConnectionFromClient::did_change_main_mix_muted_state(Badge<Mixer>, bool muted)
{
async_main_mix_muted_state_changed(muted);
}
void ConnectionFromClient::did_change_main_mix_volume(Badge<Mixer>, double volume)
{
async_main_mix_volume_changed(volume);
}
void ConnectionFromClient::did_change_client_volume(Badge<ClientAudioStream>, double volume)
{
async_client_volume_changed(volume);
}
Messages::AudioServer::GetMainMixVolumeResponse ConnectionFromClient::get_main_mix_volume()
{
return m_mixer.main_volume();
}
void ConnectionFromClient::set_main_mix_volume(double volume)
{
m_mixer.set_main_volume(volume);
}
Messages::AudioServer::GetSampleRateResponse ConnectionFromClient::get_sample_rate()
{
return { m_mixer.audiodevice_get_sample_rate() };
}
void ConnectionFromClient::set_sample_rate(u32 sample_rate)
{
m_mixer.audiodevice_set_sample_rate(sample_rate);
}
Messages::AudioServer::GetSelfVolumeResponse ConnectionFromClient::get_self_volume()
{
return m_queue->volume().target();
}
void ConnectionFromClient::set_self_volume(double volume)
{
if (m_queue)
m_queue->set_volume(volume);
}
Messages::AudioServer::EnqueueBufferResponse ConnectionFromClient::enqueue_buffer(Core::AnonymousBuffer const& buffer, i32 buffer_id, int sample_count)
{
if (!m_queue)
m_queue = m_mixer.create_queue(*this);
if (m_queue->is_full())
return false;
// There's not a big allocation to worry about here.
m_queue->enqueue(MUST(Audio::LegacyBuffer::create_with_anonymous_buffer(buffer, buffer_id, sample_count)));
return true;
}
Messages::AudioServer::GetRemainingSamplesResponse ConnectionFromClient::get_remaining_samples()
{
int remaining = 0;
if (m_queue)
remaining = m_queue->get_remaining_samples();
return remaining;
}
Messages::AudioServer::GetPlayedSamplesResponse ConnectionFromClient::get_played_samples()
{
int played = 0;
if (m_queue)
played = m_queue->get_played_samples();
return played;
}
void ConnectionFromClient::set_paused(bool paused)
{
if (m_queue)
m_queue->set_paused(paused);
}
void ConnectionFromClient::clear_buffer(bool paused)
{
if (m_queue)
m_queue->clear(paused);
}
Messages::AudioServer::GetPlayingBufferResponse ConnectionFromClient::get_playing_buffer()
{
int id = -1;
if (m_queue)
id = m_queue->get_playing_buffer();
return id;
}
Messages::AudioServer::IsMainMixMutedResponse ConnectionFromClient::is_main_mix_muted()
{
return m_mixer.is_muted();
}
void ConnectionFromClient::set_main_mix_muted(bool muted)
{
m_mixer.set_muted(muted);
}
Messages::AudioServer::IsSelfMutedResponse ConnectionFromClient::is_self_muted()
{
if (m_queue)
return m_queue->is_muted();
return false;
}
void ConnectionFromClient::set_self_muted(bool muted)
{
if (m_queue)
m_queue->set_muted(muted);
}
}