ladybird/Userland/Libraries/LibJS/Runtime/ObjectEnvironment.h
Andreas Kling cb696eff08 LibJS: Make Environment::has_binding() optionally return binding index
If the caller wants to use the binding index for anything, if there is
such a thing, it can now be obtained via an optional out-parameter.
2021-10-07 00:23:36 +02:00

52 lines
1.8 KiB
C++

/*
* Copyright (c) 2020-2021, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibJS/Runtime/Environment.h>
namespace JS {
class ObjectEnvironment : public Environment {
JS_ENVIRONMENT(ObjectEnvironment, Environment);
public:
enum class IsWithEnvironment {
No,
Yes,
};
ObjectEnvironment(Object& binding_object, IsWithEnvironment, Environment* outer_environment);
virtual bool has_binding(FlyString const& name, Optional<size_t>* = nullptr) const override;
virtual void create_mutable_binding(GlobalObject&, FlyString const& name, bool can_be_deleted) override;
virtual void create_immutable_binding(GlobalObject&, FlyString const& name, bool strict) override;
virtual void initialize_binding(GlobalObject&, FlyString const& name, Value) override;
virtual void set_mutable_binding(GlobalObject&, FlyString const& name, Value, bool strict) override;
virtual Value get_binding_value(GlobalObject&, FlyString const& name, bool strict) override;
virtual bool delete_binding(GlobalObject&, FlyString const& name) override;
// 9.1.1.2.10 WithBaseObject ( ), https://tc39.es/ecma262/#sec-object-environment-records-withbaseobject
virtual Object* with_base_object() const override
{
if (is_with_environment())
return &m_binding_object;
return nullptr;
}
// [[BindingObject]], The binding object of this Environment Record.
Object& binding_object() { return m_binding_object; }
// [[IsWithEnvironment]], Indicates whether this Environment Record is created for a with statement.
bool is_with_environment() const { return m_with_environment; }
private:
virtual void visit_edges(Visitor&) override;
Object& m_binding_object;
bool m_with_environment { false };
};
}