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You can now throw exceptions by calling Interpreter::throw_exception(). Anyone who calls ASTNode::execute() needs to check afterwards if the Interpreter now has an exception(), and if so, stop what they're doing and simply return. When catching an exception, we'll first execute the CatchClause node if present. After that, we'll execute the finalizer block if present. This is unlikely to be completely correct, but it's a start! :^)
48 lines
1.9 KiB
C++
48 lines
1.9 KiB
C++
/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include <AK/FlyString.h>
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#include <LibJS/Runtime/Object.h>
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namespace JS {
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class Error : public Object {
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public:
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Error(const FlyString& name, const String& message);
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virtual ~Error() override;
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const FlyString& name() const { return m_name; }
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const String& message() const { return m_message; }
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private:
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virtual bool is_error() const final { return true; }
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virtual const char* class_name() const override { return "Error"; }
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FlyString m_name;
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String m_message;
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};
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}
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