ladybird/Kernel/Graphics/Console
Liav A cd8bcd06c6 Kernel/Graphics: Allocate VGA window region according to the usual rules
We should not allocate a kernel region inside the constructor of the
VGATextModeConsole class. We do use MUST() because allocation cannot
fail at this point, but that happens in the static factory method
instead.
2022-07-13 19:15:17 +01:00
..
BootFramebufferConsole.cpp Kernel: Set up an initial boot framebuffer console 2022-02-04 21:34:12 +01:00
BootFramebufferConsole.h Kernel: Set up an initial boot framebuffer console 2022-02-04 21:34:12 +01:00
Console.h Kernel: Use default constructors/destructors 2022-03-17 00:51:36 -07:00
ContiguousFramebufferConsole.cpp Everywhere: Add sv suffix to strings relying on StringView(char const*) 2022-07-12 23:11:35 +02:00
ContiguousFramebufferConsole.h Kernel: Move Kernel/Memory/ code into Kernel::Memory namespace 2021-08-06 14:05:58 +02:00
GenericFramebufferConsole.cpp Kernel/Console: Fix gaps between background glyph color 2022-06-11 12:19:29 +01:00
GenericFramebufferConsole.h Kernel/Console: Tidy up code a little 2022-06-09 22:06:46 +02:00
VGATextModeConsole.cpp Kernel/Graphics: Allocate VGA window region according to the usual rules 2022-07-13 19:15:17 +01:00
VGATextModeConsole.h Kernel/Graphics: Allocate VGA window region according to the usual rules 2022-07-13 19:15:17 +01:00