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			69 lines
		
	
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			69 lines
		
	
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2020, the SerenityOS developers.
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #include <LibWeb/Bindings/HTMLFrameSetElementPrototype.h>
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| #include <LibWeb/CSS/ComputedProperties.h>
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| #include <LibWeb/CSS/StyleValues/DisplayStyleValue.h>
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| #include <LibWeb/DOM/Document.h>
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| #include <LibWeb/Gamepad/EventNames.h>
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| #include <LibWeb/HTML/HTMLFrameSetElement.h>
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| #include <LibWeb/HTML/Window.h>
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| 
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| namespace Web::HTML {
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| 
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| GC_DEFINE_ALLOCATOR(HTMLFrameSetElement);
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| 
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| HTMLFrameSetElement::HTMLFrameSetElement(DOM::Document& document, DOM::QualifiedName qualified_name)
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|     : HTMLElement(document, move(qualified_name))
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| {
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| }
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| 
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| HTMLFrameSetElement::~HTMLFrameSetElement() = default;
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| 
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| void HTMLFrameSetElement::adjust_computed_style(CSS::ComputedProperties& style)
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| {
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|     // https://drafts.csswg.org/css-display-3/#unbox
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|     if (style.display().is_contents())
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|         style.set_property(CSS::PropertyID::Display, CSS::DisplayStyleValue::create(CSS::Display::from_short(CSS::Display::Short::None)));
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| }
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| 
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| void HTMLFrameSetElement::initialize(JS::Realm& realm)
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| {
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|     WEB_SET_PROTOTYPE_FOR_INTERFACE(HTMLFrameSetElement);
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|     Base::initialize(realm);
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| }
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| 
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| void HTMLFrameSetElement::attribute_changed(FlyString const& name, Optional<String> const& old_value, Optional<String> const& value, Optional<FlyString> const& namespace_)
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| {
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|     Base::attribute_changed(name, old_value, value, namespace_);
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| 
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| #undef __ENUMERATE
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| #define __ENUMERATE(attribute_name, event_name)                     \
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|     if (name == HTML::AttributeNames::attribute_name) {             \
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|         element_event_handler_attribute_changed(event_name, value); \
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|     }
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|     ENUMERATE_WINDOW_EVENT_HANDLERS(__ENUMERATE)
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| #undef __ENUMERATE
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| }
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| 
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| GC::Ptr<DOM::EventTarget> HTMLFrameSetElement::global_event_handlers_to_event_target(FlyString const& event_name)
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| {
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|     // NOTE: This is a little weird, but IIUC document.body.onload actually refers to window.onload
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|     // NOTE: document.body can return either a HTMLBodyElement or HTMLFrameSetElement, so both these elements must support this mapping.
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|     if (DOM::is_window_reflecting_body_element_event_handler(event_name))
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|         return document().window();
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| 
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|     return *this;
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| }
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| 
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| GC::Ptr<DOM::EventTarget> HTMLFrameSetElement::window_event_handlers_to_event_target()
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| {
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|     // All WindowEventHandlers on HTMLFrameSetElement (e.g. document.body.onrejectionhandled) are mapped to window.on{event}.
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|     // NOTE: document.body can return either a HTMLBodyElement or HTMLFrameSetElement, so both these elements must support this mapping.
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|     return document().window();
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| }
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| 
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| }
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