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String&& is more nuisance than anything, and the codegen improvement is basically negligible since the underlying type is already retainable.
34 lines
947 B
C++
34 lines
947 B
C++
#pragma once
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#include "GWidget.h"
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#include <AK/AKString.h>
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#include <AK/Function.h>
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class GCheckBox final : public GWidget {
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public:
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explicit GCheckBox(GWidget* parent);
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virtual ~GCheckBox() override;
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String caption() const { return m_caption; }
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void set_caption(const String&);
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bool is_checked() const { return m_checked; }
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void set_checked(bool);
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Function<void(GCheckBox&, bool)> on_change;
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virtual const char* class_name() const override { return "GCheckBox"; }
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private:
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virtual void paint_event(GPaintEvent&) override;
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virtual void mousedown_event(GMouseEvent&) override;
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virtual void mouseup_event(GMouseEvent&) override;
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virtual void mousemove_event(GMouseEvent&) override;
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virtual void keydown_event(GKeyEvent&) override;
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virtual bool accepts_focus() const override { return true; }
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String m_caption;
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bool m_checked { false };
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bool m_being_modified { false };
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};
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