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As suggested by Joshua, this commit adds the 2-clause BSD license as a comment block to the top of every source file. For the first pass, I've just added myself for simplicity. I encourage everyone to add themselves as copyright holders of any file they've added or modified in some significant way. If I've added myself in error somewhere, feel free to replace it with the appropriate copyright holder instead. Going forward, all new source files should include a license header.
187 lines
5.3 KiB
C++
187 lines
5.3 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include <AK/Badge.h>
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#include <AK/RefPtr.h>
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#include <AK/String.h>
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#include <AK/Vector.h>
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#include <LibHTML/TreeNode.h>
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enum class NodeType : unsigned {
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INVALID = 0,
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ELEMENT_NODE = 1,
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TEXT_NODE = 3,
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COMMENT_NODE = 8,
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DOCUMENT_NODE = 9,
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DOCUMENT_TYPE_NODE = 10,
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DOCUMENT_FRAGMENT_NODE = 11,
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};
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class Document;
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class Element;
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class HTMLElement;
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class HTMLAnchorElement;
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class ParentNode;
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class LayoutNode;
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class StyleResolver;
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class StyleProperties;
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class Node : public TreeNode<Node> {
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public:
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virtual ~Node();
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NodeType type() const { return m_type; }
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bool is_element() const { return type() == NodeType::ELEMENT_NODE; }
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bool is_text() const { return type() == NodeType::TEXT_NODE; }
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bool is_document() const { return type() == NodeType::DOCUMENT_NODE; }
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bool is_document_type() const { return type() == NodeType::DOCUMENT_TYPE_NODE; }
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bool is_comment() const { return type() == NodeType::COMMENT_NODE; }
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bool is_character_data() const { return type() == NodeType::TEXT_NODE || type() == NodeType::COMMENT_NODE; }
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bool is_document_fragment() const { return type() == NodeType::DOCUMENT_FRAGMENT_NODE; }
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bool is_parent_node() const { return is_element() || is_document(); }
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virtual RefPtr<LayoutNode> create_layout_node(const StyleProperties* parent_style) const;
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virtual String tag_name() const = 0;
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virtual String text_content() const;
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Document& document() { return m_document; }
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const Document& document() const { return m_document; }
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const HTMLAnchorElement* enclosing_link_element() const;
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const HTMLElement* enclosing_html_element() const;
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virtual bool is_html_element() const { return false; }
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template<typename T>
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const T* first_child_of_type() const;
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template<typename T>
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const T* first_ancestor_of_type() const;
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virtual void inserted_into(Node&) {}
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virtual void removed_from(Node&) {}
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const LayoutNode* layout_node() const { return m_layout_node; }
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LayoutNode* layout_node() { return m_layout_node; }
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void set_layout_node(Badge<LayoutNode>, LayoutNode* layout_node) const { m_layout_node = layout_node; }
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const Element* previous_element_sibling() const;
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const Element* next_element_sibling() const;
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virtual bool is_child_allowed(const Node&) const { return true; }
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bool needs_style_update() const { return m_needs_style_update; }
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void set_needs_style_update(bool value) { m_needs_style_update = value; }
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void invalidate_style();
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bool is_link() const;
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protected:
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Node(Document&, NodeType);
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Document& m_document;
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mutable LayoutNode* m_layout_node { nullptr };
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NodeType m_type { NodeType::INVALID };
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bool m_needs_style_update { false };
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};
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template<typename T>
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inline bool is(const Node&)
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{
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return false;
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}
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template<typename T>
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inline bool is(const Node* node)
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{
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return !node || is<T>(*node);
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}
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template<>
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inline bool is<Node>(const Node&)
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{
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return true;
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}
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template<>
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inline bool is<ParentNode>(const Node& node)
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{
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return node.is_parent_node();
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}
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template<typename T>
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inline const T& to(const Node& node)
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{
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ASSERT(is<T>(node));
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return static_cast<const T&>(node);
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}
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template<typename T>
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inline T* to(Node* node)
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{
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ASSERT(is<T>(node));
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return static_cast<T*>(node);
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}
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template<typename T>
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inline const T* to(const Node* node)
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{
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ASSERT(is<T>(node));
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return static_cast<const T*>(node);
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}
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template<typename T>
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inline T& to(Node& node)
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{
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ASSERT(is<T>(node));
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return static_cast<T&>(node);
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}
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template<typename T>
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inline const T* Node::first_child_of_type() const
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{
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for (auto* child = first_child(); child; child = child->next_sibling()) {
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if (is<T>(*child))
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return to<T>(child);
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}
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return nullptr;
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}
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template<typename T>
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inline const T* Node::first_ancestor_of_type() const
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{
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for (auto* ancestor = parent(); ancestor; ancestor = ancestor->parent()) {
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if (is<T>(*ancestor))
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return to<T>(ancestor);
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}
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return nullptr;
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}
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