ladybird/Libraries/LibWeb/WebGL/WebGL2RenderingContext.h
Aliaksandr Kalenik cf730870c5 LibWeb: Save WebGL context pointer in WebGLObject
This way we could be sure that context object won't be deallocated
before any of the objects that belong to it.

Having a context pointer is also going to be used in upcoming changes
to generate an INVALID_OPERATION error if an object does not belong to
the context it's being used in.
2024-12-19 13:38:43 +01:00

86 lines
3.4 KiB
C++

/*
* Copyright (c) 2022, Luke Wilde <lukew@serenityos.org>
* Copyright (c) 2024, Andrew Kaster <andrew@ladybird.org>
* Copyright (c) 2024, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibGC/Ptr.h>
#include <LibWeb/Bindings/PlatformObject.h>
#include <LibWeb/Forward.h>
#include <LibWeb/WebGL/Types.h>
#include <LibWeb/WebGL/WebGL2RenderingContextImpl.h>
#include <LibWeb/WebGL/WebGLContextAttributes.h>
namespace Web::WebGL {
class WebGL2RenderingContext : public Bindings::PlatformObject
, public WebGL2RenderingContextImpl {
WEB_PLATFORM_OBJECT(WebGL2RenderingContext, Bindings::PlatformObject);
GC_DECLARE_ALLOCATOR(WebGL2RenderingContext);
public:
static JS::ThrowCompletionOr<GC::Ptr<WebGL2RenderingContext>> create(JS::Realm&, HTML::HTMLCanvasElement& canvas_element, JS::Value options);
virtual ~WebGL2RenderingContext() override;
// FIXME: This is a hack required to visit context from WebGLObject.
// It should be gone once WebGLRenderingContextBase inherits from PlatformObject.
GC::Cell const* gc_cell() const override { return this; }
void present() override;
void needs_to_present() override;
GC::Ref<HTML::HTMLCanvasElement> canvas_for_binding() const;
bool is_context_lost() const;
Optional<WebGLContextAttributes> get_context_attributes();
RefPtr<Gfx::PaintingSurface> surface();
void allocate_painting_surface_if_needed();
void set_size(Gfx::IntSize const&);
void reset_to_default_state();
Optional<Vector<String>> get_supported_extensions();
JS::Object* get_extension(String const& name);
WebIDL::Long drawing_buffer_width() const;
WebIDL::Long drawing_buffer_height() const;
private:
virtual void initialize(JS::Realm&) override;
WebGL2RenderingContext(JS::Realm&, HTML::HTMLCanvasElement&, NonnullOwnPtr<OpenGLContext> context, WebGLContextAttributes context_creation_parameters, WebGLContextAttributes actual_context_parameters);
virtual void visit_edges(Cell::Visitor&) override;
GC::Ref<HTML::HTMLCanvasElement> m_canvas_element;
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#context-creation-parameters
// Each WebGLRenderingContext has context creation parameters, set upon creation, in a WebGLContextAttributes object.
WebGLContextAttributes m_context_creation_parameters {};
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#actual-context-parameters
// Each WebGLRenderingContext has actual context parameters, set each time the drawing buffer is created, in a WebGLContextAttributes object.
WebGLContextAttributes m_actual_context_parameters {};
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#webgl-context-lost-flag
// Each WebGLRenderingContext has a webgl context lost flag, which is initially unset.
bool m_context_lost { false };
// WebGL presents its drawing buffer to the HTML page compositor immediately before a compositing operation, but only if at least one of the following has occurred since the previous compositing operation:
// - Context creation
// - Canvas resize
// - clear, drawArrays, or drawElements has been called while the drawing buffer is the currently bound framebuffer
bool m_should_present { true };
GLenum m_error { 0 };
virtual void set_error(GLenum error) override;
};
}