ladybird/Libraries/LibWeb/WebGL/WebGLObject.h
Aliaksandr Kalenik cf730870c5 LibWeb: Save WebGL context pointer in WebGLObject
This way we could be sure that context object won't be deallocated
before any of the objects that belong to it.

Having a context pointer is also going to be used in upcoming changes
to generate an INVALID_OPERATION error if an object does not belong to
the context it's being used in.
2024-12-19 13:38:43 +01:00

45 lines
1.2 KiB
C++

/*
* Copyright (c) 2024, Jelle Raaijmakers <jelle@ladybird.org>
* Copyright (c) 2024, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
* Copyright (c) 2024, Luke Wilde <luke@ladybird.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibWeb/Bindings/PlatformObject.h>
#include <LibWeb/WebGL/Types.h>
#include <LibWeb/WebGL/WebGLRenderingContextBase.h>
namespace Web::WebGL {
class WebGLObject : public Bindings::PlatformObject {
WEB_PLATFORM_OBJECT(WebGLObject, Bindings::PlatformObject);
public:
virtual ~WebGLObject();
String label() const { return m_label; }
void set_label(String const& label) { m_label = label; }
GLuint handle() const { return m_handle; }
protected:
explicit WebGLObject(JS::Realm&, WebGLRenderingContextBase&, GLuint handle);
void initialize(JS::Realm&) override;
void visit_edges(Visitor&) override;
bool invalidated() const { return m_invalidated; }
private:
// FIXME: It should be GC::Ptr instead of raw pointer, but we need to make WebGLRenderingContextBase inherit from PlatformObject first.
WebGLRenderingContextBase* m_context;
GLuint m_handle { 0 };
bool m_invalidated { false };
String m_label;
};
}