ladybird/Libraries/LibWeb/WebGL/WebGLSync.cpp
Aliaksandr Kalenik cf730870c5 LibWeb: Save WebGL context pointer in WebGLObject
This way we could be sure that context object won't be deallocated
before any of the objects that belong to it.

Having a context pointer is also going to be used in upcoming changes
to generate an INVALID_OPERATION error if an object does not belong to
the context it's being used in.
2024-12-19 13:38:43 +01:00

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/*
* Copyright (c) 2024, Andrew Kaster <andrew@ladybird.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibJS/Runtime/Realm.h>
#include <LibWeb/Bindings/Intrinsics.h>
#include <LibWeb/Bindings/WebGLSyncPrototype.h>
#include <LibWeb/WebGL/WebGLSync.h>
namespace Web::WebGL {
GC_DEFINE_ALLOCATOR(WebGLSync);
GC::Ref<WebGLSync> WebGLSync::create(JS::Realm& realm, WebGLRenderingContextBase& context, GLsyncInternal handle)
{
return realm.create<WebGLSync>(realm, context, handle);
}
WebGLSync::WebGLSync(JS::Realm& realm, WebGLRenderingContextBase& context, GLsyncInternal handle)
: WebGLObject(realm, context, 0)
, m_sync_handle(handle)
{
}
WebGLSync::~WebGLSync() = default;
void WebGLSync::initialize(JS::Realm& realm)
{
Base::initialize(realm);
WEB_SET_PROTOTYPE_FOR_INTERFACE(WebGLSync);
}
}