ladybird/Libraries/LibWeb/WebGL/WebGLSync.h
Aliaksandr Kalenik cf730870c5 LibWeb: Save WebGL context pointer in WebGLObject
This way we could be sure that context object won't be deallocated
before any of the objects that belong to it.

Having a context pointer is also going to be used in upcoming changes
to generate an INVALID_OPERATION error if an object does not belong to
the context it's being used in.
2024-12-19 13:38:43 +01:00

33 lines
766 B
C++

/*
* Copyright (c) 2024, Andrew Kaster <andrew@ladybird.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibWeb/WebGL/Types.h>
#include <LibWeb/WebGL/WebGLObject.h>
namespace Web::WebGL {
class WebGLSync : public WebGLObject {
WEB_PLATFORM_OBJECT(WebGLSync, WebGLObject);
GC_DECLARE_ALLOCATOR(WebGLSync);
public:
static GC::Ref<WebGLSync> create(JS::Realm& realm, WebGLRenderingContextBase&, GLsyncInternal handle);
virtual ~WebGLSync() override;
GLsyncInternal sync_handle() const { return m_sync_handle; }
protected:
explicit WebGLSync(JS::Realm&, WebGLRenderingContextBase&, GLsyncInternal handle);
virtual void initialize(JS::Realm&) override;
GLsyncInternal m_sync_handle { nullptr };
};
}