ladybird/Libraries/LibGUI/BoxLayout.h
Andreas Kling e2f32b8f9d LibCore: Make Core::Object properties more dynamic
Instead of everyone overriding save_to() and set_property() and doing
a pretty asymmetric job of implementing the various properties, let's
add a bit of structure here.

Object properties are now represented by a Core::Property. Properties
are registered with a getter and setter (optional) in constructors.
I've added some convenience macros for creating and registering
properties, but this does still feel a bit bulky. We'll have to
iterate on this and see where it goes.
2020-09-15 21:46:26 +02:00

71 lines
2.3 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include <LibGUI/Forward.h>
#include <LibGUI/Layout.h>
#include <LibGfx/Orientation.h>
namespace GUI {
class BoxLayout : public Layout {
C_OBJECT(BoxLayout);
public:
virtual ~BoxLayout() override {}
Gfx::Orientation orientation() const { return m_orientation; }
virtual void run(Widget&) override;
protected:
explicit BoxLayout(Gfx::Orientation);
private:
Gfx::Orientation m_orientation;
};
class VerticalBoxLayout final : public BoxLayout {
C_OBJECT(VerticalBoxLayout);
public:
explicit VerticalBoxLayout()
: BoxLayout(Gfx::Orientation::Vertical)
{
}
virtual ~VerticalBoxLayout() override {}
};
class HorizontalBoxLayout final : public BoxLayout {
C_OBJECT(HorizontalBoxLayout);
public:
explicit HorizontalBoxLayout()
: BoxLayout(Gfx::Orientation::Horizontal)
{
}
virtual ~HorizontalBoxLayout() override {}
};
}