ladybird/Libraries/LibWeb/Painting/Paintable.h
Timothy Flynn 67cc02ab59
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LibWeb+UI: Add an explicit IPC to handle mouse leave events
The faux position we created here is adjusted by the device pixel ratio
later on, which would invoke integer overflow on screens with a DPR
greater than 1.

Instead of creating special data for a mouse move event, let's just add
an explicit leave event handler.
2025-07-28 21:26:33 +02:00

194 lines
6.5 KiB
C++

/*
* Copyright (c) 2022-2023, Andreas Kling <andreas@ladybird.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibGC/Root.h>
#include <LibWeb/CSS/ComputedValues.h>
#include <LibWeb/Forward.h>
#include <LibWeb/InvalidateDisplayList.h>
#include <LibWeb/PixelUnits.h>
#include <LibWeb/TraversalDecision.h>
#include <LibWeb/TreeNode.h>
namespace Web::Painting {
enum class PaintPhase {
Background,
Border,
TableCollapsedBorder,
Foreground,
Outline,
Overlay,
};
struct HitTestResult {
GC::Root<Paintable> paintable;
size_t index_in_node { 0 };
Optional<CSSPixels> vertical_distance {};
Optional<CSSPixels> horizontal_distance {};
enum InternalPosition {
None,
Before,
Inside,
After,
};
InternalPosition internal_position { None };
DOM::Node* dom_node();
DOM::Node const* dom_node() const;
};
enum class HitTestType {
Exact, // Exact matches only
TextCursor, // Clicking past the right/bottom edge of text will still hit the text
};
class Paintable
: public JS::Cell
, public TreeNode<Paintable> {
GC_CELL(Paintable, JS::Cell);
public:
virtual ~Paintable();
[[nodiscard]] bool is_visible() const { return m_visible; }
[[nodiscard]] bool is_positioned() const { return m_positioned; }
[[nodiscard]] bool is_fixed_position() const { return m_fixed_position; }
[[nodiscard]] bool is_sticky_position() const { return m_sticky_position; }
[[nodiscard]] bool is_absolutely_positioned() const { return m_absolutely_positioned; }
[[nodiscard]] bool is_floating() const { return m_floating; }
[[nodiscard]] bool is_inline() const { return m_inline; }
[[nodiscard]] CSS::Display display() const;
bool has_stacking_context() const;
StackingContext* enclosing_stacking_context();
virtual void before_paint(PaintContext&, PaintPhase) const { }
virtual void after_paint(PaintContext&, PaintPhase) const { }
virtual void paint(PaintContext&, PaintPhase) const { }
[[nodiscard]] virtual TraversalDecision hit_test(CSSPixelPoint, HitTestType, Function<TraversalDecision(HitTestResult)> const& callback) const;
virtual bool wants_mouse_events() const { return false; }
virtual bool forms_unconnected_subtree() const { return false; }
enum class DispatchEventOfSameName {
Yes,
No,
};
// When these methods return true, the DOM event with the same name will be
// dispatch at the mouse_event_target if it returns a valid DOM::Node, or
// the layout node's associated DOM node if it doesn't.
virtual DispatchEventOfSameName handle_mousedown(Badge<EventHandler>, CSSPixelPoint, unsigned button, unsigned modifiers);
virtual DispatchEventOfSameName handle_mouseup(Badge<EventHandler>, CSSPixelPoint, unsigned button, unsigned modifiers);
virtual DispatchEventOfSameName handle_mousemove(Badge<EventHandler>, CSSPixelPoint, unsigned buttons, unsigned modifiers);
virtual void handle_mouseleave(Badge<EventHandler>) { }
virtual bool handle_mousewheel(Badge<EventHandler>, CSSPixelPoint, unsigned buttons, unsigned modifiers, int wheel_delta_x, int wheel_delta_y);
Layout::Node const& layout_node() const { return m_layout_node; }
Layout::Node& layout_node() { return const_cast<Layout::Node&>(*m_layout_node); }
[[nodiscard]] GC::Ptr<DOM::Node> dom_node();
[[nodiscard]] GC::Ptr<DOM::Node const> dom_node() const;
void set_dom_node(GC::Ptr<DOM::Node>);
CSS::ImmutableComputedValues const& computed_values() const;
bool visible_for_hit_testing() const;
GC::Ptr<HTML::Navigable> navigable() const;
virtual void set_needs_display(InvalidateDisplayList = InvalidateDisplayList::Yes);
PaintableBox* containing_block() const;
template<typename T>
bool fast_is() const = delete;
[[nodiscard]] virtual bool is_navigable_container_viewport_paintable() const { return false; }
[[nodiscard]] virtual bool is_paintable_box() const { return false; }
[[nodiscard]] virtual bool is_paintable_with_lines() const { return false; }
[[nodiscard]] virtual bool is_svg_paintable() const { return false; }
[[nodiscard]] virtual bool is_svg_svg_paintable() const { return false; }
[[nodiscard]] virtual bool is_text_paintable() const { return false; }
DOM::Document const& document() const;
DOM::Document& document();
CSSPixelPoint box_type_agnostic_position() const;
enum class SelectionState : u8 {
None, // No selection
Start, // Selection starts in this Node
End, // Selection ends in this Node
StartAndEnd, // Selection starts and ends in this Node
Full, // Selection starts before and ends after this Node
};
SelectionState selection_state() const { return m_selection_state; }
void set_selection_state(SelectionState state) { m_selection_state = state; }
Gfx::AffineTransform compute_combined_css_transform() const;
virtual void resolve_paint_properties() { }
virtual void finalize() override
{
if (m_list_node.is_in_list())
m_list_node.remove();
}
friend class Layout::Node;
protected:
explicit Paintable(Layout::Node const&);
virtual void visit_edges(Cell::Visitor&) override;
private:
IntrusiveListNode<Paintable> m_list_node;
GC::Ptr<DOM::Node> m_dom_node;
GC::Ref<Layout::Node const> m_layout_node;
Optional<GC::Ptr<PaintableBox>> mutable m_containing_block;
SelectionState m_selection_state { SelectionState::None };
bool m_visible : 1 { false };
bool m_positioned : 1 { false };
bool m_fixed_position : 1 { false };
bool m_sticky_position : 1 { false };
bool m_absolutely_positioned : 1 { false };
bool m_floating : 1 { false };
bool m_inline : 1 { false };
};
inline DOM::Node* HitTestResult::dom_node()
{
return paintable->dom_node();
}
inline DOM::Node const* HitTestResult::dom_node() const
{
return paintable->dom_node();
}
template<>
inline bool Paintable::fast_is<PaintableBox>() const { return is_paintable_box(); }
template<>
inline bool Paintable::fast_is<PaintableWithLines>() const { return is_paintable_with_lines(); }
template<>
inline bool Paintable::fast_is<TextPaintable>() const { return is_text_paintable(); }
Painting::BorderRadiiData normalize_border_radii_data(Layout::Node const& node, CSSPixelRect const& rect, CSS::BorderRadiusData const& top_left_radius, CSS::BorderRadiusData const& top_right_radius, CSS::BorderRadiusData const& bottom_right_radius, CSS::BorderRadiusData const& bottom_left_radius);
}