ladybird/Userland/Demos/Fire/Fire.cpp
Andreas Kling d312011708 Everywhere: Drop "shared_buffer" in most GUI programs, pledge "recvfd"
Now that WindowServer broadcasts the system theme using an anonymous
file, we need clients to pledge "recvfd" so they can receive it.

Some programs keep the "shared_buffer" pledge since it's still used for
a handful of things.
2021-01-16 19:30:32 +01:00

253 lines
7.7 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/* Fire.cpp - a (classic) graphics demo for Serenity, by pd.
* heavily based on the Fabien Sanglard's article:
* http://fabiensanglard.net/doom_fire_psx/index.html
*
* Future directions:
* [X] This does suggest the need for a palletized graphics surface. Thanks kling!
* [X] alternate column updates, or vertical interlacing. this would certainly alter
* the effect, but the update load would be halved.
* [/] scaled blit
* [ ] dithering?
* [X] inlining rand()
* [/] precalculating and recycling random data
* [ ] rework/expand palette
* [ ] switch to use tsc values for perf check
* [ ] handle mouse events differently for smoother painting (queue)
* [ ] handle fire bitmap edges better
*/
#include <LibCore/ElapsedTimer.h>
#include <LibGUI/Application.h>
#include <LibGUI/Icon.h>
#include <LibGUI/Label.h>
#include <LibGUI/Painter.h>
#include <LibGUI/Widget.h>
#include <LibGUI/Window.h>
#include <LibGfx/Bitmap.h>
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#define FIRE_WIDTH 320
#define FIRE_HEIGHT 168
#define FIRE_MAX 29
static const Color s_palette[] = {
Color(0x07, 0x07, 0x07), Color(0x1F, 0x07, 0x07), Color(0x2F, 0x0F, 0x07),
Color(0x47, 0x0F, 0x07), Color(0x57, 0x17, 0x07), Color(0x67, 0x1F, 0x07),
Color(0x77, 0x1F, 0x07), Color(0x9F, 0x2F, 0x07), Color(0xAF, 0x3F, 0x07),
Color(0xBF, 0x47, 0x07), Color(0xC7, 0x47, 0x07), Color(0xDF, 0x4F, 0x07),
Color(0xDF, 0x57, 0x07), Color(0xD7, 0x5F, 0x07), Color(0xD7, 0x5F, 0x07),
Color(0xD7, 0x67, 0x0F), Color(0xCF, 0x6F, 0x0F), Color(0xCF, 0x7F, 0x0F),
Color(0xCF, 0x87, 0x17), Color(0xC7, 0x87, 0x17), Color(0xC7, 0x8F, 0x17),
Color(0xC7, 0x97, 0x1F), Color(0xBF, 0x9F, 0x1F), Color(0xBF, 0xA7, 0x27),
Color(0xBF, 0xAF, 0x2F), Color(0xB7, 0xAF, 0x2F), Color(0xB7, 0xB7, 0x37),
Color(0xCF, 0xCF, 0x6F), Color(0xEF, 0xEF, 0xC7), Color(0xFF, 0xFF, 0xFF)
};
class Fire : public GUI::Widget {
C_OBJECT(Fire)
public:
virtual ~Fire() override;
void set_stat_label(RefPtr<GUI::Label> l) { stats = l; };
private:
Fire();
RefPtr<Gfx::Bitmap> bitmap;
RefPtr<GUI::Label> stats;
virtual void paint_event(GUI::PaintEvent&) override;
virtual void timer_event(Core::TimerEvent&) override;
virtual void mousedown_event(GUI::MouseEvent& event) override;
virtual void mousemove_event(GUI::MouseEvent& event) override;
virtual void mouseup_event(GUI::MouseEvent& event) override;
bool dragging;
int timeAvg;
int cycles;
int phase;
};
Fire::Fire()
{
bitmap = Gfx::Bitmap::create(Gfx::BitmapFormat::Indexed8, { 320, 200 });
/* Initialize fire palette */
for (int i = 0; i < 30; i++)
bitmap->set_palette_color(i, s_palette[i]);
/* Set remaining entries to white */
for (int i = 30; i < 256; i++)
bitmap->set_palette_color(i, Color::White);
dragging = false;
timeAvg = 0;
cycles = 0;
phase = 0;
srand(time(nullptr));
stop_timer();
start_timer(20);
/* Draw fire "source" on bottom row of pixels */
for (int i = 0; i < FIRE_WIDTH; i++)
bitmap->scanline_u8(bitmap->height() - 1)[i] = FIRE_MAX;
/* Set off initital paint event */
//update();
}
Fire::~Fire()
{
}
void Fire::paint_event(GUI::PaintEvent& event)
{
Core::ElapsedTimer timer;
timer.start();
GUI::Painter painter(*this);
painter.add_clip_rect(event.rect());
/* Blit it! */
painter.draw_scaled_bitmap(event.rect(), *bitmap, bitmap->rect());
timeAvg += timer.elapsed();
cycles++;
}
void Fire::timer_event(Core::TimerEvent&)
{
/* Update only even or odd columns per frame... */
phase++;
if (phase > 1)
phase = 0;
/* Paint our palettized buffer to screen */
for (int px = 0 + phase; px < FIRE_WIDTH; px += 2) {
for (int py = 1; py < 200; py++) {
int rnd = rand() % 3;
/* Calculate new pixel value, don't go below 0 */
u8 nv = bitmap->scanline_u8(py)[px];
if (nv > 0)
nv -= (rnd & 1);
/* ...sigh... */
int epx = px + (1 - rnd);
if (epx < 0)
epx = 0;
else if (epx > FIRE_WIDTH)
epx = FIRE_WIDTH;
bitmap->scanline_u8(py - 1)[epx] = nv;
}
}
if ((cycles % 50) == 0) {
dbgln("{} total cycles. finished 50 in {} ms, avg {} ms", cycles, timeAvg, timeAvg / 50);
stats->set_text(String::formatted("{} ms", timeAvg / 50));
timeAvg = 0;
}
update();
}
void Fire::mousedown_event(GUI::MouseEvent& event)
{
if (event.button() == GUI::MouseButton::Left)
dragging = true;
return GUI::Widget::mousedown_event(event);
}
/* FIXME: needs to account for the size of the window rect */
void Fire::mousemove_event(GUI::MouseEvent& event)
{
if (dragging) {
if (event.y() >= 2 && event.y() < 398 && event.x() <= 638) {
int ypos = event.y() / 2;
int xpos = event.x() / 2;
bitmap->scanline_u8(ypos - 1)[xpos] = FIRE_MAX + 5;
bitmap->scanline_u8(ypos - 1)[xpos + 1] = FIRE_MAX + 5;
bitmap->scanline_u8(ypos)[xpos] = FIRE_MAX + 5;
bitmap->scanline_u8(ypos)[xpos + 1] = FIRE_MAX + 5;
}
}
return GUI::Widget::mousemove_event(event);
}
void Fire::mouseup_event(GUI::MouseEvent& event)
{
if (event.button() == GUI::MouseButton::Left)
dragging = false;
return GUI::Widget::mouseup_event(event);
}
int main(int argc, char** argv)
{
auto app = GUI::Application::construct(argc, argv);
if (pledge("stdio recvfd sendfd rpath", nullptr) < 0) {
perror("pledge");
return 1;
}
if (unveil("/res", "r") < 0) {
perror("unveil");
return 1;
}
if (unveil(nullptr, nullptr) < 0) {
perror("unveil");
return 1;
}
auto window = GUI::Window::construct();
window->set_double_buffering_enabled(false);
window->set_title("Fire");
window->set_resizable(false);
window->resize(640, 400);
auto& fire = window->set_main_widget<Fire>();
auto& time = fire.add<GUI::Label>();
time.set_relative_rect({ 0, 4, 40, 10 });
time.move_by({ window->width() - time.width(), 0 });
fire.set_stat_label(time);
window->show();
auto app_icon = GUI::Icon::default_icon("app-fire");
window->set_icon(app_icon.bitmap_for_size(16));
return app->exec();
}