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Our existing coalescing mechanism for input events didn't prevent multiple mousemove/mousewheel events from being processed between paint cycles. Since handling these events can trigger style & layout updates solely for hit-testing purposes, we might end up doing work that won't be observable by a user and could be avoided by shceduling input events processing to happen right before painting the next frame. |
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.. | ||
CMakeLists.txt | ||
ConnectionFromClient.cpp | ||
ConnectionFromClient.h | ||
DedicatedWorkerHost.cpp | ||
DedicatedWorkerHost.h | ||
Forward.h | ||
main.cpp | ||
PageHost.cpp | ||
PageHost.h |