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We already had IC support in PutById for the following cases: - Changing an existing own property - Calling a setter located in the prototype chain This was enough to speed up code where structurally identical objects (same shape) are processed in a loop: ```js const arr = [{ a: 1 }, { a: 2 }, { a: 3 }]; for (let obj of arr) { obj.a += 1; } ``` However, creating structurally identical objects in a loop was still slow: ```js for (let i = 0; i < 10_000_000; i++) { const o = {}; o.a = 1; o.b = 2; o.c = 3; } ``` This change addresses that by adding a new IC type that caches both the source and target shapes, allowing property additions to be fast-pathed by directly jumping to the shape that already includes the new property. |
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ASTCodegen.cpp | ||
BasicBlock.cpp | ||
BasicBlock.h | ||
Builtins.cpp | ||
Builtins.h | ||
CodeGenerationError.cpp | ||
CodeGenerationError.h | ||
Executable.cpp | ||
Executable.h | ||
Generator.cpp | ||
Generator.h | ||
IdentifierTable.cpp | ||
IdentifierTable.h | ||
Instruction.cpp | ||
Instruction.h | ||
Interpreter.cpp | ||
Interpreter.h | ||
Label.cpp | ||
Label.h | ||
Op.h | ||
Operand.h | ||
RegexTable.cpp | ||
RegexTable.h | ||
Register.h | ||
ScopedOperand.cpp | ||
ScopedOperand.h | ||
StringTable.cpp | ||
StringTable.h |