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Available since OpenGL 2.0, calling `glBlendColor` allows you to set a constant color to be used as a blend factor. |
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.. | ||
CMakeLists.txt | ||
Config.h | ||
Device.h | ||
DeviceInfo.h | ||
Driver.cpp | ||
Driver.h | ||
Enums.h | ||
Image.cpp | ||
Image.h | ||
ImageDataLayout.h | ||
ImageFormat.h | ||
IR.h | ||
Light.h | ||
LightModelParameters.h | ||
Material.h | ||
RasterizerOptions.h | ||
RasterPosition.h | ||
SamplerConfig.h | ||
Shader.h | ||
StencilConfiguration.h | ||
TextureUnitConfiguration.h | ||
Vertex.h |