ladybird/Libraries/LibWeb/WebGL/WebGLRenderingContextBase.h
Aliaksandr Kalenik d54cab60a8 LibWeb/WebGL: Define Float32List exactly like in the spec
Use `Float32Array or sequence<GLfloat>` instead of
`BufferSource or sequence<GLfloat>`. This meaningfully changes behavior
for `Float16Array` and `Float64Array`: they are now converted to
`sequence<GLfloat>` by iterating the typed array, rather than being
treated as a `BufferSource`. As a result, many WebGL calls now work
correctly where we previously crashed in `VERIFY_NOT_REACHED()` due to
the assumption that a `BufferSource` was always a `Float32Array`.

Fixes https://github.com/LadybirdBrowser/ladybird/issues/5962
2025-09-30 16:47:16 +02:00

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1 KiB
C++

/*
* Copyright (c) 2024, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibWeb/Forward.h>
#include <LibWeb/WebIDL/Types.h>
namespace Web::WebGL {
// NOTE: This is the Variant created by the IDL wrapper generator, and needs to be updated accordingly.
using TexImageSource = Variant<GC::Root<HTML::ImageBitmap>, GC::Root<HTML::ImageData>, GC::Root<HTML::HTMLImageElement>, GC::Root<HTML::HTMLCanvasElement>, GC::Root<HTML::OffscreenCanvas>, GC::Root<HTML::HTMLVideoElement>>;
// FIXME: This object should inherit from Bindings::PlatformObject and implement the WebGLRenderingContextBase IDL interface.
// We should make WebGL code generator to produce implementation for this interface.
class WebGLRenderingContextBase {
public:
using Float32List = Variant<GC::Root<JS::Float32Array>, Vector<float>>;
virtual GC::Cell const* gc_cell() const = 0;
virtual void visit_edges(JS::Cell::Visitor&) = 0;
virtual OpenGLContext& context() = 0;
};
}