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If a screen layout cannot be applied, instead of failing to start WindowServer try to fall back to an auto-generated screen layout with the devices that are detected. Also, be a bit smarter about changing the current screen layout. Instead of closing all framebuffers and bringing them back up, keep what we can and only change resolution on those that we need to change them on. To make this work we also need to move away from using an array of structures to hold compositor related per-screen data to attaching it to the Screen itself, which makes re-using a screen much simpler.
418 lines
15 KiB
C++
418 lines
15 KiB
C++
/*
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* Copyright (c) 2020, the SerenityOS developers.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <Kernel/API/FB.h>
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#include <Services/WindowServer/ScreenLayout.h>
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#include <errno.h>
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#include <fcntl.h>
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// Must be included after LibIPC/Forward.h
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#include <LibIPC/Decoder.h>
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#include <LibIPC/Encoder.h>
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namespace WindowServer {
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bool ScreenLayout::is_valid(String* error_msg) const
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{
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if (screens.is_empty()) {
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if (error_msg)
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*error_msg = "Must have at least one screen";
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return false;
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}
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if (main_screen_index >= screens.size()) {
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if (error_msg)
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*error_msg = String::formatted("Invalid main screen index: {}", main_screen_index);
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return false;
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}
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int smallest_x = 0;
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int smallest_y = 0;
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for (size_t i = 0; i < screens.size(); i++) {
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auto& screen = screens[i];
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if (screen.device.is_null() || screen.device.is_empty()) {
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if (error_msg)
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*error_msg = String::formatted("Screen #{} has no path", i);
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return false;
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}
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for (size_t j = 0; j < screens.size(); j++) {
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auto& other_screen = screens[j];
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if (&other_screen == &screen)
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continue;
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if (screen.device == other_screen.device) {
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if (error_msg)
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*error_msg = String::formatted("Screen #{} is using same device as screen #{}", i, j);
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return false;
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}
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if (screen.virtual_rect().intersects(other_screen.virtual_rect())) {
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if (error_msg)
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*error_msg = String::formatted("Screen #{} overlaps with screen #{}", i, j);
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return false;
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}
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}
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if (screen.location.x() < 0 || screen.location.y() < 0) {
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if (error_msg)
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*error_msg = String::formatted("Screen #{} has invalid location: {}", i, screen.location);
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return false;
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}
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if (screen.resolution.width() <= 0 || screen.resolution.height() <= 0) {
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if (error_msg)
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*error_msg = String::formatted("Screen #{} has invalid resolution: {}", i, screen.resolution);
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return false;
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}
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if (screen.scale_factor < 1) {
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if (error_msg)
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*error_msg = String::formatted("Screen #{} has invalid scale factor: {}", i, screen.scale_factor);
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return false;
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}
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if (i == 0 || screen.location.x() < smallest_x)
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smallest_x = screen.location.x();
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if (i == 0 || screen.location.y() < smallest_y)
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smallest_y = screen.location.y();
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}
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if (smallest_x != 0 || smallest_y != 0) {
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if (error_msg)
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*error_msg = "Screen layout has not been normalized";
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return false;
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}
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Vector<const Screen*, 16> reachable_screens { &screens[main_screen_index] };
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bool did_reach_another_screen;
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do {
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did_reach_another_screen = false;
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auto* latest_reachable_screen = reachable_screens[reachable_screens.size() - 1];
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for (auto& screen : screens) {
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if (&screen == latest_reachable_screen || reachable_screens.contains_slow(&screen))
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continue;
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if (screen.virtual_rect().is_adjacent(latest_reachable_screen->virtual_rect())) {
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reachable_screens.append(&screen);
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did_reach_another_screen = true;
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break;
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}
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}
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} while (did_reach_another_screen);
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if (reachable_screens.size() != screens.size()) {
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for (size_t i = 0; i < screens.size(); i++) {
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auto& screen = screens[i];
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if (!reachable_screens.contains_slow(&screen)) {
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if (error_msg)
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*error_msg = String::formatted("Screen #{} {} cannot be reached from main screen #{} {}", i, screen.virtual_rect(), main_screen_index, screens[main_screen_index].virtual_rect());
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break;
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}
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}
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return false;
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}
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return true;
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}
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bool ScreenLayout::normalize()
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{
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// Check for any overlaps and try to move screens
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Vector<Gfx::IntRect, 8> screen_virtual_rects;
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for (auto& screen : screens)
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screen_virtual_rects.append(screen.virtual_rect());
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bool did_change = false;
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for (;;) {
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// Separate any overlapping screens
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if (Gfx::IntRect::disperse(screen_virtual_rects)) {
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did_change = true;
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continue;
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}
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// Check if all screens are still reachable
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Vector<Gfx::IntRect*, 8> reachable_rects;
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auto recalculate_reachable = [&]() {
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reachable_rects = { &screen_virtual_rects[main_screen_index] };
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bool did_reach_another;
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do {
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did_reach_another = false;
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auto& latest_reachable_rect = *reachable_rects[reachable_rects.size() - 1];
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for (auto& rect : screen_virtual_rects) {
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if (&rect == &latest_reachable_rect || reachable_rects.contains_slow(&rect))
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continue;
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if (rect.is_adjacent(latest_reachable_rect)) {
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reachable_rects.append(&rect);
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did_reach_another = true;
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break;
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}
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}
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} while (did_reach_another);
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};
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recalculate_reachable();
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if (reachable_rects.size() != screen_virtual_rects.size()) {
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// Some screens were not reachable, try to move one somewhere closer
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for (auto& screen_rect : screen_virtual_rects) {
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if (reachable_rects.contains_slow(&screen_rect))
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continue;
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float closest_distance = 0;
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Gfx::IntRect* closest_rect = nullptr;
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for (auto& screen_rect2 : screen_virtual_rects) {
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if (&screen_rect2 == &screen_rect)
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continue;
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if (!reachable_rects.contains_slow(&screen_rect2))
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continue;
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auto distance = screen_rect.outside_center_point_distance_to(screen_rect2);
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if (!closest_rect || distance < closest_distance) {
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closest_distance = distance;
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closest_rect = &screen_rect2;
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}
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}
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VERIFY(closest_rect); // We should always have one!
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VERIFY(closest_rect != &screen_rect);
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// Move the screen_rect closer to closest_rect
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auto is_adjacent_to_reachable = [&]() {
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for (auto* rect : reachable_rects) {
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if (rect == &screen_rect)
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continue;
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if (screen_rect.is_adjacent(*rect))
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return true;
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}
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return false;
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};
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// Move it until we're touching a reachable screen
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do {
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auto outside_center_points = screen_rect.closest_outside_center_points(*closest_rect);
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int delta_x = 0;
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if (outside_center_points[0].x() < outside_center_points[1].x())
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delta_x = 1;
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else if (outside_center_points[0].x() > outside_center_points[1].x())
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delta_x = -1;
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int delta_y = 0;
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if (outside_center_points[0].y() < outside_center_points[1].y())
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delta_y = 1;
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else if (outside_center_points[0].y() > outside_center_points[1].y())
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delta_y = -1;
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VERIFY(delta_x != 0 || delta_y != 0);
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screen_rect.translate_by(delta_x, delta_y);
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} while (!is_adjacent_to_reachable());
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recalculate_reachable();
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did_change = true;
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break; // We only try to move one at at time
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}
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// Moved the screen, re-evaluate
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continue;
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}
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break;
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}
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int smallest_x = 0;
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int smallest_y = 0;
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for (size_t i = 0; i < screen_virtual_rects.size(); i++) {
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auto& rect = screen_virtual_rects[i];
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if (i == 0 || rect.x() < smallest_x)
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smallest_x = rect.x();
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if (i == 0 || rect.y() < smallest_y)
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smallest_y = rect.y();
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}
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if (smallest_x != 0 || smallest_y != 0) {
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for (auto& rect : screen_virtual_rects)
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rect.translate_by(-smallest_x, -smallest_y);
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did_change = true;
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}
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for (size_t i = 0; i < screens.size(); i++)
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screens[i].location = screen_virtual_rects[i].location();
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VERIFY(is_valid());
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return did_change;
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}
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bool ScreenLayout::load_config(const Core::ConfigFile& config_file, String* error_msg)
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{
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screens.clear_with_capacity();
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main_screen_index = config_file.read_num_entry("Screens", "DefaultScreen", 0);
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for (size_t index = 0;; index++) {
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auto group_name = String::formatted("Screen{}", index);
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if (!config_file.has_group(group_name))
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break;
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screens.append({ config_file.read_entry(group_name, "Device"),
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{ config_file.read_num_entry(group_name, "Left"), config_file.read_num_entry(group_name, "Top") },
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{ config_file.read_num_entry(group_name, "Width"), config_file.read_num_entry(group_name, "Height") },
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config_file.read_num_entry(group_name, "ScaleFactor", 1) });
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}
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if (!is_valid(error_msg)) {
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*this = {};
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return false;
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}
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return true;
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}
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bool ScreenLayout::save_config(Core::ConfigFile& config_file, bool sync) const
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{
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config_file.write_num_entry("Screens", "DefaultScreen", main_screen_index);
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size_t index = 0;
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while (index < screens.size()) {
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auto& screen = screens[index];
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auto group_name = String::formatted("Screen{}", index);
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config_file.write_entry(group_name, "Device", screen.device);
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config_file.write_num_entry(group_name, "Left", screen.location.x());
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config_file.write_num_entry(group_name, "Top", screen.location.y());
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config_file.write_num_entry(group_name, "Width", screen.resolution.width());
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config_file.write_num_entry(group_name, "Height", screen.resolution.height());
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config_file.write_num_entry(group_name, "ScaleFactor", screen.scale_factor);
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index++;
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}
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// Prune screens no longer in the layout
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for (;;) {
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auto group_name = String::formatted("Screen{}", index++);
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if (!config_file.has_group(group_name))
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break;
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config_file.remove_group(group_name);
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}
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if (sync && !config_file.sync())
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return false;
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return true;
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}
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bool ScreenLayout::operator!=(const ScreenLayout& other) const
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{
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if (this == &other)
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return false;
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if (main_screen_index != other.main_screen_index)
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return true;
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if (screens.size() != other.screens.size())
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return true;
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for (size_t i = 0; i < screens.size(); i++) {
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if (screens[i] != other.screens[i])
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return true;
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}
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return false;
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}
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bool ScreenLayout::try_auto_add_framebuffer(String const& device_path)
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{
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int framebuffer_fd = open(device_path.characters(), O_RDWR | O_CLOEXEC);
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if (framebuffer_fd < 0) {
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int err = errno;
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dbgln("Error ({}) opening framebuffer device {}", err, device_path);
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return false;
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}
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ScopeGuard fd_guard([&] {
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close(framebuffer_fd);
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});
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FBResolution resolution {};
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if (fb_get_resolution(framebuffer_fd, &resolution) < 0) {
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int err = errno;
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dbgln("Error ({}) querying resolution from framebuffer device {}", err, device_path);
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return false;
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}
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if (resolution.width == 0 || resolution.height == 0) {
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// Looks like the display is not turned on. Since we don't know what the desired
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// resolution should be, use the main display as reference.
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if (screens.is_empty())
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return false;
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auto& main_screen = screens[main_screen_index];
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resolution.width = main_screen.resolution.width();
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resolution.height = main_screen.resolution.height();
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}
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auto append_screen = [&](Gfx::IntRect const& new_screen_rect) {
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screens.append({ .device = device_path,
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.location = new_screen_rect.location(),
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.resolution = new_screen_rect.size(),
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.scale_factor = 1 });
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};
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if (screens.is_empty()) {
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append_screen({ 0, 0, (int)resolution.width, (int)resolution.height });
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return true;
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}
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auto original_screens = move(screens);
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screens = original_screens;
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ArmedScopeGuard screens_guard([&] {
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screens = move(original_screens);
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});
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// Now that we know the current resolution, try to find a location that we can add onto
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// TODO: make this a little more sophisticated in case a more complex layout is already configured
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for (auto& screen : screens) {
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auto screen_rect = screen.virtual_rect();
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Gfx::IntRect new_screen_rect {
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screen_rect.right() + 1,
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screen_rect.top(),
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(int)resolution.width,
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(int)resolution.height
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};
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bool collision = false;
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for (auto& other_screen : screens) {
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if (&screen == &other_screen)
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continue;
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if (other_screen.virtual_rect().intersects(new_screen_rect)) {
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collision = true;
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break;
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}
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}
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if (!collision) {
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append_screen(new_screen_rect);
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if (is_valid()) {
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// We got lucky!
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screens_guard.disarm();
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return true;
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}
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}
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}
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dbgln("Failed to add framebuffer device {} with resolution {}x{} to screen layout", device_path, resolution.width, resolution.height);
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return false;
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}
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}
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namespace IPC {
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bool encode(Encoder& encoder, const WindowServer::ScreenLayout::Screen& screen)
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{
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encoder << screen.device << screen.location << screen.resolution << screen.scale_factor;
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return true;
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}
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bool decode(Decoder& decoder, WindowServer::ScreenLayout::Screen& screen)
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{
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String device;
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if (!decoder.decode(device))
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return false;
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Gfx::IntPoint location;
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if (!decoder.decode(location))
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return false;
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Gfx::IntSize resolution;
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if (!decoder.decode(resolution))
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return false;
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int scale_factor = 0;
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if (!decoder.decode(scale_factor))
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return false;
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screen = { device, location, resolution, scale_factor };
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return true;
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}
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bool encode(Encoder& encoder, const WindowServer::ScreenLayout& screen_layout)
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{
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encoder << screen_layout.screens << screen_layout.main_screen_index;
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return true;
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}
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bool decode(Decoder& decoder, WindowServer::ScreenLayout& screen_layout)
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{
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Vector<WindowServer::ScreenLayout::Screen> screens;
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if (!decoder.decode(screens))
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return false;
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unsigned main_screen_index = 0;
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if (!decoder.decode(main_screen_index))
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return false;
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screen_layout = { move(screens), main_screen_index };
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return true;
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}
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}
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