ladybird/Libraries/LibWeb/WebGL/WebGLRenderingContext.h
Shannon Booth f87041bf3a LibGC+Everywhere: Factor out a LibGC from LibJS
Resulting in a massive rename across almost everywhere! Alongside the
namespace change, we now have the following names:

 * JS::NonnullGCPtr -> GC::Ref
 * JS::GCPtr -> GC::Ptr
 * JS::HeapFunction -> GC::Function
 * JS::CellImpl -> GC::Cell
 * JS::Handle -> GC::Root
2024-11-15 14:49:20 +01:00

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/*
* Copyright (c) 2022, Luke Wilde <lukew@serenityos.org>
* Copyright (c) 2024, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/OwnPtr.h>
#include <LibGC/Ptr.h>
#include <LibWeb/Bindings/PlatformObject.h>
#include <LibWeb/WebGL/WebGLRenderingContextBase.h>
namespace Web::WebGL {
class WebGLRenderingContext final : public WebGLRenderingContextBase {
WEB_PLATFORM_OBJECT(WebGLRenderingContext, WebGLRenderingContextBase);
GC_DECLARE_ALLOCATOR(WebGLRenderingContext);
public:
static JS::ThrowCompletionOr<GC::Ptr<WebGLRenderingContext>> create(JS::Realm&, HTML::HTMLCanvasElement& canvas_element, JS::Value options);
virtual ~WebGLRenderingContext() override;
private:
virtual void initialize(JS::Realm&) override;
WebGLRenderingContext(JS::Realm&, HTML::HTMLCanvasElement&, NonnullOwnPtr<OpenGLContext> context, WebGLContextAttributes context_creation_parameters, WebGLContextAttributes actual_context_parameters);
};
}