ladybird/Userland/Libraries/LibCore/Socket.cpp
Gunnar Beutner dce97678ae LibCore: Handle partial writes in Socket::send()
Right now Socket::send() assumes that it can send everything in one
go. However, send() is allowed to do partial writes and while that
can't happen at the moment there's nothing that says this can't
happen in the future (like in the next commit).
2021-05-25 22:20:37 +02:00

206 lines
5.7 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <AK/ByteBuffer.h>
#include <AK/Debug.h>
#include <LibCore/Notifier.h>
#include <LibCore/Socket.h>
#include <arpa/inet.h>
#include <errno.h>
#include <fcntl.h>
#include <netdb.h>
#include <netinet/in.h>
#include <stdio.h>
#include <stdlib.h>
#include <sys/socket.h>
#include <unistd.h>
namespace Core {
Socket::Socket(Type type, Object* parent)
: IODevice(parent)
, m_type(type)
{
register_property(
"source_address", [this] { return m_source_address.to_string(); },
[](auto&) { return false; });
register_property(
"destination_address", [this] { return m_destination_address.to_string(); },
[](auto&) { return false; });
register_property(
"source_port", [this] { return m_source_port; },
[](auto&) { return false; });
register_property(
"destination_port", [this] { return m_destination_port; },
[](auto&) { return false; });
register_property(
"connected", [this] { return m_connected; },
[](auto&) { return false; });
}
Socket::~Socket()
{
close();
}
bool Socket::connect(const String& hostname, int port)
{
auto* hostent = gethostbyname(hostname.characters());
if (!hostent) {
dbgln("Socket::connect: Unable to resolve '{}'", hostname);
return false;
}
IPv4Address host_address((const u8*)hostent->h_addr_list[0]);
dbgln_if(CSOCKET_DEBUG, "Socket::connect: Resolved '{}' to {}", hostname, host_address);
return connect(host_address, port);
}
void Socket::set_blocking(bool blocking)
{
int flags = fcntl(fd(), F_GETFL, 0);
VERIFY(flags >= 0);
if (blocking)
flags = fcntl(fd(), F_SETFL, flags & ~O_NONBLOCK);
else
flags = fcntl(fd(), F_SETFL, flags | O_NONBLOCK);
VERIFY(flags == 0);
}
bool Socket::connect(const SocketAddress& address, int port)
{
VERIFY(!is_connected());
VERIFY(address.type() == SocketAddress::Type::IPv4);
dbgln_if(CSOCKET_DEBUG, "{} connecting to {}...", *this, address);
VERIFY(port > 0 && port <= 65535);
struct sockaddr_in addr;
memset(&addr, 0, sizeof(addr));
auto ipv4_address = address.ipv4_address();
memcpy(&addr.sin_addr.s_addr, &ipv4_address, sizeof(IPv4Address));
addr.sin_family = AF_INET;
addr.sin_port = htons(port);
m_destination_address = address;
m_destination_port = port;
return common_connect((struct sockaddr*)&addr, sizeof(addr));
}
bool Socket::connect(const SocketAddress& address)
{
VERIFY(!is_connected());
VERIFY(address.type() == SocketAddress::Type::Local);
dbgln_if(CSOCKET_DEBUG, "{} connecting to {}...", *this, address);
sockaddr_un saddr;
saddr.sun_family = AF_LOCAL;
auto dest_address = address.to_string();
bool fits = dest_address.copy_characters_to_buffer(saddr.sun_path, sizeof(saddr.sun_path));
if (!fits) {
fprintf(stderr, "Core::Socket: Failed to connect() to %s: Path is too long!\n", dest_address.characters());
errno = EINVAL;
return false;
}
m_destination_address = address;
return common_connect((const sockaddr*)&saddr, sizeof(saddr));
}
bool Socket::common_connect(const struct sockaddr* addr, socklen_t addrlen)
{
auto connected = [this] {
dbgln_if(CSOCKET_DEBUG, "{} connected!", *this);
if (!m_connected) {
m_connected = true;
ensure_read_notifier();
if (m_notifier) {
m_notifier->remove_from_parent();
m_notifier = nullptr;
}
if (on_connected)
on_connected();
}
};
int rc = ::connect(fd(), addr, addrlen);
if (rc < 0) {
if (errno == EINPROGRESS) {
dbgln_if(CSOCKET_DEBUG, "{} connection in progress (EINPROGRESS)", *this);
m_notifier = Notifier::construct(fd(), Notifier::Event::Write, this);
m_notifier->on_ready_to_write = move(connected);
return true;
}
int saved_errno = errno;
fprintf(stderr, "Core::Socket: Failed to connect() to %s: %s\n", destination_address().to_string().characters(), strerror(saved_errno));
errno = saved_errno;
return false;
}
dbgln_if(CSOCKET_DEBUG, "{} connected ok!", *this);
connected();
return true;
}
ByteBuffer Socket::receive(int max_size)
{
auto buffer = read(max_size);
if (eof())
m_connected = false;
return buffer;
}
bool Socket::send(ReadonlyBytes data)
{
auto remaining_bytes = data.size();
while (remaining_bytes > 0) {
ssize_t nsent = ::send(fd(), data.data() + (data.size() - remaining_bytes), remaining_bytes, 0);
if (nsent < 0) {
set_error(errno);
return false;
}
remaining_bytes -= nsent;
}
return true;
}
void Socket::did_update_fd(int fd)
{
if (fd < 0) {
if (m_read_notifier) {
m_read_notifier->remove_from_parent();
m_read_notifier = nullptr;
}
if (m_notifier) {
m_notifier->remove_from_parent();
m_notifier = nullptr;
}
return;
}
if (m_connected) {
ensure_read_notifier();
} else {
// I don't think it would be right if we updated the fd while not connected *but* while having a notifier..
VERIFY(!m_read_notifier);
}
}
void Socket::ensure_read_notifier()
{
VERIFY(m_connected);
m_read_notifier = Notifier::construct(fd(), Notifier::Event::Read, this);
m_read_notifier->on_ready_to_read = [this] {
if (!can_read())
return;
if (on_ready_to_read)
on_ready_to_read();
};
}
}