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The `cursor` property accepts a list of possible cursors, which behave as a fallback: We use whichever cursor is the first available one. This is a little complicated because initially, any remote images have not loaded, so we need to use the fallback standard cursor, and then switch to another when it loads. So, ComputedValues stores a Vector of cursors, and then in EventHandler we scan down that list until we find a cursor that's ready for use. The spec defines cursors as being `<url>`, but allows for `<image>` instead. That includes functions like `linear-gradient()`. This commit implements image cursors in the Qt UI, but not AppKit.
262 lines
9.5 KiB
C++
262 lines
9.5 KiB
C++
/*
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* Copyright (c) 2022-2023, Andreas Kling <andreas@ladybird.org>
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* Copyright (c) 2025, Sam Atkins <sam@ladybird.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWeb/DOM/Document.h>
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#include <LibWeb/Painting/Paintable.h>
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#include <LibWeb/Painting/PaintableBox.h>
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#include <LibWeb/Painting/StackingContext.h>
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namespace Web::Painting {
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Paintable::Paintable(Layout::Node const& layout_node)
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: m_layout_node(layout_node)
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{
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auto& computed_values = layout_node.computed_values();
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if (layout_node.is_grid_item() && computed_values.z_index().has_value()) {
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// https://www.w3.org/TR/css-grid-2/#z-order
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// grid items with z_index should behave as if position were "relative"
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m_positioned = true;
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} else {
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m_positioned = computed_values.position() != CSS::Positioning::Static;
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}
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m_fixed_position = computed_values.position() == CSS::Positioning::Fixed;
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m_sticky_position = computed_values.position() == CSS::Positioning::Sticky;
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m_absolutely_positioned = computed_values.position() == CSS::Positioning::Absolute;
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m_floating = layout_node.is_floating();
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m_inline = layout_node.is_inline();
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}
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Paintable::~Paintable()
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{
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}
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void Paintable::visit_edges(Cell::Visitor& visitor)
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{
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Base::visit_edges(visitor);
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TreeNode::visit_edges(visitor);
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visitor.visit(m_dom_node);
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visitor.visit(m_layout_node);
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if (m_containing_block.has_value())
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visitor.visit(m_containing_block.value());
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}
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bool Paintable::is_visible() const
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{
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auto const& computed_values = this->computed_values();
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return computed_values.visibility() == CSS::Visibility::Visible && computed_values.opacity() != 0;
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}
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DOM::Document const& Paintable::document() const
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{
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return layout_node().document();
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}
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DOM::Document& Paintable::document()
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{
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return layout_node().document();
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}
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CSS::Display Paintable::display() const
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{
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return layout_node().display();
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}
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PaintableBox* Paintable::containing_block() const
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{
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if (!m_containing_block.has_value()) {
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auto containing_layout_box = m_layout_node->containing_block();
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if (containing_layout_box)
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m_containing_block = const_cast<PaintableBox*>(containing_layout_box->paintable_box());
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else
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m_containing_block = nullptr;
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}
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return *m_containing_block;
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}
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CSS::ImmutableComputedValues const& Paintable::computed_values() const
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{
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return m_layout_node->computed_values();
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}
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bool Paintable::visible_for_hit_testing() const
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{
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// https://html.spec.whatwg.org/multipage/interaction.html#inert-subtrees
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// When a node is inert:
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// - Hit-testing must act as if the 'pointer-events' CSS property were set to 'none'.
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if (auto dom_node = this->dom_node(); dom_node && dom_node->is_inert())
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return false;
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return computed_values().pointer_events() != CSS::PointerEvents::None;
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}
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void Paintable::set_dom_node(GC::Ptr<DOM::Node> dom_node)
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{
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m_dom_node = dom_node;
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}
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GC::Ptr<DOM::Node> Paintable::dom_node()
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{
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return m_dom_node;
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}
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GC::Ptr<DOM::Node const> Paintable::dom_node() const
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{
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return m_dom_node;
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}
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GC::Ptr<HTML::Navigable> Paintable::navigable() const
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{
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return document().navigable();
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}
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Paintable::DispatchEventOfSameName Paintable::handle_mousedown(Badge<EventHandler>, CSSPixelPoint, unsigned, unsigned)
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{
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return DispatchEventOfSameName::Yes;
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}
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Paintable::DispatchEventOfSameName Paintable::handle_mouseup(Badge<EventHandler>, CSSPixelPoint, unsigned, unsigned)
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{
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return DispatchEventOfSameName::Yes;
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}
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Paintable::DispatchEventOfSameName Paintable::handle_mousemove(Badge<EventHandler>, CSSPixelPoint, unsigned, unsigned)
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{
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return DispatchEventOfSameName::Yes;
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}
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bool Paintable::handle_mousewheel(Badge<EventHandler>, CSSPixelPoint, unsigned, unsigned, int, int)
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{
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return false;
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}
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TraversalDecision Paintable::hit_test(CSSPixelPoint, HitTestType, Function<TraversalDecision(HitTestResult)> const&) const
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{
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return TraversalDecision::Continue;
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}
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bool Paintable::has_stacking_context() const
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{
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if (is_paintable_box())
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return static_cast<PaintableBox const&>(*this).stacking_context();
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return false;
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}
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StackingContext* Paintable::enclosing_stacking_context()
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{
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for (auto* ancestor = parent(); ancestor; ancestor = ancestor->parent()) {
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if (!ancestor->is_paintable_box())
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continue;
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if (auto* stacking_context = static_cast<PaintableBox&>(*ancestor).stacking_context())
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return const_cast<StackingContext*>(stacking_context);
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}
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// We should always reach the viewport's stacking context.
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VERIFY_NOT_REACHED();
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}
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void Paintable::set_needs_display(InvalidateDisplayList should_invalidate_display_list)
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{
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auto& document = const_cast<DOM::Document&>(this->document());
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if (should_invalidate_display_list == InvalidateDisplayList::Yes)
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document.invalidate_display_list();
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auto* containing_block = this->containing_block();
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if (!containing_block)
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return;
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if (!is<Painting::PaintableWithLines>(*containing_block))
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return;
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static_cast<Painting::PaintableWithLines const&>(*containing_block).for_each_fragment([&](auto& fragment) {
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document.set_needs_display(fragment.absolute_rect(), InvalidateDisplayList::No);
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return IterationDecision::Continue;
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});
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}
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CSSPixelPoint Paintable::box_type_agnostic_position() const
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{
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if (is_paintable_box())
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return static_cast<PaintableBox const*>(this)->absolute_position();
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VERIFY(is_inline());
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CSSPixelPoint position;
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if (auto const* block = containing_block(); block && is<Painting::PaintableWithLines>(*block)) {
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static_cast<Painting::PaintableWithLines const&>(*block).for_each_fragment([&](auto& fragment) {
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position = fragment.absolute_rect().location();
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return IterationDecision::Break;
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});
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}
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return position;
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}
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Gfx::AffineTransform Paintable::compute_combined_css_transform() const
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{
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Gfx::AffineTransform combined_transform;
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if (is_paintable_box()) {
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auto const& paintable_box = static_cast<PaintableBox const&>(*this);
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auto affine_transform = Gfx::extract_2d_affine_transform(paintable_box.transform());
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combined_transform = combined_transform.multiply(affine_transform);
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}
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for (auto const* ancestor = this->containing_block(); ancestor; ancestor = ancestor->containing_block()) {
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auto affine_transform = Gfx::extract_2d_affine_transform(ancestor->transform());
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combined_transform = combined_transform.multiply(affine_transform);
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}
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return combined_transform;
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}
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Painting::BorderRadiiData normalize_border_radii_data(Layout::Node const& node, CSSPixelRect const& rect, CSS::BorderRadiusData const& top_left_radius, CSS::BorderRadiusData const& top_right_radius, CSS::BorderRadiusData const& bottom_right_radius, CSS::BorderRadiusData const& bottom_left_radius)
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{
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Painting::BorderRadiusData bottom_left_radius_px {};
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Painting::BorderRadiusData bottom_right_radius_px {};
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Painting::BorderRadiusData top_left_radius_px {};
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Painting::BorderRadiusData top_right_radius_px {};
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bottom_left_radius_px.horizontal_radius = bottom_left_radius.horizontal_radius.to_px(node, rect.width());
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bottom_right_radius_px.horizontal_radius = bottom_right_radius.horizontal_radius.to_px(node, rect.width());
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top_left_radius_px.horizontal_radius = top_left_radius.horizontal_radius.to_px(node, rect.width());
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top_right_radius_px.horizontal_radius = top_right_radius.horizontal_radius.to_px(node, rect.width());
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bottom_left_radius_px.vertical_radius = bottom_left_radius.vertical_radius.to_px(node, rect.height());
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bottom_right_radius_px.vertical_radius = bottom_right_radius.vertical_radius.to_px(node, rect.height());
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top_left_radius_px.vertical_radius = top_left_radius.vertical_radius.to_px(node, rect.height());
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top_right_radius_px.vertical_radius = top_right_radius.vertical_radius.to_px(node, rect.height());
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// Scale overlapping curves according to https://www.w3.org/TR/css-backgrounds-3/#corner-overlap
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// Let f = min(Li/Si), where i ∈ {top, right, bottom, left},
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// Si is the sum of the two corresponding radii of the corners on side i,
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// and Ltop = Lbottom = the width of the box, and Lleft = Lright = the height of the box.
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auto l_top = rect.width();
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auto l_bottom = l_top;
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auto l_left = rect.height();
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auto l_right = l_left;
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auto s_top = (top_left_radius_px.horizontal_radius + top_right_radius_px.horizontal_radius);
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auto s_right = (top_right_radius_px.vertical_radius + bottom_right_radius_px.vertical_radius);
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auto s_bottom = (bottom_left_radius_px.horizontal_radius + bottom_right_radius_px.horizontal_radius);
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auto s_left = (top_left_radius_px.vertical_radius + bottom_left_radius_px.vertical_radius);
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CSSPixelFraction f = 1;
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f = (s_top != 0) ? min(f, l_top / s_top) : f;
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f = (s_right != 0) ? min(f, l_right / s_right) : f;
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f = (s_bottom != 0) ? min(f, l_bottom / s_bottom) : f;
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f = (s_left != 0) ? min(f, l_left / s_left) : f;
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// If f < 1, then all corner radii are reduced by multiplying them by f.
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if (f < 1) {
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top_left_radius_px.horizontal_radius *= f;
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top_left_radius_px.vertical_radius *= f;
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top_right_radius_px.horizontal_radius *= f;
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top_right_radius_px.vertical_radius *= f;
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bottom_right_radius_px.horizontal_radius *= f;
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bottom_right_radius_px.vertical_radius *= f;
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bottom_left_radius_px.horizontal_radius *= f;
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bottom_left_radius_px.vertical_radius *= f;
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}
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return Painting::BorderRadiiData { top_left_radius_px, top_right_radius_px, bottom_right_radius_px, bottom_left_radius_px };
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}
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}
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