ladybird/Userland/Libraries/LibGL/GLTexture.cpp
2022-04-09 11:40:33 +02:00

118 lines
3.6 KiB
C++

/*
* Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com>
* Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "GLContext.h"
#include <LibGL/GL/gl.h>
extern GL::GLContext* g_gl_context;
void glGenTextures(GLsizei n, GLuint* textures)
{
g_gl_context->gl_gen_textures(n, textures);
}
void glDeleteTextures(GLsizei n, GLuint const* textures)
{
g_gl_context->gl_delete_textures(n, textures);
}
void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, GLvoid const* data)
{
dbgln("glTexImage1D({:#x}, {}, {:#x}, {}, {}, {:#x}, {:#x}, {:p}): unimplemented", target, level, internalFormat, width, border, format, type, data);
TODO();
}
void glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLvoid const* data)
{
g_gl_context->gl_tex_image_2d(target, level, internalFormat, width, height, border, format, type, data);
}
void glTexImage3D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLvoid const* data)
{
dbgln("glTexImage3D({:#x}, {}, {:#x}, {}, {}, {}, {}, {:#x}, {:#x}, {:p}): unimplemented", target, level, internalFormat, width, height, depth, border, format, type, data);
TODO();
}
void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid const* data)
{
g_gl_context->gl_tex_sub_image_2d(target, level, xoffset, yoffset, width, height, format, type, data);
}
void glBindTexture(GLenum target, GLuint texture)
{
g_gl_context->gl_bind_texture(target, texture);
}
GLboolean glIsTexture(GLuint texture)
{
return g_gl_context->gl_is_texture(texture);
}
void glActiveTextureARB(GLenum texture)
{
glActiveTexture(texture);
}
void glActiveTexture(GLenum texture)
{
g_gl_context->gl_active_texture(texture);
}
void glTexParameteri(GLenum target, GLenum pname, GLint param)
{
g_gl_context->gl_tex_parameter(target, pname, param);
}
void glTexParameterf(GLenum target, GLenum pname, GLfloat param)
{
g_gl_context->gl_tex_parameter(target, pname, param);
}
void glTexEnvf(GLenum target, GLenum pname, GLfloat param)
{
g_gl_context->gl_tex_env(target, pname, param);
}
void glTexEnvi(GLenum target, GLenum pname, GLint param)
{
g_gl_context->gl_tex_env(target, pname, param);
}
void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
{
g_gl_context->gl_copy_tex_image_2d(target, level, internalformat, x, y, width, height, border);
}
void glTexGend(GLenum coord, GLenum pname, GLdouble param)
{
g_gl_context->gl_tex_gen(coord, pname, param);
}
void glTexGenf(GLenum coord, GLenum pname, GLfloat param)
{
g_gl_context->gl_tex_gen(coord, pname, param);
}
void glTexGenfv(GLenum coord, GLenum pname, GLfloat const* params)
{
g_gl_context->gl_tex_gen_floatv(coord, pname, params);
}
void glTexGeni(GLenum coord, GLenum pname, GLint param)
{
g_gl_context->gl_tex_gen(coord, pname, param);
}
void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint* params)
{
g_gl_context->gl_get_tex_parameter_integerv(target, level, pname, params);
}
void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
g_gl_context->gl_copy_tex_sub_image_2d(target, level, xoffset, yoffset, x, y, width, height);
}