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118 lines
3.6 KiB
C++
118 lines
3.6 KiB
C++
/*
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* Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com>
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* Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include "GLContext.h"
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#include <LibGL/GL/gl.h>
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extern GL::GLContext* g_gl_context;
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void glGenTextures(GLsizei n, GLuint* textures)
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{
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g_gl_context->gl_gen_textures(n, textures);
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}
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void glDeleteTextures(GLsizei n, GLuint const* textures)
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{
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g_gl_context->gl_delete_textures(n, textures);
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}
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void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, GLvoid const* data)
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{
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dbgln("glTexImage1D({:#x}, {}, {:#x}, {}, {}, {:#x}, {:#x}, {:p}): unimplemented", target, level, internalFormat, width, border, format, type, data);
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TODO();
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}
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void glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLvoid const* data)
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{
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g_gl_context->gl_tex_image_2d(target, level, internalFormat, width, height, border, format, type, data);
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}
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void glTexImage3D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLvoid const* data)
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{
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dbgln("glTexImage3D({:#x}, {}, {:#x}, {}, {}, {}, {}, {:#x}, {:#x}, {:p}): unimplemented", target, level, internalFormat, width, height, depth, border, format, type, data);
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TODO();
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}
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void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid const* data)
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{
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g_gl_context->gl_tex_sub_image_2d(target, level, xoffset, yoffset, width, height, format, type, data);
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}
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void glBindTexture(GLenum target, GLuint texture)
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{
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g_gl_context->gl_bind_texture(target, texture);
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}
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GLboolean glIsTexture(GLuint texture)
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{
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return g_gl_context->gl_is_texture(texture);
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}
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void glActiveTextureARB(GLenum texture)
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{
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glActiveTexture(texture);
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}
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void glActiveTexture(GLenum texture)
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{
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g_gl_context->gl_active_texture(texture);
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}
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void glTexParameteri(GLenum target, GLenum pname, GLint param)
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{
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g_gl_context->gl_tex_parameter(target, pname, param);
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}
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void glTexParameterf(GLenum target, GLenum pname, GLfloat param)
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{
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g_gl_context->gl_tex_parameter(target, pname, param);
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}
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void glTexEnvf(GLenum target, GLenum pname, GLfloat param)
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{
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g_gl_context->gl_tex_env(target, pname, param);
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}
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void glTexEnvi(GLenum target, GLenum pname, GLint param)
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{
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g_gl_context->gl_tex_env(target, pname, param);
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}
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void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
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{
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g_gl_context->gl_copy_tex_image_2d(target, level, internalformat, x, y, width, height, border);
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}
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void glTexGend(GLenum coord, GLenum pname, GLdouble param)
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{
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g_gl_context->gl_tex_gen(coord, pname, param);
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}
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void glTexGenf(GLenum coord, GLenum pname, GLfloat param)
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{
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g_gl_context->gl_tex_gen(coord, pname, param);
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}
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void glTexGenfv(GLenum coord, GLenum pname, GLfloat const* params)
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{
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g_gl_context->gl_tex_gen_floatv(coord, pname, params);
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}
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void glTexGeni(GLenum coord, GLenum pname, GLint param)
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{
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g_gl_context->gl_tex_gen(coord, pname, param);
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}
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void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint* params)
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{
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g_gl_context->gl_get_tex_parameter_integerv(target, level, pname, params);
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}
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void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
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{
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g_gl_context->gl_copy_tex_sub_image_2d(target, level, xoffset, yoffset, x, y, width, height);
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}
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