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This introduces a new device independent base class for Images in LibGPU that also keeps track of the device from which it was created in order to prevent assigning images across devices.
186 lines
6.6 KiB
C++
186 lines
6.6 KiB
C++
/*
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* Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
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* Copyright (c) 2022, Jelle Raaijmakers <jelle@gmta.nl>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/FixedArray.h>
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#include <AK/RefCounted.h>
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#include <AK/RefPtr.h>
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#include <LibGPU/Enums.h>
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#include <LibGPU/Image.h>
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#include <LibGPU/ImageDataLayout.h>
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#include <LibGPU/ImageFormat.h>
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#include <LibGfx/Vector3.h>
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#include <LibGfx/Vector4.h>
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#include <LibSoftGPU/Buffer/Typed3DBuffer.h>
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#include <LibSoftGPU/Config.h>
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namespace SoftGPU {
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inline static FloatVector4 unpack_color(void const* ptr, GPU::ImageFormat format)
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{
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constexpr auto one_over_255 = 1.0f / 255;
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switch (format) {
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case GPU::ImageFormat::RGB888: {
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auto rgb = reinterpret_cast<u8 const*>(ptr);
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return {
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rgb[0] * one_over_255,
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rgb[1] * one_over_255,
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rgb[2] * one_over_255,
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1.0f,
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};
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}
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case GPU::ImageFormat::BGR888: {
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auto bgr = reinterpret_cast<u8 const*>(ptr);
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return {
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bgr[2] * one_over_255,
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bgr[1] * one_over_255,
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bgr[0] * one_over_255,
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1.0f,
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};
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}
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case GPU::ImageFormat::RGBA8888: {
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auto rgba = *reinterpret_cast<u32 const*>(ptr);
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return {
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(rgba & 0xff) * one_over_255,
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((rgba >> 8) & 0xff) * one_over_255,
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((rgba >> 16) & 0xff) * one_over_255,
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((rgba >> 24) & 0xff) * one_over_255,
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};
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}
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case GPU::ImageFormat::BGRA8888: {
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auto bgra = *reinterpret_cast<u32 const*>(ptr);
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return {
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((bgra >> 16) & 0xff) * one_over_255,
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((bgra >> 8) & 0xff) * one_over_255,
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(bgra & 0xff) * one_over_255,
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((bgra >> 24) & 0xff) * one_over_255,
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};
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}
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case GPU::ImageFormat::RGB565: {
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auto rgb = *reinterpret_cast<u16 const*>(ptr);
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return {
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((rgb >> 11) & 0x1f) / 31.f,
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((rgb >> 5) & 0x3f) / 63.f,
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(rgb & 0x1f) / 31.f,
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1.0f
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};
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}
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case GPU::ImageFormat::L8: {
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auto luminance = *reinterpret_cast<u8 const*>(ptr);
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auto clamped_luminance = luminance * one_over_255;
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return {
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clamped_luminance,
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clamped_luminance,
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clamped_luminance,
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1.0f,
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};
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}
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case GPU::ImageFormat::L8A8: {
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auto luminance_and_alpha = reinterpret_cast<u8 const*>(ptr);
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auto clamped_luminance = luminance_and_alpha[0] * one_over_255;
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return {
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clamped_luminance,
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clamped_luminance,
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clamped_luminance,
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luminance_and_alpha[1] * one_over_255,
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};
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}
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default:
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VERIFY_NOT_REACHED();
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}
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}
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inline static void pack_color(FloatVector4 const& color, void* ptr, GPU::ImageFormat format)
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{
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auto r = static_cast<u8>(clamp(color.x(), 0.0f, 1.0f) * 255);
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auto g = static_cast<u8>(clamp(color.y(), 0.0f, 1.0f) * 255);
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auto b = static_cast<u8>(clamp(color.z(), 0.0f, 1.0f) * 255);
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auto a = static_cast<u8>(clamp(color.w(), 0.0f, 1.0f) * 255);
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switch (format) {
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case GPU::ImageFormat::RGB888:
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reinterpret_cast<u8*>(ptr)[0] = r;
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reinterpret_cast<u8*>(ptr)[1] = g;
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reinterpret_cast<u8*>(ptr)[2] = b;
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return;
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case GPU::ImageFormat::BGR888:
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reinterpret_cast<u8*>(ptr)[2] = b;
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reinterpret_cast<u8*>(ptr)[1] = g;
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reinterpret_cast<u8*>(ptr)[0] = r;
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return;
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case GPU::ImageFormat::RGBA8888:
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*reinterpret_cast<u32*>(ptr) = r | (g << 8) | (b << 16) | (a << 24);
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return;
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case GPU::ImageFormat::BGRA8888:
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*reinterpret_cast<u32*>(ptr) = b | (g << 8) | (r << 16) | (a << 24);
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return;
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case GPU::ImageFormat::RGB565:
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*reinterpret_cast<u16*>(ptr) = (r & 0x1f) | ((g & 0x3f) << 5) | ((b & 0x1f) << 11);
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return;
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case GPU::ImageFormat::L8:
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*reinterpret_cast<u8*>(ptr) = r;
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return;
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case GPU::ImageFormat::L8A8:
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reinterpret_cast<u8*>(ptr)[0] = r;
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reinterpret_cast<u8*>(ptr)[1] = a;
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return;
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default:
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VERIFY_NOT_REACHED();
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}
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}
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class Image final : public GPU::Image {
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public:
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Image(void* const ownership_token, unsigned width, unsigned height, unsigned depth, unsigned max_levels, unsigned layers);
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unsigned level_width(unsigned level) const { return m_mipmap_buffers[level]->width(); }
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unsigned level_height(unsigned level) const { return m_mipmap_buffers[level]->height(); }
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unsigned level_depth(unsigned level) const { return m_mipmap_buffers[level]->depth(); }
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unsigned num_levels() const { return m_num_levels; }
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unsigned num_layers() const { return m_num_layers; }
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bool width_is_power_of_two() const { return m_width_is_power_of_two; }
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bool height_is_power_of_two() const { return m_height_is_power_of_two; }
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bool depth_is_power_of_two() const { return m_depth_is_power_of_two; }
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FloatVector4 texel(unsigned layer, unsigned level, int x, int y, int z) const
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{
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return unpack_color(texel_pointer(layer, level, x, y, z), GPU::ImageFormat::BGRA8888);
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}
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void set_texel(unsigned layer, unsigned level, int x, int y, int z, FloatVector4 const& color)
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{
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pack_color(color, texel_pointer(layer, level, x, y, z), GPU::ImageFormat::BGRA8888);
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}
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virtual void write_texels(unsigned layer, unsigned level, Vector3<unsigned> const& offset, Vector3<unsigned> const& size, void const* data, GPU::ImageDataLayout const& layout) override;
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virtual void read_texels(unsigned layer, unsigned level, Vector3<unsigned> const& offset, Vector3<unsigned> const& size, void* data, GPU::ImageDataLayout const& layout) const override;
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virtual void copy_texels(GPU::Image const& source, unsigned source_layer, unsigned source_level, Vector3<unsigned> const& source_offset, Vector3<unsigned> const& size, unsigned destination_layer, unsigned destination_level, Vector3<unsigned> const& destination_offset) override;
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private:
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void const* texel_pointer(unsigned layer, unsigned level, int x, int y, int z) const
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{
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return m_mipmap_buffers[layer * m_num_layers + level]->buffer_pointer(x, y, z);
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}
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void* texel_pointer(unsigned layer, unsigned level, int x, int y, int z)
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{
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return m_mipmap_buffers[layer * m_num_layers + level]->buffer_pointer(x, y, z);
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}
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private:
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unsigned m_num_levels { 0 };
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unsigned m_num_layers { 0 };
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FixedArray<RefPtr<Typed3DBuffer<GPU::ColorType>>> m_mipmap_buffers;
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bool m_width_is_power_of_two { false };
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bool m_height_is_power_of_two { false };
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bool m_depth_is_power_of_two { false };
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};
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}
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