ladybird/Userland/Libraries/LibUnicode/Locale.h

48 lines
1.5 KiB
C++

/*
* Copyright (c) 2021, Tim Flynn <trflynn89@pm.me>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Optional.h>
#include <AK/String.h>
#include <AK/StringView.h>
#include <AK/Vector.h>
#include <LibUnicode/Forward.h>
namespace Unicode {
struct LanguageID {
bool is_root { false };
Optional<StringView> language {};
Optional<StringView> script {};
Optional<StringView> region {};
Vector<StringView> variants {};
};
struct LocaleID {
LanguageID language_id {};
};
// Note: These methods only verify that the provided strings match the EBNF grammar of the
// Unicode identifier subtag (i.e. no validation is done that the tags actually exist).
bool is_unicode_language_subtag(StringView);
bool is_unicode_script_subtag(StringView);
bool is_unicode_region_subtag(StringView);
bool is_unicode_variant_subtag(StringView);
Optional<LanguageID> parse_unicode_language_id(StringView);
Optional<LocaleID> parse_unicode_locale_id(StringView);
Optional<String> canonicalize_unicode_locale_id(LocaleID&);
String const& default_locale();
bool is_locale_available(StringView locale);
Optional<StringView> get_locale_language_mapping(StringView locale, StringView language);
Optional<StringView> get_locale_territory_mapping(StringView locale, StringView territory);
Optional<StringView> get_locale_script_mapping(StringView locale, StringView script);
Optional<StringView> get_locale_currency_mapping(StringView locale, StringView currency);
}