ladybird/Userland/Libraries/LibJS/Bytecode/Executable.h
Andreas Kling de8e4b1853 LibJS/Bytecode: Cache object own property accesses
The instructions GetById and GetByIdWithThis now remember the last-seen
Shape, and if we see the same object again, we reuse the property offset
from last time without doing a new lookup.

This allows us to use Object::get_direct(), bypassing the entire lookup
machinery and saving lots of time.

~23% speed-up on Kraken/ai-astar.js :^)
2023-07-09 12:54:06 +02:00

38 lines
1 KiB
C++

/*
* Copyright (c) 2021-2023, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/DeprecatedFlyString.h>
#include <AK/NonnullOwnPtr.h>
#include <AK/WeakPtr.h>
#include <LibJS/Bytecode/BasicBlock.h>
#include <LibJS/Bytecode/IdentifierTable.h>
#include <LibJS/Bytecode/StringTable.h>
namespace JS::Bytecode {
struct PropertyLookupCache {
WeakPtr<Shape> shape;
Optional<u32> property_offset;
};
struct Executable {
DeprecatedFlyString name;
Vector<PropertyLookupCache> property_lookup_caches;
Vector<NonnullOwnPtr<BasicBlock>> basic_blocks;
NonnullOwnPtr<StringTable> string_table;
NonnullOwnPtr<IdentifierTable> identifier_table;
size_t number_of_registers { 0 };
bool is_strict_mode { false };
DeprecatedString const& get_string(StringTableIndex index) const { return string_table->get(index); }
DeprecatedFlyString const& get_identifier(IdentifierTableIndex index) const { return identifier_table->get(index); }
void dump() const;
};
}