ladybird/Libraries/LibWeb/Painting/DisplayListPlayerSkia.h
Saksham Mittal 8562b0e33b LibWeb: Migrate CSS filter application to new ApplyFilters command
This helps reuse this code in other areas, such as for filters for SVGs
2024-11-23 20:20:12 +01:00

80 lines
3.1 KiB
C++

/*
* Copyright (c) 2024, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibGfx/Bitmap.h>
#include <LibGfx/PaintingSurface.h>
#include <LibGfx/SkiaBackendContext.h>
#include <LibWeb/Painting/DisplayListRecorder.h>
class GrDirectContext;
namespace Web::Painting {
class DisplayListPlayerSkia : public DisplayListPlayer {
public:
DisplayListPlayerSkia(Gfx::Bitmap&);
#ifdef USE_VULKAN
DisplayListPlayerSkia(Gfx::SkiaBackendContext&, Gfx::Bitmap&);
#endif
#ifdef AK_OS_MACOS
DisplayListPlayerSkia(Gfx::SkiaBackendContext&, NonnullRefPtr<Gfx::PaintingSurface>);
#endif
virtual ~DisplayListPlayerSkia() override;
private:
void draw_glyph_run(DrawGlyphRun const&) override;
void fill_rect(FillRect const&) override;
void draw_painting_surface(DrawPaintingSurface const&) override;
void draw_scaled_immutable_bitmap(DrawScaledImmutableBitmap const&) override;
void draw_repeated_immutable_bitmap(DrawRepeatedImmutableBitmap const&) override;
void add_clip_rect(AddClipRect const&) override;
void save(Save const&) override;
void restore(Restore const&) override;
void translate(Translate const&) override;
void push_stacking_context(PushStackingContext const&) override;
void pop_stacking_context(PopStackingContext const&) override;
void paint_linear_gradient(PaintLinearGradient const&) override;
void paint_outer_box_shadow(PaintOuterBoxShadow const&) override;
void paint_inner_box_shadow(PaintInnerBoxShadow const&) override;
void paint_text_shadow(PaintTextShadow const&) override;
void fill_rect_with_rounded_corners(FillRectWithRoundedCorners const&) override;
void fill_path_using_color(FillPathUsingColor const&) override;
void fill_path_using_paint_style(FillPathUsingPaintStyle const&) override;
void stroke_path_using_color(StrokePathUsingColor const&) override;
void stroke_path_using_paint_style(StrokePathUsingPaintStyle const&) override;
void draw_ellipse(DrawEllipse const&) override;
void fill_ellipse(FillEllipse const&) override;
void draw_line(DrawLine const&) override;
void apply_backdrop_filter(ApplyBackdropFilter const&) override;
void draw_rect(DrawRect const&) override;
void paint_radial_gradient(PaintRadialGradient const&) override;
void paint_conic_gradient(PaintConicGradient const&) override;
void draw_triangle_wave(DrawTriangleWave const&) override;
void add_rounded_rect_clip(AddRoundedRectClip const&) override;
void add_mask(AddMask const&) override;
void paint_scrollbar(PaintScrollBar const&) override;
void paint_nested_display_list(PaintNestedDisplayList const&) override;
void apply_opacity(ApplyOpacity const&) override;
void apply_filters(ApplyFilters const&) override;
void apply_transform(ApplyTransform const&) override;
void apply_mask_bitmap(ApplyMaskBitmap const&) override;
bool would_be_fully_clipped_by_painter(Gfx::IntRect) const override;
Gfx::PaintingSurface& surface() const;
RefPtr<Gfx::SkiaBackendContext> m_context {};
RefPtr<Gfx::PaintingSurface> m_surface {};
Function<void()> m_flush_context;
};
}