ladybird/Libraries/LibWeb/Painting/SVGPathPaintable.cpp
Sam Atkins 385c3d273a LibWeb/CSS: Update CalculatedOr API to use CalculationResolutionContext
To be properly compatible with calc(), the resolved() methods all need:
- A length resolution context
- To return an Optional, as the calculation might not be resolvable

A bonus of this is that we can get rid of the overloads of `resolved()`
as they now all behave the same way.

A downside is a scattering of `value_or()` wherever these are used. It
might be the case that all unresolvable calculations have been rejected
before this point, but I'm not confident, and so I'll leave it like
this for now.
2025-01-30 19:31:54 +01:00

200 lines
7.8 KiB
C++

/*
* Copyright (c) 2018-2022, Andreas Kling <andreas@ladybird.org>
* Copyright (c) 2023, MacDue <macdue@dueutil.tech>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibGfx/Quad.h>
#include <LibWeb/Painting/SVGPathPaintable.h>
#include <LibWeb/Painting/SVGSVGPaintable.h>
namespace Web::Painting {
GC_DEFINE_ALLOCATOR(SVGPathPaintable);
GC::Ref<SVGPathPaintable> SVGPathPaintable::create(Layout::SVGGraphicsBox const& layout_box)
{
return layout_box.heap().allocate<SVGPathPaintable>(layout_box);
}
SVGPathPaintable::SVGPathPaintable(Layout::SVGGraphicsBox const& layout_box)
: SVGGraphicsPaintable(layout_box)
{
}
Layout::SVGGraphicsBox const& SVGPathPaintable::layout_box() const
{
return static_cast<Layout::SVGGraphicsBox const&>(layout_node());
}
TraversalDecision SVGPathPaintable::hit_test(CSSPixelPoint position, HitTestType type, Function<TraversalDecision(HitTestResult)> const& callback) const
{
if (!computed_path().has_value())
return TraversalDecision::Continue;
auto transformed_bounding_box = computed_transforms().svg_to_css_pixels_transform().map_to_quad(computed_path()->bounding_box());
if (!transformed_bounding_box.contains(position.to_type<float>()))
return TraversalDecision::Continue;
return SVGGraphicsPaintable::hit_test(position, type, callback);
}
static Gfx::WindingRule to_gfx_winding_rule(SVG::FillRule fill_rule)
{
switch (fill_rule) {
case SVG::FillRule::Nonzero:
return Gfx::WindingRule::Nonzero;
case SVG::FillRule::Evenodd:
return Gfx::WindingRule::EvenOdd;
default:
VERIFY_NOT_REACHED();
}
}
void SVGPathPaintable::paint(PaintContext& context, PaintPhase phase) const
{
if (!is_visible() || !computed_path().has_value())
return;
SVGGraphicsPaintable::paint(context, phase);
if (phase != PaintPhase::Foreground)
return;
auto& graphics_element = layout_box().dom_node();
auto const* svg_node = layout_box().first_ancestor_of_type<Layout::SVGSVGBox>();
auto svg_element_rect = svg_node->paintable_box()->absolute_rect();
DisplayListRecorderStateSaver save_painter { context.display_list_recorder() };
auto offset = context.rounded_device_point(svg_element_rect.location()).to_type<int>().to_type<float>();
auto maybe_view_box = svg_node->dom_node().view_box();
auto paint_transform = computed_transforms().svg_to_device_pixels_transform(context);
auto path = computed_path()->copy_transformed(paint_transform);
// Fills are computed as though all subpaths are closed (https://svgwg.org/svg2-draft/painting.html#FillProperties)
auto closed_path = [&] {
// We need to fill the path before applying the stroke, however the filled
// path must be closed, whereas the stroke path may not necessary be closed.
// Copy the path and close it for filling, but use the previous path for stroke
auto copy = path;
copy.close_all_subpaths();
return copy;
};
auto svg_viewport = [&] {
if (maybe_view_box.has_value())
return Gfx::FloatRect { maybe_view_box->min_x, maybe_view_box->min_y, maybe_view_box->width, maybe_view_box->height };
return Gfx::FloatRect { {}, svg_element_rect.size().to_type<float>() };
}();
if (context.draw_svg_geometry_for_clip_path()) {
// https://drafts.fxtf.org/css-masking/#ClipPathElement:
// The raw geometry of each child element exclusive of rendering properties such as fill, stroke, stroke-width
// within a clipPath conceptually defines a 1-bit mask (with the possible exception of anti-aliasing along
// the edge of the geometry) which represents the silhouette of the graphics associated with that element.
context.display_list_recorder().fill_path({
.path = closed_path(),
.color = Color::Black,
.winding_rule = to_gfx_winding_rule(graphics_element.clip_rule().value_or(SVG::ClipRule::Nonzero)),
.translation = offset,
});
return;
}
SVG::SVGPaintContext paint_context {
.viewport = svg_viewport,
.path_bounding_box = computed_path()->bounding_box(),
.paint_transform = paint_transform,
};
auto fill_opacity = graphics_element.fill_opacity().value_or(1);
auto winding_rule = to_gfx_winding_rule(graphics_element.fill_rule().value_or(SVG::FillRule::Nonzero));
if (auto paint_style = graphics_element.fill_paint_style(paint_context); paint_style.has_value()) {
context.display_list_recorder().fill_path({
.path = closed_path(),
.paint_style = *paint_style,
.winding_rule = winding_rule,
.opacity = fill_opacity,
.translation = offset,
});
} else if (auto fill_color = graphics_element.fill_color(); fill_color.has_value()) {
context.display_list_recorder().fill_path({
.path = closed_path(),
.color = fill_color->with_opacity(fill_opacity),
.winding_rule = winding_rule,
.translation = offset,
});
}
Gfx::Path::CapStyle cap_style;
switch (graphics_element.stroke_linecap().value_or(CSS::InitialValues::stroke_linecap())) {
case CSS::StrokeLinecap::Butt:
cap_style = Gfx::Path::CapStyle::Butt;
break;
case CSS::StrokeLinecap::Round:
cap_style = Gfx::Path::CapStyle::Round;
break;
case CSS::StrokeLinecap::Square:
cap_style = Gfx::Path::CapStyle::Square;
break;
}
Gfx::Path::JoinStyle join_style;
switch (graphics_element.stroke_linejoin().value_or(CSS::InitialValues::stroke_linejoin())) {
case CSS::StrokeLinejoin::Miter:
join_style = Gfx::Path::JoinStyle::Miter;
break;
case CSS::StrokeLinejoin::Round:
join_style = Gfx::Path::JoinStyle::Round;
break;
case CSS::StrokeLinejoin::Bevel:
join_style = Gfx::Path::JoinStyle::Bevel;
break;
}
CSS::CalculationResolutionContext calculation_context {
.length_resolution_context = CSS::Length::ResolutionContext::for_layout_node(layout_node()),
};
auto miter_limit = graphics_element.stroke_miterlimit().value_or(CSS::InitialValues::stroke_miterlimit()).resolved(calculation_context).value_or(0);
auto stroke_opacity = graphics_element.stroke_opacity().value_or(1);
// Note: This is assuming .x_scale() == .y_scale() (which it does currently).
auto viewbox_scale = paint_transform.x_scale();
float stroke_thickness = graphics_element.stroke_width().value_or(1) * viewbox_scale;
auto stroke_dasharray = graphics_element.stroke_dasharray();
for (auto& value : stroke_dasharray)
value *= viewbox_scale;
float stroke_dashoffset = graphics_element.stroke_dashoffset().value_or(0) * viewbox_scale;
if (auto paint_style = graphics_element.stroke_paint_style(paint_context); paint_style.has_value()) {
context.display_list_recorder().stroke_path({
.cap_style = cap_style,
.join_style = join_style,
.miter_limit = static_cast<float>(miter_limit),
.dash_array = stroke_dasharray,
.dash_offset = stroke_dashoffset,
.path = path,
.paint_style = *paint_style,
.thickness = stroke_thickness,
.opacity = stroke_opacity,
.translation = offset,
});
} else if (auto stroke_color = graphics_element.stroke_color(); stroke_color.has_value()) {
context.display_list_recorder().stroke_path({
.cap_style = cap_style,
.join_style = join_style,
.miter_limit = static_cast<float>(miter_limit),
.dash_array = stroke_dasharray,
.dash_offset = stroke_dashoffset,
.path = path,
.color = stroke_color->with_opacity(stroke_opacity),
.thickness = stroke_thickness,
.translation = offset,
});
}
}
}