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This allows you to iterate a subtree and get a callback for every node where is<T>(node) == true. This makes for quite pleasant DOM traversal.
269 lines
8.1 KiB
C++
269 lines
8.1 KiB
C++
#pragma once
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#include <AK/Assertions.h>
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#include <AK/NonnullRefPtr.h>
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#include <AK/Weakable.h>
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// FIXME: I wish I didn't have to forward declare these, but I can't seem to avoid
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// it if I still want to have for_each_in_subtree_of_type<U> inline here.
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class Node;
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class LayoutNode;
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template<typename T>
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bool is(const Node&);
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template<typename T>
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bool is(const LayoutNode&);
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template<typename T>
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class TreeNode : public Weakable<T> {
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public:
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void ref()
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{
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ASSERT(m_ref_count);
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++m_ref_count;
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}
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void deref()
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{
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ASSERT(m_ref_count);
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if (!--m_ref_count) {
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if (m_next_sibling)
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m_next_sibling->m_previous_sibling = m_previous_sibling;
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if (m_previous_sibling)
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m_previous_sibling->m_next_sibling = m_next_sibling;
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T* next_child;
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for (auto* child = m_first_child; child; child = next_child) {
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next_child = child->m_next_sibling;
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child->m_parent = nullptr;
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child->deref();
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}
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delete static_cast<T*>(this);
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}
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}
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int ref_count() const { return m_ref_count; }
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T* parent() { return m_parent; }
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const T* parent() const { return m_parent; }
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bool has_children() const { return m_first_child; }
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T* next_sibling() { return m_next_sibling; }
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T* previous_sibling() { return m_previous_sibling; }
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T* first_child() { return m_first_child; }
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T* last_child() { return m_last_child; }
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const T* next_sibling() const { return m_next_sibling; }
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const T* previous_sibling() const { return m_previous_sibling; }
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const T* first_child() const { return m_first_child; }
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const T* last_child() const { return m_last_child; }
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int child_count() const
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{
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int count = 0;
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for (auto* child = first_child(); child; child = child->next_sibling())
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++count;
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return count;
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}
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T* child_at_index(int index)
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{
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int count = 0;
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for (auto* child = first_child(); child; child = child->next_sibling()) {
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if (count == index)
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return child;
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++count;
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}
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return nullptr;
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}
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const T* child_at_index(int index) const
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{
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return const_cast<TreeNode*>(this)->child_at_index(index);
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}
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bool is_ancestor_of(const TreeNode&) const;
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void prepend_child(NonnullRefPtr<T> node, bool call_inserted_into = true);
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void append_child(NonnullRefPtr<T> node, bool call_inserted_into = true);
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NonnullRefPtr<T> remove_child(NonnullRefPtr<T> node, bool call_removed_from = true);
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void donate_all_children_to(T& node);
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bool is_child_allowed(const T&) const { return true; }
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T* next_in_pre_order()
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{
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if (first_child())
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return first_child();
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T* node;
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if (!(node = next_sibling())) {
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node = parent();
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while (node && !node->next_sibling())
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node = node->parent();
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if (node)
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node = node->next_sibling();
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}
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return node;
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}
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const T* next_in_pre_order() const
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{
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return const_cast<TreeNode*>(this)->next_in_pre_order();
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}
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template<typename Callback>
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IterationDecision for_each_in_subtree(Callback callback) const
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{
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if (callback(static_cast<const T&>(*this)) == IterationDecision::Break)
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return IterationDecision::Break;
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for (auto* child = first_child(); child; child = child->next_sibling()) {
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if (child->for_each_in_subtree(callback) == IterationDecision::Break)
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return IterationDecision::Break;
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}
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return IterationDecision::Continue;
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}
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template<typename Callback>
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IterationDecision for_each_in_subtree(Callback callback)
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{
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if (callback(static_cast<T&>(*this)) == IterationDecision::Break)
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return IterationDecision::Break;
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for (auto* child = first_child(); child; child = child->next_sibling()) {
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if (child->for_each_in_subtree(callback) == IterationDecision::Break)
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return IterationDecision::Break;
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}
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return IterationDecision::Continue;
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}
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template<typename U, typename Callback>
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IterationDecision for_each_in_subtree_of_type(Callback callback)
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{
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if (is<U>(static_cast<const T&>(*this))) {
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if (callback(static_cast<U&>(*this)) == IterationDecision::Break)
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return IterationDecision::Break;
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}
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for (auto* child = first_child(); child; child = child->next_sibling()) {
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if (child->template for_each_in_subtree_of_type<U>(callback) == IterationDecision::Break)
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return IterationDecision::Break;
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}
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return IterationDecision::Continue;
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}
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template<typename U, typename Callback>
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IterationDecision for_each_in_subtree_of_type(Callback callback) const
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{
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if (is<U>(static_cast<const T&>(*this))) {
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if (callback(static_cast<const U&>(*this)) == IterationDecision::Break)
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return IterationDecision::Break;
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}
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for (auto* child = first_child(); child; child = child->next_sibling()) {
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if (child->template for_each_in_subtree_of_type<U>(callback) == IterationDecision::Break)
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return IterationDecision::Break;
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}
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return IterationDecision::Continue;
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}
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protected:
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TreeNode() {}
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private:
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int m_ref_count { 1 };
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T* m_parent { nullptr };
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T* m_first_child { nullptr };
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T* m_last_child { nullptr };
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T* m_next_sibling { nullptr };
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T* m_previous_sibling { nullptr };
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};
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template<typename T>
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inline NonnullRefPtr<T> TreeNode<T>::remove_child(NonnullRefPtr<T> node, bool call_removed_from)
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{
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ASSERT(node->m_parent == this);
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if (m_first_child == node)
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m_first_child = node->m_next_sibling;
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if (m_last_child == node)
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m_last_child = node->m_previous_sibling;
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if (node->m_next_sibling)
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node->m_next_sibling->m_previous_sibling = node->m_previous_sibling;
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if (node->m_previous_sibling)
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node->m_previous_sibling->m_next_sibling = node->m_next_sibling;
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node->m_next_sibling = nullptr;
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node->m_previous_sibling = nullptr;
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node->m_parent = nullptr;
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if (call_removed_from)
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node->removed_from(static_cast<T&>(*this));
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node->deref();
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return node;
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}
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template<typename T>
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inline void TreeNode<T>::append_child(NonnullRefPtr<T> node, bool call_inserted_into)
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{
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ASSERT(!node->m_parent);
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if (!static_cast<T*>(this)->is_child_allowed(*node))
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return;
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if (m_last_child)
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m_last_child->m_next_sibling = node.ptr();
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node->m_previous_sibling = m_last_child;
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node->m_parent = static_cast<T*>(this);
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m_last_child = node.ptr();
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if (!m_first_child)
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m_first_child = m_last_child;
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if (call_inserted_into)
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node->inserted_into(static_cast<T&>(*this));
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(void)node.leak_ref();
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}
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template<typename T>
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inline void TreeNode<T>::prepend_child(NonnullRefPtr<T> node, bool call_inserted_into)
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{
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ASSERT(!node->m_parent);
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if (!static_cast<T*>(this)->is_child_allowed(*node))
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return;
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if (m_first_child)
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m_first_child->m_previous_sibling = node.ptr();
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node->m_next_sibling = m_first_child;
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node->m_parent = static_cast<T*>(this);
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m_first_child = node.ptr();
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if (!m_last_child)
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m_last_child = m_first_child;
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if (call_inserted_into)
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node->inserted_into(static_cast<T&>(*this));
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(void)node.leak_ref();
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}
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template<typename T>
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inline void TreeNode<T>::donate_all_children_to(T& node)
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{
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for (T* child = m_first_child; child != nullptr;) {
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T* next_child = child->m_next_sibling;
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child->m_parent = nullptr;
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child->m_next_sibling = nullptr;
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child->m_previous_sibling = nullptr;
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node.append_child(adopt(*child));
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child = next_child;
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}
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m_first_child = nullptr;
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m_last_child = nullptr;
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}
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template<typename T>
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inline bool TreeNode<T>::is_ancestor_of(const TreeNode<T>& other) const
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{
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for (auto* ancestor = other.parent(); ancestor; ancestor = ancestor->parent()) {
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if (ancestor == this)
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return true;
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}
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return false;
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}
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