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267 lines
6.7 KiB
C++
267 lines
6.7 KiB
C++
/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/HashMap.h>
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#include <AK/NonnullRefPtrVector.h>
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#include <AK/Optional.h>
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#include <AK/String.h>
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#include <AK/Vector.h>
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#include <LibGfx/Forward.h>
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#include <LibGfx/Point.h>
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#include <LibGfx/Rect.h>
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namespace Gfx {
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class Segment : public RefCounted<Segment> {
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public:
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enum class Type {
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Invalid,
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MoveTo,
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LineTo,
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QuadraticBezierCurveTo,
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CubicBezierCurveTo,
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EllipticalArcTo,
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};
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Segment(FloatPoint const& point)
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: m_point(point)
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{
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}
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virtual ~Segment() = default;
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FloatPoint const& point() const { return m_point; }
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virtual Type type() const = 0;
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protected:
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FloatPoint m_point;
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};
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class MoveSegment final : public Segment {
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public:
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MoveSegment(FloatPoint const& point)
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: Segment(point)
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{
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}
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private:
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virtual Type type() const override { return Segment::Type::MoveTo; }
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};
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class LineSegment final : public Segment {
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public:
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LineSegment(FloatPoint const& point)
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: Segment(point)
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{
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}
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virtual ~LineSegment() override = default;
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private:
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virtual Type type() const override { return Segment::Type::LineTo; }
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};
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class QuadraticBezierCurveSegment final : public Segment {
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public:
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QuadraticBezierCurveSegment(FloatPoint const& point, FloatPoint const& through)
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: Segment(point)
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, m_through(through)
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{
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}
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virtual ~QuadraticBezierCurveSegment() override = default;
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FloatPoint const& through() const { return m_through; }
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private:
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virtual Type type() const override { return Segment::Type::QuadraticBezierCurveTo; }
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FloatPoint m_through;
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};
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class CubicBezierCurveSegment final : public Segment {
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public:
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CubicBezierCurveSegment(FloatPoint const& point, FloatPoint const& through_0, FloatPoint const& through_1)
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: Segment(point)
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, m_through_0(through_0)
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, m_through_1(through_1)
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{
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}
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virtual ~CubicBezierCurveSegment() override = default;
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FloatPoint const& through_0() const { return m_through_0; }
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FloatPoint const& through_1() const { return m_through_1; }
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private:
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virtual Type type() const override { return Segment::Type::CubicBezierCurveTo; }
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FloatPoint m_through_0;
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FloatPoint m_through_1;
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};
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class EllipticalArcSegment final : public Segment {
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public:
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EllipticalArcSegment(FloatPoint const& point, FloatPoint const& center, const FloatPoint radii, float x_axis_rotation, float theta_1, float theta_delta, bool large_arc, bool sweep)
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: Segment(point)
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, m_center(center)
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, m_radii(radii)
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, m_x_axis_rotation(x_axis_rotation)
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, m_theta_1(theta_1)
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, m_theta_delta(theta_delta)
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, m_large_arc(large_arc)
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, m_sweep(sweep)
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{
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}
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virtual ~EllipticalArcSegment() override = default;
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FloatPoint const& center() const { return m_center; }
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FloatPoint const& radii() const { return m_radii; }
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float x_axis_rotation() const { return m_x_axis_rotation; }
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float theta_1() const { return m_theta_1; }
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float theta_delta() const { return m_theta_delta; }
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bool large_arc() const { return m_large_arc; }
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bool sweep() const { return m_sweep; }
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private:
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virtual Type type() const override { return Segment::Type::EllipticalArcTo; }
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FloatPoint m_center;
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FloatPoint m_radii;
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float m_x_axis_rotation;
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float m_theta_1;
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float m_theta_delta;
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bool m_large_arc;
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bool m_sweep;
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};
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class Path {
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public:
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Path() = default;
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void move_to(FloatPoint const& point)
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{
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append_segment<MoveSegment>(point);
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}
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void line_to(FloatPoint const& point)
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{
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append_segment<LineSegment>(point);
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invalidate_split_lines();
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}
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void horizontal_line_to(float x)
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{
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float previous_y = 0;
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if (!m_segments.is_empty())
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previous_y = m_segments.last().point().y();
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line_to({ x, previous_y });
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}
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void vertical_line_to(float y)
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{
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float previous_x = 0;
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if (!m_segments.is_empty())
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previous_x = m_segments.last().point().x();
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line_to({ previous_x, y });
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}
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void quadratic_bezier_curve_to(FloatPoint const& through, FloatPoint const& point)
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{
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append_segment<QuadraticBezierCurveSegment>(point, through);
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invalidate_split_lines();
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}
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void cubic_bezier_curve_to(FloatPoint const& c1, FloatPoint const& c2, FloatPoint const& p2)
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{
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append_segment<CubicBezierCurveSegment>(p2, c1, c2);
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invalidate_split_lines();
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}
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void elliptical_arc_to(FloatPoint const& point, FloatPoint const& radii, double x_axis_rotation, bool large_arc, bool sweep);
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void arc_to(FloatPoint const& point, float radius, bool large_arc, bool sweep)
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{
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elliptical_arc_to(point, { radius, radius }, 0, large_arc, sweep);
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}
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// Note: This does not do any sanity checks!
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void elliptical_arc_to(FloatPoint const& endpoint, FloatPoint const& center, FloatPoint const& radii, double x_axis_rotation, double theta, double theta_delta, bool large_arc, bool sweep)
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{
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append_segment<EllipticalArcSegment>(
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endpoint,
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center,
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radii,
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x_axis_rotation,
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theta,
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theta_delta,
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large_arc,
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sweep);
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invalidate_split_lines();
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}
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void close();
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void close_all_subpaths();
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struct SplitLineSegment {
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FloatPoint from, to;
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float inverse_slope;
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float x_of_minimum_y;
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float maximum_y;
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float minimum_y;
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float x;
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};
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NonnullRefPtrVector<Segment> const& segments() const { return m_segments; }
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auto& split_lines() const
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{
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if (!m_split_lines.has_value()) {
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const_cast<Path*>(this)->segmentize_path();
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VERIFY(m_split_lines.has_value());
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}
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return m_split_lines.value();
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}
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void clear()
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{
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m_segments.clear();
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m_split_lines.clear();
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}
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Gfx::FloatRect const& bounding_box() const
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{
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if (!m_bounding_box.has_value()) {
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const_cast<Path*>(this)->segmentize_path();
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VERIFY(m_bounding_box.has_value());
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}
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return m_bounding_box.value();
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}
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String to_string() const;
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private:
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void invalidate_split_lines()
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{
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m_split_lines.clear();
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}
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void segmentize_path();
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template<typename T, typename... Args>
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void append_segment(Args&&... args)
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{
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m_segments.append(adopt_ref(*new T(forward<Args>(args)...)));
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}
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NonnullRefPtrVector<Segment> m_segments {};
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Optional<Vector<SplitLineSegment>> m_split_lines {};
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Optional<Gfx::FloatRect> m_bounding_box;
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};
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}
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