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The JS runtime is full of checks for is<NumberObject> and friends. They were showing up in a Speedometer profile as ~1% spent in dynamic_cast, and this basically chops that down to nothing.
39 lines
849 B
C++
39 lines
849 B
C++
/*
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* Copyright (c) 2020-2022, Linus Groh <linusg@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibJS/Runtime/BigInt.h>
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#include <LibJS/Runtime/Object.h>
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namespace JS {
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class BigIntObject final : public Object {
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JS_OBJECT(BigIntObject, Object);
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GC_DECLARE_ALLOCATOR(BigIntObject);
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public:
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static GC::Ref<BigIntObject> create(Realm&, BigInt&);
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virtual ~BigIntObject() override = default;
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BigInt const& bigint() const { return m_bigint; }
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BigInt& bigint() { return m_bigint; }
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private:
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BigIntObject(BigInt&, Object& prototype);
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virtual bool is_bigint_object() const final { return true; }
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virtual void visit_edges(Visitor&) override;
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GC::Ref<BigInt> m_bigint;
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};
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template<>
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inline bool Object::fast_is<BigIntObject>() const { return is_bigint_object(); }
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}
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