ladybird/Userland/Libraries/LibWeb/WebAudio/AudioBufferSourceNode.h

65 lines
2.2 KiB
C++

/*
* Copyright (c) 2024, Bar Yemini <bar.ye651@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibWeb/Bindings/AudioBufferSourceNodePrototype.h>
#include <LibWeb/WebAudio/AudioBuffer.h>
#include <LibWeb/WebAudio/AudioParam.h>
#include <LibWeb/WebAudio/AudioScheduledSourceNode.h>
namespace Web::WebAudio {
// https://webaudio.github.io/web-audio-api/#AudioBufferSourceOptions
struct AudioBufferSourceOptions {
JS::GCPtr<AudioBuffer> buffer;
float detune { 0 };
bool loop { false };
double loop_end { 0 };
double loop_start { 0 };
float playback_rate { 1 };
};
// https://webaudio.github.io/web-audio-api/#AudioBufferSourceNode
class AudioBufferSourceNode : public AudioScheduledSourceNode {
WEB_PLATFORM_OBJECT(AudioBufferSourceNode, AudioScheduledSourceNode);
JS_DECLARE_ALLOCATOR(AudioBufferSourceNode);
public:
virtual ~AudioBufferSourceNode() override;
WebIDL::ExceptionOr<void> set_buffer(JS::GCPtr<AudioBuffer>);
JS::GCPtr<AudioBuffer> buffer() const;
JS::NonnullGCPtr<AudioParam> playback_rate() const;
JS::NonnullGCPtr<AudioParam> detune() const;
WebIDL::ExceptionOr<void> set_loop(bool);
bool loop() const;
WebIDL::ExceptionOr<void> set_loop_start(double);
double loop_start() const;
WebIDL::ExceptionOr<void> set_loop_end(double);
double loop_end() const;
WebIDL::ExceptionOr<void> start(Optional<double>, Optional<double>, Optional<double>);
static WebIDL::ExceptionOr<JS::NonnullGCPtr<AudioBufferSourceNode>> create(JS::Realm&, JS::NonnullGCPtr<BaseAudioContext>, AudioBufferSourceOptions const& = {});
static WebIDL::ExceptionOr<JS::NonnullGCPtr<AudioBufferSourceNode>> construct_impl(JS::Realm&, JS::NonnullGCPtr<BaseAudioContext>, AudioBufferSourceOptions const& = {});
protected:
AudioBufferSourceNode(JS::Realm&, JS::NonnullGCPtr<BaseAudioContext>, AudioBufferSourceOptions const& = {});
virtual void initialize(JS::Realm&) override;
virtual void visit_edges(Cell::Visitor&) override;
private:
JS::GCPtr<AudioBuffer> m_buffer;
JS::NonnullGCPtr<AudioParam> m_playback_rate;
JS::NonnullGCPtr<AudioParam> m_detune;
bool m_loop { false };
double m_loop_start { 0.0 };
double m_loop_end { 0.0 };
};
}