ladybird/Userland/Libraries/LibWeb/HTML/Canvas
MacDue 8057542dea LibGfx: Simplify path storage and tidy up APIs
Rather than make path segments virtual and refcounted let's store
`Gfx::Path`s as a list of `FloatPoints` and a separate list of commands.

This reduces the size of paths, for example, a `MoveTo` goes from 24
bytes to 9 bytes (one point + a single byte command), and removes a
layer of indirection when accessing segments. A nice little bonus is
transforming a path can now be done by applying the transform to all
points in the path (without looking at the commands).

Alongside this there's been a few minor API changes:

- `path.segments()` has been removed
  * All current uses could be replaced by a new `path.is_empty()` API
  * There's also now an iterator for looping over `Gfx::Path` segments
- `path.add_path(other_path)` has been removed
  * This was a duplicate of `path.append_path(other_path)`
- `path.ensure_subpath(point)` has been removed
  * Had one use and is equivalent to an `is_empty()` check + `move_to()`
- `path.close()` and `path.close_all_subpaths()` assume an implicit
  `moveto 0,0` if there's no `moveto` at the start of a path (for
  consistency with `path.segmentize_path()`).

Only the last point could change behaviour (though in LibWeb/SVGs all
paths start with a `moveto` as per the spec, it's only possible to
construct a path without a starting `moveto` via LibGfx APIs).
2024-03-18 07:09:37 +01:00
..
CanvasCompositing.h
CanvasCompositing.idl
CanvasDrawImage.cpp
CanvasDrawImage.h
CanvasDrawImage.idl
CanvasDrawPath.h
CanvasDrawPath.idl
CanvasFillStrokeStyles.h
CanvasFillStrokeStyles.idl
CanvasImageData.h
CanvasImageData.idl
CanvasImageSmoothing.h
CanvasImageSmoothing.idl
CanvasPath.cpp LibGfx: Simplify path storage and tidy up APIs 2024-03-18 07:09:37 +01:00
CanvasPath.h
CanvasPath.idl
CanvasPathDrawingStyles.h
CanvasPathDrawingStyles.idl
CanvasRect.h
CanvasRect.idl
CanvasState.cpp
CanvasState.h
CanvasState.idl
CanvasText.h
CanvasText.idl
CanvasTextDrawingStyles.h
CanvasTextDrawingStyles.idl
CanvasTransform.h
CanvasTransform.idl