ladybird/Libraries/LibWeb/CSS/CSSTransition.cpp
Andreas Kling a6dfc74e93 LibWeb: Only set prototype once for object with IDL interface
Before this change, we were going through the chain of base classes for
each IDL interface object and having them set the prototype to their
prototype.

Instead of doing that, reorder things so that we set the right prototype
immediately in Foo::initialize(), and then don't bother in all the base
class overrides.

This knocks off a ~1% profile item on Speedometer 3.
2025-04-20 18:43:11 +02:00

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/*
* Copyright (c) 2024, Matthew Olsson <mattco@serenityos.org>
* Copyright (c) 2024, Sam Atkins <sam@ladybird.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibWeb/Animations/DocumentTimeline.h>
#include <LibWeb/Bindings/CSSTransitionPrototype.h>
#include <LibWeb/Bindings/Intrinsics.h>
#include <LibWeb/CSS/CSSStyleDeclaration.h>
#include <LibWeb/CSS/CSSTransition.h>
#include <LibWeb/CSS/Interpolation.h>
#include <LibWeb/DOM/Document.h>
#include <LibWeb/DOM/Element.h>
#include <LibWeb/HTML/Scripting/TemporaryExecutionContext.h>
namespace Web::CSS {
GC_DEFINE_ALLOCATOR(CSSTransition);
GC::Ref<CSSTransition> CSSTransition::start_a_transition(DOM::Element& element, PropertyID property_id, size_t transition_generation,
double start_time, double end_time, NonnullRefPtr<CSSStyleValue const> start_value, NonnullRefPtr<CSSStyleValue const> end_value,
NonnullRefPtr<CSSStyleValue const> reversing_adjusted_start_value, double reversing_shortening_factor)
{
auto& realm = element.realm();
return realm.create<CSSTransition>(realm, element, property_id, transition_generation, start_time, end_time, start_value, end_value, reversing_adjusted_start_value, reversing_shortening_factor);
}
Animations::AnimationClass CSSTransition::animation_class() const
{
return Animations::AnimationClass::CSSTransition;
}
Optional<int> CSSTransition::class_specific_composite_order(GC::Ref<Animations::Animation> other_animation) const
{
auto other = GC::Ref { as<CSSTransition>(*other_animation) };
// Within the set of CSS Transitions, two animations A and B are sorted in composite order (first to last) as
// follows:
// 1. If neither A nor B has an owning element, sort based on their relative position in the global animation list.
if (!owning_element() && !other->owning_element())
return global_animation_list_order() - other->global_animation_list_order();
// 2. Otherwise, if only one of A or B has an owning element, let the animation with an owning element sort first.
if (owning_element() && !other->owning_element())
return -1;
if (!owning_element() && other->owning_element())
return 1;
// 3. Otherwise, if the owning element of A and B differs, sort A and B by tree order of their corresponding owning
// elements. With regard to pseudo-elements, the sort order is as follows:
// - element
// - ::marker
// - ::before
// - any other pseudo-elements not mentioned specifically in this list, sorted in ascending order by the Unicode
// codepoints that make up each selector
// - ::after
// - element children
if (owning_element().ptr() != other->owning_element().ptr()) {
// FIXME: Actually sort by tree order
return {};
}
// 4. Otherwise, if A and B have different transition generation values, sort by their corresponding transition
// generation in ascending order.
if (m_transition_generation != other->m_transition_generation)
return m_transition_generation - other->m_transition_generation;
// FIXME:
// 5. Otherwise, sort A and B in ascending order by the Unicode codepoints that make up the expanded transition
// property name of each transition (i.e. without attempting case conversion and such that -moz-column-width
// sorts before column-width).
return {};
}
CSSTransition::CSSTransition(JS::Realm& realm, DOM::Element& element, PropertyID property_id, size_t transition_generation,
double start_time, double end_time, NonnullRefPtr<CSSStyleValue const> start_value, NonnullRefPtr<CSSStyleValue const> end_value,
NonnullRefPtr<CSSStyleValue const> reversing_adjusted_start_value, double reversing_shortening_factor)
: Animations::Animation(realm)
, m_transition_property(property_id)
, m_transition_generation(transition_generation)
, m_start_time(start_time)
, m_end_time(end_time)
, m_start_value(move(start_value))
, m_end_value(move(end_value))
, m_reversing_adjusted_start_value(move(reversing_adjusted_start_value))
, m_reversing_shortening_factor(reversing_shortening_factor)
, m_keyframe_effect(Animations::KeyframeEffect::create(realm))
{
// FIXME:
// Transitions generated using the markup defined in this specification are not added to the global animation list
// when they are created. Instead, these animations are appended to the global animation list at the first moment
// when they transition out of the idle play state after being disassociated from their owning element. Transitions
// that have been disassociated from their owning element but are still idle do not have a defined composite order.
set_start_time(start_time - element.document().timeline()->current_time().value());
// Construct a KeyframesEffect for our animation
m_keyframe_effect->set_target(&element);
m_keyframe_effect->set_start_delay(start_time);
m_keyframe_effect->set_iteration_duration(m_end_time - start_time);
m_keyframe_effect->set_timing_function(element.property_transition_attributes(property_id)->timing_function);
auto key_frame_set = adopt_ref(*new Animations::KeyframeEffect::KeyFrameSet);
Animations::KeyframeEffect::KeyFrameSet::ResolvedKeyFrame initial_keyframe;
initial_keyframe.properties.set(property_id, m_start_value);
Animations::KeyframeEffect::KeyFrameSet::ResolvedKeyFrame final_keyframe;
final_keyframe.properties.set(property_id, m_end_value);
key_frame_set->keyframes_by_key.insert(0, initial_keyframe);
key_frame_set->keyframes_by_key.insert(100 * Animations::KeyframeEffect::AnimationKeyFrameKeyScaleFactor, final_keyframe);
m_keyframe_effect->set_key_frame_set(key_frame_set);
set_timeline(element.document().timeline());
set_owning_element(element);
set_effect(m_keyframe_effect);
element.associate_with_animation(*this);
element.set_transition(m_transition_property, *this);
HTML::TemporaryExecutionContext context(realm);
play().release_value_but_fixme_should_propagate_errors();
}
void CSSTransition::initialize(JS::Realm& realm)
{
WEB_SET_PROTOTYPE_FOR_INTERFACE(CSSTransition);
Base::initialize(realm);
}
void CSSTransition::visit_edges(Cell::Visitor& visitor)
{
Base::visit_edges(visitor);
visitor.visit(m_cached_declaration);
visitor.visit(m_keyframe_effect);
}
double CSSTransition::timing_function_output_at_time(double t) const
{
auto progress = (t - transition_start_time()) / (transition_end_time() - transition_start_time());
// AD-HOC: If the transition has an empty duration then we get NaN here,
// setting progress to 1 because an instant transition may be considered "finished".
if (transition_start_time() < transition_end_time())
progress = 1;
// FIXME: Is this before_flag value correct?
bool before_flag = t < transition_start_time();
return m_keyframe_effect->timing_function().evaluate_at(progress, before_flag);
}
NonnullRefPtr<CSSStyleValue const> CSSTransition::value_at_time(double t) const
{
// https://drafts.csswg.org/css-transitions/#application
auto progress = timing_function_output_at_time(t);
auto result = interpolate_property(*m_keyframe_effect->target(), m_transition_property, m_start_value, m_end_value, progress);
if (result)
return result.release_nonnull();
return m_start_value;
}
}