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On my machine, benchmarking 3DFileViewer revealed ~2.5% of CPU time spent in `Vector<GPU::Vertex>::try_append`. By carefully managing list capacities, we can remove this method from profiles altogether. |
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| .. | ||
| Buffer | ||
| Clipper.cpp | ||
| Clipper.h | ||
| CMakeLists.txt | ||
| Config.h | ||
| Device.cpp | ||
| Device.h | ||
| Image.cpp | ||
| Image.h | ||
| ISA.h | ||
| PixelConverter.cpp | ||
| PixelConverter.h | ||
| PixelQuad.h | ||
| Sampler.cpp | ||
| Sampler.h | ||
| Shader.cpp | ||
| Shader.h | ||
| ShaderCompiler.cpp | ||
| ShaderCompiler.h | ||
| ShaderProcessor.cpp | ||
| ShaderProcessor.h | ||
| SIMD.h | ||
| Triangle.h | ||