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These classes only needed Window to get at its realm. Pass a realm directly to construct HTML classes.
39 lines
1.2 KiB
C++
39 lines
1.2 KiB
C++
/*
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* Copyright (c) 2022, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWeb/Bindings/Intrinsics.h>
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#include <LibWeb/HTML/PromiseRejectionEvent.h>
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namespace Web::HTML {
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PromiseRejectionEvent* PromiseRejectionEvent::create(JS::Realm& realm, FlyString const& event_name, PromiseRejectionEventInit const& event_init)
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{
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return realm.heap().allocate<PromiseRejectionEvent>(realm, realm, event_name, event_init);
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}
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PromiseRejectionEvent* PromiseRejectionEvent::construct_impl(JS::Realm& realm, FlyString const& event_name, PromiseRejectionEventInit const& event_init)
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{
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return create(realm, event_name, event_init);
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}
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PromiseRejectionEvent::PromiseRejectionEvent(JS::Realm& realm, FlyString const& event_name, PromiseRejectionEventInit const& event_init)
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: DOM::Event(realm, event_name, event_init)
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, m_promise(const_cast<JS::Promise*>(event_init.promise.cell()))
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, m_reason(event_init.reason)
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{
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set_prototype(&Bindings::cached_web_prototype(realm, "PromiseRejectionEvent"));
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}
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PromiseRejectionEvent::~PromiseRejectionEvent() = default;
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void PromiseRejectionEvent::visit_edges(Cell::Visitor& visitor)
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{
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Base::visit_edges(visitor);
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visitor.visit(m_promise);
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visitor.visit(m_reason);
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}
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}
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