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We must reply to requests received from the client in the order they are received. The wrench in this requirement is handling requests that must be performed asynchronously, such as fetching the serialized DOM tree from the WebContent process. We currently handle this with a "block token". Async request handlers hold a token that blocks any subsequent responses from being sent. When that token is removed (i.e. the async request now has a response to be sent), the async response is then sent followed by the blocked responses in-order. This strategy had a limitation that we could not handle an actor trying to take 2 block tokens, meaning only one async request could be handled at a time. This has been fine so far, but an upcoming feature (style sheet sources) will break this limitation. The client will request N sources at a time, which would try to take N block tokens. The new strategy is to assign all requests an ID, and store a list of request IDs that are awaiting a response. When the server wants to send a reply, we match the ID of the replied-to message to this list of IDs. If it is not the first in this list, then we are blocked waiting for an earlier reply, and just store the response. When the earlier request(s) receive their response, we can then send out all blocked replies (up to the next request that has not yet received a response).
120 lines
3.2 KiB
C++
120 lines
3.2 KiB
C++
/*
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* Copyright (c) 2025, Tim Flynn <trflynn89@ladybird.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <AK/Debug.h>
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#include <AK/JsonObject.h>
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#include <AK/JsonValue.h>
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#include <LibCore/EventLoop.h>
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#include <LibCore/Socket.h>
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#include <LibCore/TCPServer.h>
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#include <LibDevTools/Actors/DeviceActor.h>
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#include <LibDevTools/Actors/PreferenceActor.h>
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#include <LibDevTools/Actors/ProcessActor.h>
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#include <LibDevTools/Actors/TabActor.h>
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#include <LibDevTools/Connection.h>
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#include <LibDevTools/DevToolsServer.h>
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namespace DevTools {
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static u64 s_server_count = 0;
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ErrorOr<NonnullOwnPtr<DevToolsServer>> DevToolsServer::create(DevToolsDelegate& delegate, u16 port)
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{
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auto address = IPv4Address::from_string("0.0.0.0"sv).release_value();
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auto server = TRY(Core::TCPServer::try_create());
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TRY(server->listen(address, port, Core::TCPServer::AllowAddressReuse::Yes));
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return adopt_own(*new DevToolsServer(delegate, move(server)));
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}
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DevToolsServer::DevToolsServer(DevToolsDelegate& delegate, NonnullRefPtr<Core::TCPServer> server)
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: m_server(move(server))
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, m_delegate(delegate)
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, m_server_id(s_server_count++)
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{
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m_server->on_ready_to_accept = [this]() {
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if (auto result = on_new_client(); result.is_error())
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warnln("Failed to accept DevTools client: {}", result.error());
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};
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}
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DevToolsServer::~DevToolsServer() = default;
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void DevToolsServer::refresh_tab_list()
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{
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if (!m_root_actor)
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return;
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m_actor_registry.remove_all_matching([](auto const&, auto const& actor) {
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return is<TabActor>(*actor);
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});
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m_root_actor->send_tab_list_changed_message();
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}
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ErrorOr<void> DevToolsServer::on_new_client()
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{
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if (m_connection)
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return Error::from_string_literal("Only one active DevTools connection is currently allowed");
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auto client = TRY(m_server->accept());
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auto buffered_socket = TRY(Core::BufferedTCPSocket::create(move(client)));
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m_connection = Connection::create(move(buffered_socket));
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m_connection->on_connection_closed = [this]() {
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close_connection();
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};
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m_connection->on_message_received = [this](auto message) {
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on_message_received(move(message));
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};
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m_root_actor = register_actor<RootActor>();
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register_actor<DeviceActor>();
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register_actor<PreferenceActor>();
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register_actor<ProcessActor>(ProcessDescription { .is_parent = true });
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return {};
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}
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void DevToolsServer::on_message_received(JsonObject message)
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{
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auto to = message.get_string("to"sv);
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if (!to.has_value()) {
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m_root_actor->send_missing_parameter_error({}, "to"sv);
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return;
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}
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auto actor = m_actor_registry.find(*to);
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if (actor == m_actor_registry.end()) {
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m_root_actor->send_unknown_actor_error({}, *to);
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return;
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}
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auto type = message.get_string("type"sv);
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if (!type.has_value()) {
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actor->value->send_missing_parameter_error({}, "type"sv);
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return;
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}
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actor->value->message_received(*type, move(message));
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}
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void DevToolsServer::close_connection()
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{
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dbgln_if(DEVTOOLS_DEBUG, "Lost connection to the DevTools client");
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Core::deferred_invoke([this]() {
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m_connection = nullptr;
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m_actor_registry.clear();
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m_root_actor = nullptr;
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});
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}
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}
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