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The upcoming generated types will match those for pseudo-classes: A PseudoElementSelector type, that then holds a PseudoElement enum defining what it is. That enum will be at the top level in the Web::CSS namespace. In order to keep the diffs clearer, this commit renames and moves the types, and then a following one will replace the handwritten enum with a generated one.
990 lines
47 KiB
C++
990 lines
47 KiB
C++
/*
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* Copyright (c) 2023-2024, Matthew Olsson <mattco@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <AK/Bitmap.h>
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#include <AK/QuickSort.h>
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#include <LibJS/Runtime/Iterator.h>
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#include <LibWeb/Animations/Animation.h>
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#include <LibWeb/Animations/KeyframeEffect.h>
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#include <LibWeb/Animations/PseudoElementParsing.h>
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#include <LibWeb/Bindings/KeyframeEffectPrototype.h>
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#include <LibWeb/CSS/ComputedProperties.h>
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#include <LibWeb/CSS/Parser/Parser.h>
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#include <LibWeb/CSS/StyleComputer.h>
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#include <LibWeb/CSS/StyleValues/CSSKeywordValue.h>
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#include <LibWeb/Layout/Node.h>
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#include <LibWeb/Painting/Paintable.h>
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#include <LibWeb/WebIDL/ExceptionOr.h>
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namespace Web::Animations {
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GC_DEFINE_ALLOCATOR(KeyframeEffect);
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template<typename T>
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WebIDL::ExceptionOr<Variant<T, Vector<T>>> convert_value_to_maybe_list(JS::Realm& realm, JS::Value value, Function<WebIDL::ExceptionOr<T>(JS::Value)>& value_converter)
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{
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auto& vm = realm.vm();
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if (TRY(value.is_array(vm))) {
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Vector<T> offsets;
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auto iterator = TRY(JS::get_iterator(vm, value, JS::IteratorHint::Sync));
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auto values = TRY(JS::iterator_to_list(vm, iterator));
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for (auto const& element : values) {
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if (element.is_undefined()) {
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offsets.append({});
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} else {
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offsets.append(TRY(value_converter(element)));
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}
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}
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return offsets;
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}
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return TRY(value_converter(value));
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}
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enum class AllowLists {
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Yes,
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No,
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};
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template<AllowLists AL>
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using KeyframeType = Conditional<AL == AllowLists::Yes, BasePropertyIndexedKeyframe, BaseKeyframe>;
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// https://www.w3.org/TR/web-animations-1/#process-a-keyframe-like-object
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template<AllowLists AL>
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static WebIDL::ExceptionOr<KeyframeType<AL>> process_a_keyframe_like_object(JS::Realm& realm, JS::Value keyframe_input)
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{
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auto& vm = realm.vm();
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Function<WebIDL::ExceptionOr<Optional<double>>(JS::Value)> to_offset = [&vm](JS::Value value) -> WebIDL::ExceptionOr<Optional<double>> {
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if (value.is_undefined())
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return Optional<double> {};
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auto double_value = TRY(value.to_double(vm));
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if (isnan(double_value) || isinf(double_value))
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return WebIDL::SimpleException { WebIDL::SimpleExceptionType::TypeError, MUST(String::formatted("Invalid offset value: {}", TRY(value.to_string(vm)))) };
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return double_value;
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};
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Function<WebIDL::ExceptionOr<String>(JS::Value)> to_string = [&vm](JS::Value value) -> WebIDL::ExceptionOr<String> {
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return TRY(value.to_string(vm));
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};
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Function<WebIDL::ExceptionOr<Bindings::CompositeOperationOrAuto>(JS::Value)> to_composite_operation = [&vm](JS::Value value) -> WebIDL::ExceptionOr<Bindings::CompositeOperationOrAuto> {
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if (value.is_undefined())
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return Bindings::CompositeOperationOrAuto::Auto;
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auto string_value = TRY(value.to_string(vm));
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if (string_value == "replace")
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return Bindings::CompositeOperationOrAuto::Replace;
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if (string_value == "add")
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return Bindings::CompositeOperationOrAuto::Add;
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if (string_value == "accumulate")
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return Bindings::CompositeOperationOrAuto::Accumulate;
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if (string_value == "auto")
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return Bindings::CompositeOperationOrAuto::Auto;
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return WebIDL::SimpleException { WebIDL::SimpleExceptionType::TypeError, "Invalid composite value"sv };
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};
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// 1. Run the procedure to convert an ECMAScript value to a dictionary type with keyframe input as the ECMAScript
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// value, and the dictionary type depending on the value of the allow lists flag as follows:
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//
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// -> If allow lists is true, use the following dictionary type: <BasePropertyIndexedKeyframe>.
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// -> Otherwise, use the following dictionary type: <BaseKeyframe>.
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//
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// Store the result of this procedure as keyframe output.
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KeyframeType<AL> keyframe_output;
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if (keyframe_input.is_nullish())
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return keyframe_output;
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auto& keyframe_object = keyframe_input.as_object();
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auto composite = TRY(keyframe_object.get("composite"));
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if (composite.is_undefined())
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composite = JS::PrimitiveString::create(vm, "auto"_string);
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auto easing = TRY(keyframe_object.get("easing"));
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if (easing.is_undefined())
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easing = JS::PrimitiveString::create(vm, "linear"_string);
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auto offset = TRY(keyframe_object.get("offset"));
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if constexpr (AL == AllowLists::Yes) {
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keyframe_output.composite = TRY(convert_value_to_maybe_list(realm, composite, to_composite_operation));
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auto easing_maybe_list = TRY(convert_value_to_maybe_list(realm, easing, to_string));
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easing_maybe_list.visit(
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[&](String const& value) {
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keyframe_output.easing = EasingValue { value };
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},
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[&](Vector<String> const& values) {
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Vector<EasingValue> easing_values;
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for (auto& easing_value : values)
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easing_values.append(easing_value);
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keyframe_output.easing = move(easing_values);
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});
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keyframe_output.offset = TRY(convert_value_to_maybe_list(realm, offset, to_offset));
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} else {
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keyframe_output.composite = TRY(to_composite_operation(composite));
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keyframe_output.easing = TRY(to_string(easing));
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keyframe_output.offset = TRY(to_offset(offset));
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}
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// 2. Build up a list of animatable properties as follows:
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//
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// 1. Let animatable properties be a list of property names (including shorthand properties that have longhand
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// sub-properties that are animatable) that can be animated by the implementation.
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// 2. Convert each property name in animatable properties to the equivalent IDL attribute by applying the
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// animation property name to IDL attribute name algorithm.
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// 3. Let input properties be the result of calling the EnumerableOwnNames operation with keyframe input as the
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// object.
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// 4. Make up a new list animation properties that consists of all of the properties that are in both input
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// properties and animatable properties, or which are in input properties and conform to the
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// <custom-property-name> production.
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auto input_properties = TRY(keyframe_object.enumerable_own_property_names(JS::Object::PropertyKind::Key));
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Vector<String> animation_properties;
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Optional<JS::Value> all_value;
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for (auto const& input_property : input_properties) {
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if (!input_property.is_string())
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continue;
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auto name = input_property.as_string().utf8_string();
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if (name == "all"sv) {
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all_value = TRY(keyframe_object.get(vm.names.all));
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for (auto i = to_underlying(CSS::first_longhand_property_id); i <= to_underlying(CSS::last_longhand_property_id); ++i) {
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auto property = static_cast<CSS::PropertyID>(i);
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if (CSS::is_animatable_property(property))
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animation_properties.append(String { CSS::string_from_property_id(property) });
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}
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} else {
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// Handle the two special cases
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if (name == "cssFloat"sv || name == "cssOffset"sv) {
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animation_properties.append(name);
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} else if (name == "float"sv || name == "offset"sv) {
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// Ignore these property names
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} else if (auto property = CSS::property_id_from_camel_case_string(name); property.has_value()) {
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if (CSS::is_animatable_property(property.value()))
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animation_properties.append(name);
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}
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}
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}
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// 5. Sort animation properties in ascending order by the Unicode codepoints that define each property name.
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quick_sort(animation_properties);
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// 6. For each property name in animation properties,
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for (auto const& property_name : animation_properties) {
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// 1. Let raw value be the result of calling the [[Get]] internal method on keyframe input, with property name
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// as the property key and keyframe input as the receiver.
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// 2. Check the completion record of raw value.
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JS::PropertyKey key { property_name.to_byte_string(), JS::PropertyKey::StringMayBeNumber::No };
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auto raw_value = TRY(keyframe_object.has_property(key)) ? TRY(keyframe_object.get(key)) : *all_value;
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using PropertyValuesType = Conditional<AL == AllowLists::Yes, Vector<String>, String>;
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PropertyValuesType property_values;
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// 3. Convert raw value to a DOMString or sequence of DOMStrings property values as follows:
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// -> If allow lists is true,
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if constexpr (AL == AllowLists::Yes) {
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// Let property values be the result of converting raw value to IDL type (DOMString or sequence<DOMString>)
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// using the procedures defined for converting an ECMAScript value to an IDL value [WEBIDL].
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auto intermediate_property_values = TRY(convert_value_to_maybe_list(realm, raw_value, to_string));
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// If property values is a single DOMString, replace property values with a sequence of DOMStrings with the
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// original value of property values as the only element.
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if (intermediate_property_values.has<String>())
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property_values = Vector { intermediate_property_values.get<String>() };
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else
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property_values = intermediate_property_values.get<Vector<String>>();
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}
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// -> Otherwise,
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else {
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// Let property values be the result of converting raw value to a DOMString using the procedure for
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// converting an ECMAScript value to a DOMString [WEBIDL].
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property_values = TRY(raw_value.to_string(vm));
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}
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// 4. Calculate the normalized property name as the result of applying the IDL attribute name to animation
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// property name algorithm to property name.
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// Note: We do not need to do this, since we did not need to do the reverse step (animation property name to IDL
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// attribute name) in the steps above.
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// 5. Add a property to keyframe output with normalized property name as the property name, and property values
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// as the property value.
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if constexpr (AL == AllowLists::Yes) {
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keyframe_output.properties.set(property_name, property_values);
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} else {
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keyframe_output.unparsed_properties().set(property_name, property_values);
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}
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}
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return keyframe_output;
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}
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// https://www.w3.org/TR/web-animations-1/#compute-missing-keyframe-offsets
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static void compute_missing_keyframe_offsets(Vector<BaseKeyframe>& keyframes)
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{
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// 1. For each keyframe, in keyframes, let the computed keyframe offset of the keyframe be equal to its keyframe
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// offset value.
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for (auto& keyframe : keyframes)
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keyframe.computed_offset = keyframe.offset;
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// 2. If keyframes contains more than one keyframe and the computed keyframe offset of the first keyframe in
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// keyframes is null, set the computed keyframe offset of the first keyframe to 0.
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if (keyframes.size() > 1 && !keyframes[0].computed_offset.has_value())
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keyframes[0].computed_offset = 0.0;
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// 3. If the computed keyframe offset of the last keyframe in keyframes is null, set its computed keyframe offset
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// to 1.
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if (!keyframes.is_empty() && !keyframes.last().computed_offset.has_value())
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keyframes.last().computed_offset = 1.0;
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// 4. For each pair of keyframes A and B where:
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// - A appears before B in keyframes, and
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// - A and B have a computed keyframe offset that is not null, and
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// - all keyframes between A and B have a null computed keyframe offset,
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auto find_next_index_of_keyframe_with_computed_offset = [&](size_t starting_index) -> Optional<size_t> {
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for (size_t index = starting_index; index < keyframes.size(); index++) {
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if (keyframes[index].computed_offset.has_value())
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return index;
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}
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return {};
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};
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auto maybe_index_a = find_next_index_of_keyframe_with_computed_offset(0);
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if (!maybe_index_a.has_value())
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return;
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auto index_a = maybe_index_a.value();
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auto maybe_index_b = find_next_index_of_keyframe_with_computed_offset(index_a + 1);
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while (maybe_index_b.has_value()) {
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auto index_b = maybe_index_b.value();
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// calculate the computed keyframe offset of each keyframe between A and B as follows:
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for (size_t keyframe_index = index_a + 1; keyframe_index < index_b; keyframe_index++) {
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// 1. Let offsetk be the computed keyframe offset of a keyframe k.
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auto offset_a = keyframes[index_a].computed_offset.value();
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auto offset_b = keyframes[index_b].computed_offset.value();
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// 2. Let n be the number of keyframes between and including A and B minus 1.
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auto n = static_cast<double>(index_b - index_a);
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// 3. Let index refer to the position of keyframe in the sequence of keyframes between A and B such that the
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// first keyframe after A has an index of 1.
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auto index = static_cast<double>(keyframe_index - index_a);
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// 4. Set the computed keyframe offset of keyframe to offsetA + (offsetB − offsetA) × index / n.
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keyframes[keyframe_index].computed_offset = (offset_a + (offset_b - offset_a)) * index / n;
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}
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index_a = index_b;
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maybe_index_b = find_next_index_of_keyframe_with_computed_offset(index_b + 1);
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}
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}
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// https://www.w3.org/TR/web-animations-1/#loosely-sorted-by-offset
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static bool is_loosely_sorted_by_offset(Vector<BaseKeyframe> const& keyframes)
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{
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// The list of keyframes for a keyframe effect must be loosely sorted by offset which means that for each keyframe
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// in the list that has a keyframe offset that is not null, the offset is greater than or equal to the offset of the
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// previous keyframe in the list with a keyframe offset that is not null, if any.
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Optional<double> last_offset;
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for (auto const& keyframe : keyframes) {
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if (!keyframe.offset.has_value())
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continue;
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if (last_offset.has_value() && keyframe.offset.value() < last_offset.value())
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return false;
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last_offset = keyframe.offset;
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}
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return true;
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}
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// https://www.w3.org/TR/web-animations-1/#process-a-keyframes-argument
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static WebIDL::ExceptionOr<Vector<BaseKeyframe>> process_a_keyframes_argument(JS::Realm& realm, GC::Ptr<JS::Object> object)
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{
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auto& vm = realm.vm();
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// 1. If object is null, return an empty sequence of keyframes.
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if (!object)
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return Vector<BaseKeyframe> {};
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// 2. Let processed keyframes be an empty sequence of keyframes.
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Vector<BaseKeyframe> processed_keyframes;
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Vector<EasingValue> unused_easings;
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// 3. Let method be the result of GetMethod(object, @@iterator).
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// 4. Check the completion record of method.
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auto method = TRY(JS::Value(object).get_method(vm, vm.well_known_symbol_iterator()));
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// 5. Perform the steps corresponding to the first matching condition from below,
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// -> If method is not undefined,
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if (method) {
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// 1. Let iter be GetIterator(object, method).
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// 2. Check the completion record of iter.
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auto iter = TRY(JS::get_iterator_from_method(vm, object, *method));
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// 3. Repeat:
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while (true) {
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// 1. Let next be IteratorStep(iter).
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// 2. Check the completion record of next.
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auto next = TRY(JS::iterator_step(vm, iter));
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// 3. If next is false abort this loop.
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if (!next)
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break;
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// 4. Let nextItem be IteratorValue(next).
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// 5. Check the completion record of nextItem.
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auto next_item = TRY(JS::iterator_value(vm, *next));
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// 6. If Type(nextItem) is not Undefined, Null or Object, then throw a TypeError and abort these steps.
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if (!next_item.is_nullish() && !next_item.is_object())
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return vm.throw_completion<JS::TypeError>(JS::ErrorType::NotAnObjectOrNull, next_item.to_string_without_side_effects());
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// 7. Append to processed keyframes the result of running the procedure to process a keyframe-like object
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// passing nextItem as the keyframe input and with the allow lists flag set to false.
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processed_keyframes.append(TRY(process_a_keyframe_like_object<AllowLists::No>(realm, next_item)));
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}
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}
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// -> Otherwise,
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else {
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// 1. Let property-indexed keyframe be the result of running the procedure to process a keyframe-like object
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// passing object as the keyframe input and with the allow lists flag set to true.
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auto property_indexed_keyframe = TRY(process_a_keyframe_like_object<AllowLists::Yes>(realm, object));
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// 2. For each member, m, in property-indexed keyframe, perform the following steps:
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for (auto const& [property_name, property_values] : property_indexed_keyframe.properties) {
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// 1. Let property name be the key for m.
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// 2. If property name is "composite", or "easing", or "offset", skip the remaining steps in this loop and
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// continue from the next member in property-indexed keyframe after m.
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// Note: This will never happen, since these fields have dedicated members on BasePropertyIndexedKeyframe
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// 3. Let property values be the value for m.
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// 4. Let property keyframes be an empty sequence of keyframes.
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Vector<BaseKeyframe> property_keyframes;
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// 5. For each value, v, in property values perform the following steps:
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for (auto const& value : property_values) {
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// 1. Let k be a new keyframe with a null keyframe offset.
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BaseKeyframe keyframe;
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// 2. Add the property-value pair, property name → v, to k.
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keyframe.unparsed_properties().set(property_name, value);
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// 3. Append k to property keyframes.
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property_keyframes.append(keyframe);
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}
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// 6. Apply the procedure to compute missing keyframe offsets to property keyframes.
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compute_missing_keyframe_offsets(property_keyframes);
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// 7. Add keyframes in property keyframes to processed keyframes.
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processed_keyframes.extend(move(property_keyframes));
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}
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// 3. Sort processed keyframes by the computed keyframe offset of each keyframe in increasing order.
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quick_sort(processed_keyframes, [](auto const& a, auto const& b) {
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return a.computed_offset.value() < b.computed_offset.value();
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});
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// 4. Merge adjacent keyframes in processed keyframes when they have equal computed keyframe offsets.
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// Note: The spec doesn't specify how to merge them, but WebKit seems to just override the properties of the
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// earlier keyframe with the properties of the later keyframe.
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for (int i = 0; i < static_cast<int>(processed_keyframes.size() - 1); i++) {
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auto& keyframe_a = processed_keyframes[i];
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auto& keyframe_b = processed_keyframes[i + 1];
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if (keyframe_a.computed_offset.value() == keyframe_b.computed_offset.value()) {
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keyframe_a.easing = keyframe_b.easing;
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keyframe_a.composite = keyframe_b.composite;
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for (auto const& [property_name, property_value] : keyframe_b.unparsed_properties())
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keyframe_a.unparsed_properties().set(property_name, property_value);
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||
processed_keyframes.remove(i + 1);
|
||
i--;
|
||
}
|
||
}
|
||
|
||
// 5. Let offsets be a sequence of nullable double values assigned based on the type of the "offset" member
|
||
// of the property-indexed keyframe as follows:
|
||
//
|
||
// -> sequence<double?>,
|
||
// The value of "offset" as-is.
|
||
// -> double?,
|
||
// A sequence of length one with the value of "offset" as its single item, i.e. « offset »,
|
||
auto offsets = property_indexed_keyframe.offset.has<Optional<double>>()
|
||
? Vector { property_indexed_keyframe.offset.get<Optional<double>>() }
|
||
: property_indexed_keyframe.offset.get<Vector<Optional<double>>>();
|
||
|
||
// 6. Assign each value in offsets to the keyframe offset of the keyframe with corresponding position in
|
||
// processed keyframes until the end of either sequence is reached.
|
||
for (size_t i = 0; i < offsets.size() && i < processed_keyframes.size(); i++)
|
||
processed_keyframes[i].offset = offsets[i];
|
||
|
||
// 7. Let easings be a sequence of DOMString values assigned based on the type of the "easing" member of the
|
||
// property-indexed keyframe as follows:
|
||
//
|
||
// -> sequence<DOMString>,
|
||
// The value of "easing" as-is.
|
||
// -> DOMString,
|
||
// A sequence of length one with the value of "easing" as its single item, i.e. « easing »,
|
||
auto easings = property_indexed_keyframe.easing.has<EasingValue>()
|
||
? Vector { property_indexed_keyframe.easing.get<EasingValue>() }
|
||
: property_indexed_keyframe.easing.get<Vector<EasingValue>>();
|
||
|
||
// 8. If easings is an empty sequence, let it be a sequence of length one containing the single value "linear",
|
||
// i.e. « "linear" ».
|
||
if (easings.is_empty())
|
||
easings.append("linear"_string);
|
||
|
||
// 9. If easings has fewer items than processed keyframes, repeat the elements in easings successively starting
|
||
// from the beginning of the list until easings has as many items as processed keyframes.
|
||
//
|
||
// For example, if processed keyframes has five items, and easings is the sequence « "ease-in", "ease-out" »,
|
||
// easings would be repeated to become « "ease-in", "ease-out", "ease-in", "ease-out", "ease-in" ».
|
||
size_t num_easings = easings.size();
|
||
size_t index = 0;
|
||
while (easings.size() < processed_keyframes.size())
|
||
easings.append(easings[index++ % num_easings]);
|
||
|
||
// 10. If easings has more items than processed keyframes, store the excess items as unused easings.
|
||
while (easings.size() > processed_keyframes.size())
|
||
unused_easings.append(easings.take_last());
|
||
|
||
// 11. Assign each value in easings to a property named "easing" on the keyframe with the corresponding position
|
||
// in processed keyframes until the end of processed keyframes is reached.
|
||
for (size_t i = 0; i < processed_keyframes.size(); i++)
|
||
processed_keyframes[i].easing = easings[i];
|
||
|
||
// 12. If the "composite" member of the property-indexed keyframe is not an empty sequence:
|
||
auto composite_value = property_indexed_keyframe.composite;
|
||
if (!composite_value.has<Vector<Bindings::CompositeOperationOrAuto>>() || !composite_value.get<Vector<Bindings::CompositeOperationOrAuto>>().is_empty()) {
|
||
// 1. Let composite modes be a sequence of CompositeOperationOrAuto values assigned from the "composite"
|
||
// member of property-indexed keyframe. If that member is a single CompositeOperationOrAuto value
|
||
// operation, let composite modes be a sequence of length one, with the value of the "composite" as its
|
||
// single item.
|
||
auto composite_modes = composite_value.has<Bindings::CompositeOperationOrAuto>()
|
||
? Vector { composite_value.get<Bindings::CompositeOperationOrAuto>() }
|
||
: composite_value.get<Vector<Bindings::CompositeOperationOrAuto>>();
|
||
|
||
// 2. As with easings, if composite modes has fewer items than processed keyframes, repeat the elements in
|
||
// composite modes successively starting from the beginning of the list until composite modes has as
|
||
// many items as processed keyframes.
|
||
size_t num_composite_modes = composite_modes.size();
|
||
index = 0;
|
||
while (composite_modes.size() < processed_keyframes.size())
|
||
composite_modes.append(composite_modes[index++ % num_composite_modes]);
|
||
|
||
// 3. Assign each value in composite modes that is not auto to the keyframe-specific composite operation on
|
||
// the keyframe with the corresponding position in processed keyframes until the end of processed
|
||
// keyframes is reached.
|
||
for (size_t i = 0; i < processed_keyframes.size(); i++) {
|
||
if (composite_modes[i] != Bindings::CompositeOperationOrAuto::Auto)
|
||
processed_keyframes[i].composite = composite_modes[i];
|
||
}
|
||
}
|
||
}
|
||
|
||
// 6. If processed keyframes is not loosely sorted by offset, throw a TypeError and abort these steps.
|
||
if (!is_loosely_sorted_by_offset(processed_keyframes))
|
||
return WebIDL::SimpleException { WebIDL::SimpleExceptionType::TypeError, "Keyframes are not in ascending order based on offset"sv };
|
||
|
||
// 7. If there exist any keyframe in processed keyframes whose keyframe offset is non-null and less than zero or
|
||
// greater than one, throw a TypeError and abort these steps.
|
||
for (size_t i = 0; i < processed_keyframes.size(); i++) {
|
||
auto const& keyframe = processed_keyframes[i];
|
||
if (!keyframe.offset.has_value())
|
||
continue;
|
||
|
||
auto offset = keyframe.offset.value();
|
||
if (offset < 0.0 || offset > 1.0)
|
||
return WebIDL::SimpleException { WebIDL::SimpleExceptionType::TypeError, MUST(String::formatted("Keyframe {} has invalid offset value {}"sv, i, offset)) };
|
||
}
|
||
|
||
// 8. For each frame in processed keyframes, perform the following steps:
|
||
for (auto& keyframe : processed_keyframes) {
|
||
// 1. For each property-value pair in frame, parse the property value using the syntax specified for that
|
||
// property.
|
||
//
|
||
// If the property value is invalid according to the syntax for the property, discard the property-value pair.
|
||
// User agents that provide support for diagnosing errors in content SHOULD produce an appropriate warning
|
||
// highlight
|
||
BaseKeyframe::ParsedProperties parsed_properties;
|
||
for (auto& [property_string, value_string] : keyframe.unparsed_properties()) {
|
||
Optional<CSS::PropertyID> property_id;
|
||
|
||
// Handle some special cases
|
||
if (property_string == "cssFloat"sv) {
|
||
property_id = CSS::PropertyID::Float;
|
||
} else if (property_string == "cssOffset"sv) {
|
||
// FIXME: Support CSS offset property
|
||
} else if (property_string == "float"sv || property_string == "offset"sv) {
|
||
// Ignore these properties
|
||
} else if (auto property = CSS::property_id_from_camel_case_string(property_string); property.has_value()) {
|
||
property_id = *property;
|
||
}
|
||
|
||
if (!property_id.has_value())
|
||
continue;
|
||
|
||
if (auto style_value = parse_css_value(CSS::Parser::ParsingParams(), value_string, *property_id)) {
|
||
// Handle 'initial' here so we don't have to get the default value of the property every frame in StyleComputer
|
||
if (style_value->is_initial())
|
||
style_value = CSS::property_initial_value(*property_id);
|
||
parsed_properties.set(*property_id, *style_value);
|
||
}
|
||
}
|
||
keyframe.properties.set(move(parsed_properties));
|
||
|
||
// 2. Let the timing function of frame be the result of parsing the "easing" property on frame using the CSS
|
||
// syntax defined for the easing member of the EffectTiming dictionary.
|
||
//
|
||
// If parsing the "easing" property fails, throw a TypeError and abort this procedure.
|
||
auto easing_string = keyframe.easing.get<String>();
|
||
auto easing_value = AnimationEffect::parse_easing_string(easing_string);
|
||
|
||
if (!easing_value)
|
||
return WebIDL::SimpleException { WebIDL::SimpleExceptionType::TypeError, MUST(String::formatted("Invalid animation easing value: \"{}\"", easing_string)) };
|
||
|
||
keyframe.easing.set(NonnullRefPtr<CSS::CSSStyleValue const> { *easing_value });
|
||
}
|
||
|
||
// 9. Parse each of the values in unused easings using the CSS syntax defined for easing member of the EffectTiming
|
||
// interface, and if any of the values fail to parse, throw a TypeError and abort this procedure.
|
||
for (auto& unused_easing : unused_easings) {
|
||
auto easing_string = unused_easing.get<String>();
|
||
auto easing_value = AnimationEffect::parse_easing_string(easing_string);
|
||
if (!easing_value)
|
||
return WebIDL::SimpleException { WebIDL::SimpleExceptionType::TypeError, MUST(String::formatted("Invalid animation easing value: \"{}\"", easing_string)) };
|
||
}
|
||
|
||
return processed_keyframes;
|
||
}
|
||
|
||
// https://www.w3.org/TR/css-animations-2/#keyframe-processing
|
||
void KeyframeEffect::generate_initial_and_final_frames(RefPtr<KeyFrameSet> keyframe_set, HashTable<CSS::PropertyID> const& animated_properties)
|
||
{
|
||
// 1. Find or create the initial keyframe, a keyframe with a keyframe offset of 0%, default timing function
|
||
// as its keyframe timing function, and default composite as its keyframe composite.
|
||
KeyFrameSet::ResolvedKeyFrame* initial_keyframe;
|
||
if (auto existing_keyframe = keyframe_set->keyframes_by_key.find(0)) {
|
||
initial_keyframe = existing_keyframe;
|
||
} else {
|
||
keyframe_set->keyframes_by_key.insert(0, {});
|
||
initial_keyframe = keyframe_set->keyframes_by_key.find(0);
|
||
}
|
||
|
||
// 2. For any property in animated properties that is not otherwise present in a keyframe with an offset of
|
||
// 0% or one that would be positioned earlier in the used keyframe order, add the computed value of that
|
||
// property on element to initial keyframe’s keyframe values.
|
||
for (auto property : animated_properties) {
|
||
if (!initial_keyframe->properties.contains(property))
|
||
initial_keyframe->properties.set(property, KeyFrameSet::UseInitial {});
|
||
}
|
||
|
||
// 3. If initial keyframe’s keyframe values is not empty, prepend initial keyframe to keyframes.
|
||
|
||
// 4. Repeat for final keyframe, using an offset of 100%, considering keyframes positioned later in the used
|
||
// keyframe order, and appending to keyframes.
|
||
KeyFrameSet::ResolvedKeyFrame* final_keyframe;
|
||
if (auto existing_keyframe = keyframe_set->keyframes_by_key.find(100 * AnimationKeyFrameKeyScaleFactor)) {
|
||
final_keyframe = existing_keyframe;
|
||
} else {
|
||
keyframe_set->keyframes_by_key.insert(100 * AnimationKeyFrameKeyScaleFactor, {});
|
||
final_keyframe = keyframe_set->keyframes_by_key.find(100 * AnimationKeyFrameKeyScaleFactor);
|
||
}
|
||
|
||
for (auto property : animated_properties) {
|
||
if (!final_keyframe->properties.contains(property))
|
||
final_keyframe->properties.set(property, KeyFrameSet::UseInitial {});
|
||
}
|
||
}
|
||
|
||
// https://www.w3.org/TR/web-animations-1/#animation-composite-order
|
||
int KeyframeEffect::composite_order(GC::Ref<KeyframeEffect> a, GC::Ref<KeyframeEffect> b)
|
||
{
|
||
// 1. Let the associated animation of an animation effect be the animation associated with the animation effect.
|
||
auto a_animation = a->associated_animation();
|
||
auto b_animation = b->associated_animation();
|
||
|
||
// 2. Sort A and B by applying the following conditions in turn until the order is resolved,
|
||
|
||
// 1. If A and B’s associated animations differ by class, sort by any inter-class composite order defined for
|
||
// the corresponding classes.
|
||
auto a_class = a_animation->animation_class();
|
||
auto b_class = b_animation->animation_class();
|
||
|
||
// From https://www.w3.org/TR/css-animations-2/#animation-composite-order:
|
||
// "CSS Animations with an owning element have a later composite order than CSS Transitions but an earlier
|
||
// composite order than animations without a specific animation class."
|
||
if (a_class != b_class)
|
||
return to_underlying(a_class) - to_underlying(b_class);
|
||
|
||
// 2. If A and B are still not sorted, sort by any class-specific composite order defined by the common class of
|
||
// A and B’s associated animations.
|
||
if (auto order = a_animation->class_specific_composite_order(*b_animation); order.has_value())
|
||
return order.value();
|
||
|
||
// 3. If A and B are still not sorted, sort by the position of their associated animations in the global
|
||
// animation list.
|
||
return a_animation->global_animation_list_order() - b_animation->global_animation_list_order();
|
||
}
|
||
|
||
GC::Ref<KeyframeEffect> KeyframeEffect::create(JS::Realm& realm)
|
||
{
|
||
return realm.create<KeyframeEffect>(realm);
|
||
}
|
||
|
||
// https://www.w3.org/TR/web-animations-1/#dom-keyframeeffect-keyframeeffect
|
||
WebIDL::ExceptionOr<GC::Ref<KeyframeEffect>> KeyframeEffect::construct_impl(
|
||
JS::Realm& realm,
|
||
GC::Root<DOM::Element> const& target,
|
||
Optional<GC::Root<JS::Object>> const& keyframes,
|
||
Variant<double, KeyframeEffectOptions> options)
|
||
{
|
||
// 1. Create a new KeyframeEffect object, effect.
|
||
auto effect = realm.create<KeyframeEffect>(realm);
|
||
|
||
// 2. Set the target element of effect to target.
|
||
effect->set_target(target);
|
||
|
||
// 3. Set the target pseudo-selector to the result corresponding to the first matching condition from below.
|
||
|
||
// If options is a KeyframeEffectOptions object with a pseudoElement property,
|
||
if (options.has<KeyframeEffectOptions>()) {
|
||
// Set the target pseudo-selector to the value of the pseudoElement property.
|
||
//
|
||
// When assigning this property, the error-handling defined for the pseudoElement setter on the interface is
|
||
// applied. If the setter requires an exception to be thrown, this procedure must throw the same exception and
|
||
// abort all further steps.
|
||
TRY(effect->set_pseudo_element(options.get<KeyframeEffectOptions>().pseudo_element));
|
||
}
|
||
// Otherwise,
|
||
else {
|
||
// Set the target pseudo-selector to null.
|
||
// Note: This is the default when constructed
|
||
}
|
||
|
||
// 4. Let timing input be the result corresponding to the first matching condition from below.
|
||
KeyframeEffectOptions timing_input;
|
||
|
||
// If options is a KeyframeEffectOptions object,
|
||
if (options.has<KeyframeEffectOptions>()) {
|
||
// Let timing input be options.
|
||
timing_input = options.get<KeyframeEffectOptions>();
|
||
}
|
||
// Otherwise (if options is a double),
|
||
else {
|
||
// Let timing input be a new EffectTiming object with all members set to their default values and duration set
|
||
// to options.
|
||
timing_input.duration = options.get<double>();
|
||
}
|
||
|
||
// 5. Call the procedure to update the timing properties of an animation effect of effect from timing input.
|
||
// If that procedure causes an exception to be thrown, propagate the exception and abort this procedure.
|
||
TRY(effect->update_timing(timing_input.to_optional_effect_timing()));
|
||
|
||
// 6. If options is a KeyframeEffectOptions object, assign the composite property of effect to the corresponding
|
||
// value from options.
|
||
//
|
||
// When assigning this property, the error-handling defined for the corresponding setter on the KeyframeEffect
|
||
// interface is applied. If the setter requires an exception to be thrown for the value specified by options,
|
||
// this procedure must throw the same exception and abort all further steps.
|
||
if (options.has<KeyframeEffectOptions>())
|
||
effect->set_composite(options.get<KeyframeEffectOptions>().composite);
|
||
|
||
// 7. Initialize the set of keyframes by performing the procedure defined for setKeyframes() passing keyframes as
|
||
// the input.
|
||
TRY(effect->set_keyframes(keyframes));
|
||
|
||
return effect;
|
||
}
|
||
|
||
// https://www.w3.org/TR/web-animations-1/#dom-keyframeeffect-keyframeeffect-source
|
||
WebIDL::ExceptionOr<GC::Ref<KeyframeEffect>> KeyframeEffect::construct_impl(JS::Realm& realm, GC::Ref<KeyframeEffect> source)
|
||
{
|
||
// 1. Create a new KeyframeEffect object, effect.
|
||
auto effect = realm.create<KeyframeEffect>(realm);
|
||
|
||
// 2. Set the following properties of effect using the corresponding values of source:
|
||
|
||
// - effect target,
|
||
effect->m_target_element = source->target();
|
||
|
||
// - keyframes,
|
||
effect->m_keyframes = source->m_keyframes;
|
||
|
||
// - composite operation, and
|
||
effect->set_composite(source->composite());
|
||
|
||
// - all specified timing properties:
|
||
|
||
// - start delay,
|
||
effect->m_start_delay = source->m_start_delay;
|
||
|
||
// - end delay,
|
||
effect->m_end_delay = source->m_end_delay;
|
||
|
||
// - fill mode,
|
||
effect->m_fill_mode = source->m_fill_mode;
|
||
|
||
// - iteration start,
|
||
effect->m_iteration_start = source->m_iteration_start;
|
||
|
||
// - iteration count,
|
||
effect->m_iteration_count = source->m_iteration_count;
|
||
|
||
// - iteration duration,
|
||
effect->m_iteration_duration = source->m_iteration_duration;
|
||
|
||
// - playback direction, and
|
||
effect->m_playback_direction = source->m_playback_direction;
|
||
|
||
// - timing function.
|
||
effect->m_timing_function = source->m_timing_function;
|
||
|
||
return effect;
|
||
}
|
||
|
||
void KeyframeEffect::set_target(DOM::Element* target)
|
||
{
|
||
if (auto animation = this->associated_animation()) {
|
||
if (m_target_element)
|
||
m_target_element->disassociate_with_animation(*animation);
|
||
if (target)
|
||
target->associate_with_animation(*animation);
|
||
}
|
||
m_target_element = target;
|
||
}
|
||
|
||
Optional<String> KeyframeEffect::pseudo_element() const
|
||
{
|
||
if (!m_target_pseudo_selector.has_value())
|
||
return {};
|
||
return MUST(String::formatted("::{}", m_target_pseudo_selector->name()));
|
||
}
|
||
|
||
// https://drafts.csswg.org/web-animations-1/#dom-keyframeeffect-pseudoelement
|
||
WebIDL::ExceptionOr<void> KeyframeEffect::set_pseudo_element(Optional<String> value)
|
||
{
|
||
// On setting, sets the target pseudo-selector of the animation effect to the result of
|
||
// pseudo-element parsing on the provided value, defined as the following:
|
||
// NOTE: The actual definition is in pseudo_element_parsing().
|
||
m_target_pseudo_selector = TRY(pseudo_element_parsing(realm(), value));
|
||
return {};
|
||
}
|
||
|
||
Optional<CSS::PseudoElement> KeyframeEffect::pseudo_element_type() const
|
||
{
|
||
if (!m_target_pseudo_selector.has_value())
|
||
return {};
|
||
return m_target_pseudo_selector->type();
|
||
}
|
||
|
||
// https://www.w3.org/TR/web-animations-1/#dom-keyframeeffect-getkeyframes
|
||
WebIDL::ExceptionOr<GC::RootVector<JS::Object*>> KeyframeEffect::get_keyframes()
|
||
{
|
||
if (m_keyframe_objects.size() != m_keyframes.size()) {
|
||
auto& vm = this->vm();
|
||
auto& realm = this->realm();
|
||
|
||
// Recalculate the keyframe objects
|
||
VERIFY(m_keyframe_objects.size() == 0);
|
||
|
||
for (auto& keyframe : m_keyframes) {
|
||
auto object = JS::Object::create(realm, realm.intrinsics().object_prototype());
|
||
TRY(object->set(vm.names.offset, keyframe.offset.has_value() ? JS::Value(keyframe.offset.value()) : JS::js_null(), ShouldThrowExceptions::Yes));
|
||
TRY(object->set(vm.names.computedOffset, JS::Value(keyframe.computed_offset.value()), ShouldThrowExceptions::Yes));
|
||
auto easing_value = keyframe.easing.get<NonnullRefPtr<CSS::CSSStyleValue const>>();
|
||
TRY(object->set(vm.names.easing, JS::PrimitiveString::create(vm, easing_value->to_string(CSS::CSSStyleValue::SerializationMode::Normal)), ShouldThrowExceptions::Yes));
|
||
|
||
if (keyframe.composite == Bindings::CompositeOperationOrAuto::Replace) {
|
||
TRY(object->set(vm.names.composite, JS::PrimitiveString::create(vm, "replace"sv), ShouldThrowExceptions::Yes));
|
||
} else if (keyframe.composite == Bindings::CompositeOperationOrAuto::Add) {
|
||
TRY(object->set(vm.names.composite, JS::PrimitiveString::create(vm, "add"sv), ShouldThrowExceptions::Yes));
|
||
} else if (keyframe.composite == Bindings::CompositeOperationOrAuto::Accumulate) {
|
||
TRY(object->set(vm.names.composite, JS::PrimitiveString::create(vm, "accumulate"sv), ShouldThrowExceptions::Yes));
|
||
} else {
|
||
TRY(object->set(vm.names.composite, JS::PrimitiveString::create(vm, "auto"sv), ShouldThrowExceptions::Yes));
|
||
}
|
||
|
||
for (auto const& [id, value] : keyframe.parsed_properties()) {
|
||
auto value_string = JS::PrimitiveString::create(vm, value->to_string(CSS::CSSStyleValue::SerializationMode::Normal));
|
||
TRY(object->set(JS::PropertyKey { DeprecatedFlyString(CSS::camel_case_string_from_property_id(id)), JS::PropertyKey::StringMayBeNumber::No }, value_string, ShouldThrowExceptions::Yes));
|
||
}
|
||
|
||
m_keyframe_objects.append(object);
|
||
}
|
||
}
|
||
|
||
GC::RootVector<JS::Object*> keyframes { heap() };
|
||
for (auto const& keyframe : m_keyframe_objects)
|
||
keyframes.append(keyframe);
|
||
return keyframes;
|
||
}
|
||
|
||
// https://www.w3.org/TR/web-animations-1/#dom-keyframeeffect-setkeyframes
|
||
WebIDL::ExceptionOr<void> KeyframeEffect::set_keyframes(Optional<GC::Root<JS::Object>> const& keyframe_object)
|
||
{
|
||
m_keyframe_objects.clear();
|
||
m_keyframes = TRY(process_a_keyframes_argument(realm(), keyframe_object.has_value() ? GC::Ptr { keyframe_object->ptr() } : GC::Ptr<Object> {}));
|
||
// FIXME: After processing the keyframe argument, we need to turn the set of keyframes into a set of computed
|
||
// keyframes using the procedure outlined in the second half of
|
||
// https://www.w3.org/TR/web-animations-1/#calculating-computed-keyframes. For now, just compute the
|
||
// missing keyframe offsets
|
||
compute_missing_keyframe_offsets(m_keyframes);
|
||
|
||
auto keyframe_set = adopt_ref(*new KeyFrameSet);
|
||
m_target_properties.clear();
|
||
auto target = this->target();
|
||
|
||
for (auto& keyframe : m_keyframes) {
|
||
Animations::KeyframeEffect::KeyFrameSet::ResolvedKeyFrame resolved_keyframe;
|
||
|
||
auto key = static_cast<u64>(keyframe.computed_offset.value() * 100 * AnimationKeyFrameKeyScaleFactor);
|
||
|
||
for (auto [property_id, property_value] : keyframe.parsed_properties()) {
|
||
if (property_value->is_unresolved() && target)
|
||
property_value = CSS::Parser::Parser::resolve_unresolved_style_value(CSS::Parser::ParsingParams { target->document() }, *target, pseudo_element_type(), property_id, property_value->as_unresolved());
|
||
CSS::StyleComputer::for_each_property_expanding_shorthands(property_id, property_value, CSS::StyleComputer::AllowUnresolved::Yes, [&](CSS::PropertyID shorthand_id, CSS::CSSStyleValue const& shorthand_value) {
|
||
m_target_properties.set(shorthand_id);
|
||
resolved_keyframe.properties.set(shorthand_id, NonnullRefPtr<CSS::CSSStyleValue const> { shorthand_value });
|
||
});
|
||
}
|
||
|
||
keyframe_set->keyframes_by_key.insert(key, resolved_keyframe);
|
||
}
|
||
|
||
generate_initial_and_final_frames(keyframe_set, m_target_properties);
|
||
m_key_frame_set = keyframe_set;
|
||
|
||
return {};
|
||
}
|
||
|
||
KeyframeEffect::KeyframeEffect(JS::Realm& realm)
|
||
: AnimationEffect(realm)
|
||
{
|
||
}
|
||
|
||
void KeyframeEffect::initialize(JS::Realm& realm)
|
||
{
|
||
Base::initialize(realm);
|
||
WEB_SET_PROTOTYPE_FOR_INTERFACE(KeyframeEffect);
|
||
}
|
||
|
||
void KeyframeEffect::visit_edges(Cell::Visitor& visitor)
|
||
{
|
||
Base::visit_edges(visitor);
|
||
visitor.visit(m_target_element);
|
||
visitor.visit(m_keyframe_objects);
|
||
}
|
||
|
||
static CSS::RequiredInvalidationAfterStyleChange compute_required_invalidation(HashMap<CSS::PropertyID, NonnullRefPtr<CSS::CSSStyleValue const>> const& old_properties, HashMap<CSS::PropertyID, NonnullRefPtr<CSS::CSSStyleValue const>> const& new_properties)
|
||
{
|
||
CSS::RequiredInvalidationAfterStyleChange invalidation;
|
||
auto old_and_new_properties = MUST(Bitmap::create(to_underlying(CSS::last_property_id) + 1, 0));
|
||
for (auto const& [property_id, _] : old_properties)
|
||
old_and_new_properties.set(to_underlying(property_id), 1);
|
||
for (auto const& [property_id, _] : new_properties)
|
||
old_and_new_properties.set(to_underlying(property_id), 1);
|
||
for (auto i = to_underlying(CSS::first_property_id); i <= to_underlying(CSS::last_property_id); ++i) {
|
||
if (!old_and_new_properties.get(i))
|
||
continue;
|
||
auto property_id = static_cast<CSS::PropertyID>(i);
|
||
auto const* old_value = old_properties.get(property_id).value_or({});
|
||
auto const* new_value = new_properties.get(property_id).value_or({});
|
||
if (!old_value && !new_value)
|
||
continue;
|
||
invalidation |= compute_property_invalidation(property_id, old_value, new_value);
|
||
}
|
||
return invalidation;
|
||
}
|
||
|
||
void KeyframeEffect::update_computed_properties()
|
||
{
|
||
auto target = this->target();
|
||
if (!target || !target->is_connected())
|
||
return;
|
||
|
||
if (target->has_inclusive_ancestor_with_display_none()) {
|
||
// FIXME: Reaching this point means we failed to cancel animation for an element that started
|
||
// being nested in "display: none".
|
||
// For now this hack is needed to avoid lots of unnecessary work.
|
||
return;
|
||
}
|
||
|
||
GC::Ptr<CSS::ComputedProperties> style = {};
|
||
if (!pseudo_element_type().has_value())
|
||
style = target->computed_properties();
|
||
else
|
||
style = target->pseudo_element_computed_properties(pseudo_element_type().value());
|
||
|
||
if (!style)
|
||
return;
|
||
|
||
auto animated_properties_before_update = style->animated_property_values();
|
||
|
||
auto& document = target->document();
|
||
document.style_computer().collect_animation_into(*target, pseudo_element_type(), *this, *style, CSS::StyleComputer::AnimationRefresh::Yes);
|
||
|
||
auto invalidation = compute_required_invalidation(animated_properties_before_update, style->animated_property_values());
|
||
|
||
if (invalidation.is_none())
|
||
return;
|
||
|
||
// Traversal of the subtree is necessary to update the animated properties inherited from the target element.
|
||
target->for_each_in_subtree_of_type<DOM::Element>([&](auto& element) {
|
||
auto element_invalidation = element.recompute_inherited_style();
|
||
if (element_invalidation.is_none())
|
||
return TraversalDecision::SkipChildrenAndContinue;
|
||
invalidation |= element_invalidation;
|
||
return TraversalDecision::Continue;
|
||
});
|
||
|
||
if (!pseudo_element_type().has_value()) {
|
||
if (target->layout_node())
|
||
target->layout_node()->apply_style(*style);
|
||
} else {
|
||
auto pseudo_element_node = target->get_pseudo_element_node(pseudo_element_type().value());
|
||
if (auto* node_with_style = dynamic_cast<Layout::NodeWithStyle*>(pseudo_element_node.ptr())) {
|
||
node_with_style->apply_style(*style);
|
||
}
|
||
}
|
||
|
||
if (invalidation.relayout)
|
||
target->set_needs_layout_update(DOM::SetNeedsLayoutReason::KeyframeEffect);
|
||
if (invalidation.rebuild_layout_tree) {
|
||
// We mark layout tree for rebuild starting from parent element to correctly invalidate
|
||
// "display" property change to/from "contents" value.
|
||
if (auto* parent_element = target->parent_element()) {
|
||
parent_element->set_needs_layout_tree_update(true);
|
||
} else {
|
||
target->set_needs_layout_tree_update(true);
|
||
}
|
||
}
|
||
if (invalidation.repaint) {
|
||
document.set_needs_display();
|
||
document.set_needs_to_resolve_paint_only_properties();
|
||
}
|
||
if (invalidation.rebuild_stacking_context_tree)
|
||
document.invalidate_stacking_context_tree();
|
||
}
|
||
|
||
}
|