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LibLocale was split off from LibUnicode a couple years ago to reduce the number of applications on SerenityOS that depend on CLDR data. Now that we use ICU, both LibUnicode and LibLocale are actually linking in this data. And since vcpkg gives us static libraries, both libraries are over 30MB in size. This patch reverts the separation and merges LibLocale into LibUnicode again. We now have just one library that includes the ICU data. Further, this will let LibUnicode share the locale cache that previously would only exist in LibLocale.
37 lines
1.3 KiB
C++
37 lines
1.3 KiB
C++
/*
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* Copyright (c) 2021-2024, Tim Flynn <trflynn89@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibJS/Runtime/Intl/NumberFormat.h>
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#include <LibJS/Runtime/NativeFunction.h>
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namespace JS::Intl {
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class NumberFormatConstructor final : public NativeFunction {
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JS_OBJECT(NumberFormatConstructor, NativeFunction);
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JS_DECLARE_ALLOCATOR(NumberFormatConstructor);
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public:
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virtual void initialize(Realm&) override;
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virtual ~NumberFormatConstructor() override = default;
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virtual ThrowCompletionOr<Value> call() override;
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virtual ThrowCompletionOr<NonnullGCPtr<Object>> construct(FunctionObject& new_target) override;
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private:
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explicit NumberFormatConstructor(Realm&);
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virtual bool has_constructor() const override { return true; }
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JS_DECLARE_NATIVE_FUNCTION(supported_locales_of);
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};
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ThrowCompletionOr<NonnullGCPtr<NumberFormat>> initialize_number_format(VM&, NumberFormat&, Value locales_value, Value options_value);
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ThrowCompletionOr<void> set_number_format_digit_options(VM&, NumberFormatBase& intl_object, Object const& options, int default_min_fraction_digits, int default_max_fraction_digits, Unicode::Notation notation);
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ThrowCompletionOr<void> set_number_format_unit_options(VM&, NumberFormat& intl_object, Object const& options);
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}
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