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No functional changes - we can still very easily get to the global object via `Realm::global_object()`. This is in preparation of moving the intrinsics to the realm and no longer having to pass a global object when allocating any object. In a few (now, and many more in subsequent commits) places we get a realm using `GlobalObject::associated_realm()`, this is intended to be temporary. For example, create() functions will later receive the same treatment and are passed a realm instead of a global object.
38 lines
1.1 KiB
C++
38 lines
1.1 KiB
C++
/*
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* Copyright (c) 2021, David Tuin <davidot@serenityos.org>
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* Copyright (c) 2022, Linus Groh <linusg@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibJS/Runtime/AsyncFromSyncIterator.h>
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#include <LibJS/Runtime/AsyncFromSyncIteratorPrototype.h>
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#include <LibJS/Runtime/GlobalObject.h>
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namespace JS {
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AsyncFromSyncIterator* AsyncFromSyncIterator::create(GlobalObject& global_object, Iterator sync_iterator_record)
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{
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auto& realm = *global_object.associated_realm();
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return global_object.heap().allocate<AsyncFromSyncIterator>(global_object, realm, sync_iterator_record);
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}
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AsyncFromSyncIterator::AsyncFromSyncIterator(Realm& realm, Iterator sync_iterator_record)
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: Object(*realm.global_object().async_from_sync_iterator_prototype())
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, m_sync_iterator_record(sync_iterator_record)
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{
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}
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void AsyncFromSyncIterator::initialize(GlobalObject& global_object)
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{
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Object::initialize(global_object);
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}
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void AsyncFromSyncIterator::visit_edges(Cell::Visitor& visitor)
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{
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Object::visit_edges(visitor);
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visitor.visit(m_sync_iterator_record.iterator);
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visitor.visit(m_sync_iterator_record.next_method);
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}
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}
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