ladybird/Userland/Libraries/LibJS/Runtime/Intl/NumberFormatConstructor.h
Linus Groh ecd163bdf1 LibJS+LibWeb: Replace GlobalObject with Realm in object constructors
No functional changes - we can still very easily get to the global
object via `Realm::global_object()`. This is in preparation of moving
the intrinsics to the realm and no longer having to pass a global
object when allocating any object.
In a few (now, and many more in subsequent commits) places we get a
realm using `GlobalObject::associated_realm()`, this is intended to be
temporary. For example, create() functions will later receive the same
treatment and are passed a realm instead of a global object.
2022-08-23 13:58:30 +01:00

35 lines
1.3 KiB
C++

/*
* Copyright (c) 2021-2022, Tim Flynn <trflynn89@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibJS/Runtime/Intl/NumberFormat.h>
#include <LibJS/Runtime/NativeFunction.h>
namespace JS::Intl {
class NumberFormatConstructor final : public NativeFunction {
JS_OBJECT(NumberFormatConstructor, NativeFunction);
public:
explicit NumberFormatConstructor(Realm&);
virtual void initialize(GlobalObject&) override;
virtual ~NumberFormatConstructor() override = default;
virtual ThrowCompletionOr<Value> call() override;
virtual ThrowCompletionOr<Object*> construct(FunctionObject& new_target) override;
private:
virtual bool has_constructor() const override { return true; }
JS_DECLARE_NATIVE_FUNCTION(supported_locales_of);
};
ThrowCompletionOr<NumberFormat*> initialize_number_format(GlobalObject& global_object, NumberFormat& number_format, Value locales_value, Value options_value);
ThrowCompletionOr<void> set_number_format_digit_options(GlobalObject& global_object, NumberFormatBase& intl_object, Object const& options, int default_min_fraction_digits, int default_max_fraction_digits, NumberFormat::Notation notation);
ThrowCompletionOr<void> set_number_format_unit_options(GlobalObject& global_object, NumberFormat& intl_object, Object const& options);
}