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No functional changes - we can still very easily get to the global object via `Realm::global_object()`. This is in preparation of moving the intrinsics to the realm and no longer having to pass a global object when allocating any object. In a few (now, and many more in subsequent commits) places we get a realm using `GlobalObject::associated_realm()`, this is intended to be temporary. For example, create() functions will later receive the same treatment and are passed a realm instead of a global object.
37 lines
1,013 B
C++
37 lines
1,013 B
C++
/*
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* Copyright (c) 2020, Linus Groh <linusg@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibJS/Runtime/Object.h>
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namespace JS {
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class ReflectObject final : public Object {
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JS_OBJECT(ReflectObject, Object);
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public:
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explicit ReflectObject(Realm&);
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virtual void initialize(GlobalObject&) override;
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virtual ~ReflectObject() override = default;
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private:
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JS_DECLARE_NATIVE_FUNCTION(apply);
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JS_DECLARE_NATIVE_FUNCTION(construct);
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JS_DECLARE_NATIVE_FUNCTION(define_property);
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JS_DECLARE_NATIVE_FUNCTION(delete_property);
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JS_DECLARE_NATIVE_FUNCTION(get);
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JS_DECLARE_NATIVE_FUNCTION(get_own_property_descriptor);
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JS_DECLARE_NATIVE_FUNCTION(get_prototype_of);
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JS_DECLARE_NATIVE_FUNCTION(has);
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JS_DECLARE_NATIVE_FUNCTION(is_extensible);
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JS_DECLARE_NATIVE_FUNCTION(own_keys);
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JS_DECLARE_NATIVE_FUNCTION(prevent_extensions);
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JS_DECLARE_NATIVE_FUNCTION(set);
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JS_DECLARE_NATIVE_FUNCTION(set_prototype_of);
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};
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}
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